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by Deadringers
Mon Aug 18, 2025 11:20 am
Forum: Technical Help
Topic: What is SpiderUnit In Debug Options?
Replies: 1
Views: 200

What is SpiderUnit In Debug Options?

Hi,

I'm looking into why I have less than 60 Ups in my Megabase run, and I'm seeing that "SpiderUnit" is using up almost 2.5ms.

I'm assuming that these are the enemies on Gleba, as I don't have any spidertrons that are not in storage?

But wanted to check here with the experts:)

If this is the ...
by Deadringers
Fri Dec 27, 2024 7:08 pm
Forum: Gameplay Help
Topic: Anyone Else Lost Promethium Ships Since 2.0.28?
Replies: 12
Views: 1524

Re: Anyone Else Lost Promethium Ships Since 2.0.28?

Thanks all for the comments on this.

So it was something to do with the rail guns, and some kind of improvements in how quickly they fire vs how they used to fire.

I was basically creating 250 ammo a minute, when I required 350+.
by Deadringers
Sun Dec 22, 2024 9:46 am
Forum: Gameplay Help
Topic: Anyone Else Lost Promethium Ships Since 2.0.28?
Replies: 12
Views: 1524

Re: Anyone Else Lost Promethium Ships Since 2.0.28?

eugenekay wrote: Sat Dec 21, 2024 5:54 pm
FactorioBot wrote: Thu Dec 05, 2024 3:03 pm Balancing
  • [space-age] Land mines on space platforms now damage the space platform tiles in a radius.
Version 2.0.24 introduced a (controversial but awesome) change to Space Platforms using “reactive armor”.
Thanks but no landmines used on my ships :(
by Deadringers
Sat Dec 21, 2024 5:25 pm
Forum: Gameplay Help
Topic: Anyone Else Lost Promethium Ships Since 2.0.28?
Replies: 12
Views: 1524

Anyone Else Lost Promethium Ships Since 2.0.28?

I've had my Promethium science ships running for a week or so now without any issues. I don't think they even took any real damage.

I just updated to 2.0.28 (from 2.0.23) and they both died on their first run to the shattered planet which seemed odd..

Does anyone know of any changes that might ...
by Deadringers
Thu Dec 19, 2024 9:57 am
Forum: Duplicates
Topic: [raiguard] [2.0.23] Fusion Power Inconsistant Behaviour
Replies: 3
Views: 689

Re: [2.0.23] Fusion Power Inconsistant Behaviour

I also created this video, in the video I deleted a non-working generator, and then re-added it.

This seemed to make it worse and stopped several generators next to it from working, when they were previously working.

https://youtu.be/4Cc4dwdxtMk
by Deadringers
Thu Dec 19, 2024 9:48 am
Forum: Duplicates
Topic: [raiguard] [2.0.23] Fusion Power Inconsistant Behaviour
Replies: 3
Views: 689

[raiguard] [2.0.23] Fusion Power Inconsistant Behaviour

I noticed that sometimes when I place down my fusion power blueprints, not all the generators receive plasma.

This is despite it being a working blueprint, and the same blueprint next to it (or on a different planet) will work fine.

This bug report may also be similar to https://forums.factorio ...

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