TL;DR
The rocket silo should have a circuit option to output current rocket build percentage, optionally the secondary rocket as well.
What?
Image mock-up, rocket build progress could be output to the circuit network (likely as a user-controlled signal, like assemblers and roboports).
Shown as ...
Search found 5 matches
- Sun Jan 19, 2025 11:04 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should output build percentage
- Replies: 1
- Views: 244
- Mon Dec 23, 2024 12:01 am
- Forum: Duplicates
- Topic: [2.0.28] Underground belt odd placement and item deletion
- Replies: 0
- Views: 199
[2.0.28] Underground belt odd placement and item deletion
Reproduction Steps:
Create a situation with two underground belts of the same type beside another object that blocks belt placement (Tested: Lamp, Rail, Different colour undergrounds) as seen in screenshot #1.
Place or Ghost place belts of the same colour as the undergrounds through the ...
Create a situation with two underground belts of the same type beside another object that blocks belt placement (Tested: Lamp, Rail, Different colour undergrounds) as seen in screenshot #1.
Place or Ghost place belts of the same colour as the undergrounds through the ...
- Tue Dec 17, 2024 1:39 am
- Forum: Not a bug
- Topic: [2.0.23] Technology give-item Effect Reapplied upon mod change
- Replies: 3
- Views: 339
Re: [2.0.23] Technology give-item Effect Reapplied upon mod change
understandable, though this is all without un-researching the technology or removing the mod its from. the only changes are with other unrelated mods.
- Tue Dec 17, 2024 1:10 am
- Forum: Not a bug
- Topic: [2.0.23] Technology give-item Effect Reapplied upon mod change
- Replies: 3
- Views: 339
[2.0.23] Technology give-item Effect Reapplied upon mod change
Reproduction Steps:
Load into a save with a mod using the give-item technology effect (I've used Speedstart by Sarahtoma)
Research a technology with the give-item technology effect
Save and exit the save
Add or remove a mod with a technology (I've added Text Plates by Earendel in my testing ...
Load into a save with a mod using the give-item technology effect (I've used Speedstart by Sarahtoma)
Research a technology with the give-item technology effect
Save and exit the save
Add or remove a mod with a technology (I've added Text Plates by Earendel in my testing ...
- Mon Dec 16, 2024 6:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Crash clicking give-item technology effect
- Replies: 1
- Views: 628
[Rseding91] [2.0.23] Crash clicking give-item technology effect
Reproduction Steps:
Load into a save with a mod using the give-item technology effect (I've used Speedstart by Sarahtoma)
Open the technology menu and select a technology with the give-item effect
Click on a give-item effect
What did you do?
Clicked the give-item effect displayed on a ...
Load into a save with a mod using the give-item technology effect (I've used Speedstart by Sarahtoma)
Open the technology menu and select a technology with the give-item effect
Click on a give-item effect
What did you do?
Clicked the give-item effect displayed on a ...