Search found 17 matches
- Wed Nov 13, 2024 2:32 am
- Forum: Balancing
- Topic: [2.0.13] Ice levels in Nauvis orbit too low
- Replies: 9
- Views: 4832
Re: [2.0.13] Ice levels in Nauvis orbit too low
for spooling up you can send barrels of water
- Tue Nov 05, 2024 4:27 pm
- Forum: This Forum
- Topic: Sub suggestion forum (meta)
- Replies: 1
- Views: 354
Sub suggestion forum (meta)
A sub board for quality addition suggestions.
IE lamps larger radius
Repair pack faster repair
Ect
Would all fit best into this new sub category
IE lamps larger radius
Repair pack faster repair
Ect
Would all fit best into this new sub category
- Tue Nov 05, 2024 4:23 pm
- Forum: Ideas and Suggestions
- Topic: [DLC]Gleban science pack spoilage improvement
- Replies: 8
- Views: 2458
Re: [DLC]Gleban science pack spoilage improvement
Maybe this should only apply to biolabs?
- Tue Nov 05, 2024 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Items per minute under second to help with values
- Replies: 16
- Views: 2976
Re: Items per minute under second to help with values
Interface option in settings would be the best solution for this imo
- Mon Nov 04, 2024 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Power poles should also change from yellow to green at max reach
- Replies: 1
- Views: 276
Re: Suggestion: Power poles should also change from yellow to green at max reach
The connection lines for roboports should turn green at max distance too
- Sun Nov 03, 2024 4:56 am
- Forum: Minor issues
- Topic: Penta Pod Clipping Model
- Replies: 0
- Views: 203
Penta Pod Clipping Model
When there are a group of pentapods staging before an attack their models clip
- Sun Nov 03, 2024 2:05 am
- Forum: Ideas and Suggestions
- Topic: Omit logistics groups from platform's wait conditions
- Replies: 1
- Views: 213
Omit logistics groups from platform's wait conditions
TL;DR
There should be a way to omit logistics groups from platform's wait conditions
What?
There should be a way to configure platform wait conditions based on logistics group.
This would allow platforms to leave a planet's orbit if specific items are or are not fulfilled
Why?
11-02 ...
There should be a way to omit logistics groups from platform's wait conditions
What?
There should be a way to configure platform wait conditions based on logistics group.
This would allow platforms to leave a planet's orbit if specific items are or are not fulfilled
Why?
11-02 ...
- Sun Nov 03, 2024 12:01 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 31911
Re: Ability to craft lower quality with higher quality
I am a big fan of Down Binning I think that'd be a great way to prevent production stalls while also not being exploitable.
For instance in the screenshot below I should be able to sacrifice this rare solar panel, or higher, into this recipe for the uncommon Portable Solar Panel. Doing so should not ...
For instance in the screenshot below I should be able to sacrifice this rare solar panel, or higher, into this recipe for the uncommon Portable Solar Panel. Doing so should not ...
- Sat Nov 02, 2024 11:45 pm
- Forum: Ideas and Suggestions
- Topic: Increase color contrast for agricultural tower overlay
- Replies: 24
- Views: 3714
Agriculture Tower Terrain Graphics
TL;DR
When Alt view is on the Agriculture Tower should display symbols in addition to the colour to help aid with visibility
What?
When attempting to select a place to put the agriculture tower, additional visual information should be provided to aid the player when using alt view
11-02 ...
When Alt view is on the Agriculture Tower should display symbols in addition to the colour to help aid with visibility
What?
When attempting to select a place to put the agriculture tower, additional visual information should be provided to aid the player when using alt view
11-02 ...
- Tue Oct 29, 2024 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Space platform item maximum should respect chosen planet
- Replies: 2
- Views: 706
Re: Space platform item maximum should respect chosen planet
This would help with pushing items surface side instead of always pulling them
And would mimic the "cargo empty" feature of trains
And would mimic the "cargo empty" feature of trains
- Mon Oct 28, 2024 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 43
- Views: 19083
Transfer Cargo Between Space Platforms
TL;DR
It should be possible to transport cargo from one space platform to another if they are in orbit around the same planet.
What?
There should be a new section that appears under the Orbital Drop Slots when two or more platforms are in orbit around the same planet that allows cargo pods to ...
It should be possible to transport cargo from one space platform to another if they are in orbit around the same planet.
What?
There should be a new section that appears under the Orbital Drop Slots when two or more platforms are in orbit around the same planet that allows cargo pods to ...
- Tue Apr 04, 2017 2:07 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1783774
Re: Development and Discussion
Can we have a "Trigger Mod" to use the vanilla and Bob's Plate textures?
- Thu Mar 09, 2017 3:43 pm
- Forum: Mod portal Discussion
- Topic: Sort by Author
- Replies: 1
- Views: 1285
Sort by Author
Would it be possible to add a tab to the mod portal between Name and Version that sorts by Author? I feel this could be beneficial when trying to find and download all of the modules for a mod by a specific author.
- Sun May 29, 2016 3:42 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 371111
Re: [0.12.x][v0.12.8] Bob's Logistics mod
I just did a quick test with my mod loadout and the removal of rail tanker solved the problem
- Mon May 23, 2016 6:24 pm
- Forum: Modding help
- Topic: Turrets with a liquid ammo?
- Replies: 6
- Views: 2187
Re: Turrets with a liquid ammo?
If it's possible you could add an invisible assembler that crafts a dummy ammo so that your input is a fluid and the dummy ammo is what is outputted and consumed by the turret.
- Fri May 13, 2016 5:33 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 95
- Views: 90715
Re: [MOD 0.12.x] Flare Stack v1.2.0
An idea I had for getting rid of nonflammable fluids instead of incinerating them was dumping them. I don't know if it would be feasible to make a building that required to be next to the water but if so something like this sewage drain pipe from City Skylines would be fitting for the theme of ...
- Sat Apr 16, 2016 1:39 am
- Forum: Bob's mods
- Topic: Bobplates Tin Masher 5dim incopatibility
- Replies: 9
- Views: 7338
Re: Bobplates Tin Masher 5dim incopatibility
I created a snippet of code you can add to bobplates_x.xx.xx/prototypes/recipe/plates-recipe.lua or to 5dim_ores_x.x.x/prototypes/tin-ore.lua that will enable you to convert from 5dim's plates to Bob's Plates using a smelter.
{
type = "recipe",
name = "tin-plate-convert",
category = "smelting ...
{
type = "recipe",
name = "tin-plate-convert",
category = "smelting ...