Search found 7 matches

by Rouilleur
Sun Nov 17, 2024 2:24 pm
Forum: Ideas and Suggestions
Topic: Make parameterized blueprint compatible with "snap to grid"
Replies: 4
Views: 339

Make parameterized blueprint compatible with "snap to grid"

TL;DR
Allow us to still use the "snapping" feature of blueprints even for parameterized ones.

What?
Currently, when you click a parametrized blueprint, it prompts you to select the parameter values.
When you validate, the blueprint is imediately placed and you loose the ability to "drag" if it ...
by Rouilleur
Sun Nov 17, 2024 2:10 pm
Forum: Ideas and Suggestions
Topic: Improvements to "blueprint upgrade planner"
Replies: 0
Views: 126

Improvements to "blueprint upgrade planner"

TL;DR
1) Add an option to avoid upgrade planner to edit the original blueprint.
2 Allow to apply a temporary upgrade planner rather than a predefined one


What?
1) When applying an upgrade planner to a blueprint, make it possible to save the result as a copy rather than editing the original ...
by Rouilleur
Sun Nov 17, 2024 1:14 pm
Forum: Ideas and Suggestions
Topic: Show Recycling info in Factoriopedia
Replies: 15
Views: 1370

Re: Put the recycle to result in the Factoriopedia

+1 on this.

It's not obvious at all that items like superconductors recycle into themseves
by Rouilleur
Sat Nov 02, 2024 1:19 pm
Forum: Minor issues
Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Replies: 8
Views: 1179

Re: [2.0.13][UI] Thruster side panel doesn't fit screen when UI scale is 100%

Yes, this is a recurrent issue expecially with mods or for tooltips involving network content.
But usually the base game does a good job not having it at 100% scale, except here.

My resolution + 100% scale is realy a vanilla setting.


Thanks for the tip regarding floating tooltips. Not sure I will ...
by Rouilleur
Sat Nov 02, 2024 3:24 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 23806

Re: Ability to craft lower quality with higher quality

I feel that this kind of change would trivialize the quality mechanics and make it OP.
Even in ealy game, you would just end up putting quality module everywhere, keep only rare and have imediately a full mall of rare items, rare power amor, rare modules, etc.

Quality is very powerful, but has ...
by Rouilleur
Sat Nov 02, 2024 3:02 am
Forum: Ideas and Suggestions
Topic: Tooltip for more details on spaceship "wait conditions'
Replies: 0
Views: 311

Tooltip for more details on spaceship "wait conditions'

TL;DR
Have a tooltip explaining a bit more what each "wait condition" does in spaceship scheddule UI.


What?

Add a tooltip when overing a wait condion (the small blue "i" circle that is used in some other places)
It will contains a more detailed description of what the wait condition does ...
by Rouilleur
Fri Nov 01, 2024 9:15 pm
Forum: Minor issues
Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Replies: 8
Views: 1179

[2.0.13] Thruster side panel doesn't fit screen on default UI scale

Hello,

when hovering mouse over a thruster in space platform, a side panel appear with info such as fuel consumption and thrust.

On my 1920x1080 monitor, when UI scale is default, the bottom of the panel is truncated.
This is specialy an issue when the ship is moving since the "travel" window ...

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