TL;DR
Allow us to still use the "snapping" feature of blueprints even for parameterized ones.
What?
Currently, when you click a parametrized blueprint, it prompts you to select the parameter values.
When you validate, the blueprint is imediately placed and you loose the ability to "drag" if it ...
Search found 7 matches
- Sun Nov 17, 2024 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Make parameterized blueprint compatible with "snap to grid"
- Replies: 4
- Views: 339
- Sun Nov 17, 2024 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Improvements to "blueprint upgrade planner"
- Replies: 0
- Views: 126
Improvements to "blueprint upgrade planner"
TL;DR
1) Add an option to avoid upgrade planner to edit the original blueprint.
2 Allow to apply a temporary upgrade planner rather than a predefined one
What?
1) When applying an upgrade planner to a blueprint, make it possible to save the result as a copy rather than editing the original ...
1) Add an option to avoid upgrade planner to edit the original blueprint.
2 Allow to apply a temporary upgrade planner rather than a predefined one
What?
1) When applying an upgrade planner to a blueprint, make it possible to save the result as a copy rather than editing the original ...
- Sun Nov 17, 2024 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Show Recycling info in Factoriopedia
- Replies: 15
- Views: 1370
Re: Put the recycle to result in the Factoriopedia
+1 on this.
It's not obvious at all that items like superconductors recycle into themseves
It's not obvious at all that items like superconductors recycle into themseves
- Sat Nov 02, 2024 1:19 pm
- Forum: Minor issues
- Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
- Replies: 8
- Views: 1179
Re: [2.0.13][UI] Thruster side panel doesn't fit screen when UI scale is 100%
Yes, this is a recurrent issue expecially with mods or for tooltips involving network content.
But usually the base game does a good job not having it at 100% scale, except here.
My resolution + 100% scale is realy a vanilla setting.
Thanks for the tip regarding floating tooltips. Not sure I will ...
But usually the base game does a good job not having it at 100% scale, except here.
My resolution + 100% scale is realy a vanilla setting.
Thanks for the tip regarding floating tooltips. Not sure I will ...
- Sat Nov 02, 2024 3:24 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 23806
Re: Ability to craft lower quality with higher quality
I feel that this kind of change would trivialize the quality mechanics and make it OP.
Even in ealy game, you would just end up putting quality module everywhere, keep only rare and have imediately a full mall of rare items, rare power amor, rare modules, etc.
Quality is very powerful, but has ...
Even in ealy game, you would just end up putting quality module everywhere, keep only rare and have imediately a full mall of rare items, rare power amor, rare modules, etc.
Quality is very powerful, but has ...
- Sat Nov 02, 2024 3:02 am
- Forum: Ideas and Suggestions
- Topic: Tooltip for more details on spaceship "wait conditions'
- Replies: 0
- Views: 311
Tooltip for more details on spaceship "wait conditions'
TL;DR
Have a tooltip explaining a bit more what each "wait condition" does in spaceship scheddule UI.
What?
Add a tooltip when overing a wait condion (the small blue "i" circle that is used in some other places)
It will contains a more detailed description of what the wait condition does ...
Have a tooltip explaining a bit more what each "wait condition" does in spaceship scheddule UI.
What?
Add a tooltip when overing a wait condion (the small blue "i" circle that is used in some other places)
It will contains a more detailed description of what the wait condition does ...
- Fri Nov 01, 2024 9:15 pm
- Forum: Minor issues
- Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
- Replies: 8
- Views: 1179
[2.0.13] Thruster side panel doesn't fit screen on default UI scale
Hello,
when hovering mouse over a thruster in space platform, a side panel appear with info such as fuel consumption and thrust.
On my 1920x1080 monitor, when UI scale is default, the bottom of the panel is truncated.
This is specialy an issue when the ship is moving since the "travel" window ...
when hovering mouse over a thruster in space platform, a side panel appear with info such as fuel consumption and thrust.
On my 1920x1080 monitor, when UI scale is default, the bottom of the panel is truncated.
This is specialy an issue when the ship is moving since the "travel" window ...