Hi everyone!
I wanted to do something with 'set recipe' and to make production even more automated. The key reason being that the easiest way to set up a new planet is not to fetch things, but to make them in space. At least the basic material, but it applies to more than that I suppose. I was ...
Search found 11 matches
- Thu Mar 06, 2025 11:43 am
- Forum: Combinator Creations
- Topic: Another 'set recipe' setup
- Replies: 0
- Views: 45
- Sat Mar 01, 2025 5:57 pm
- Forum: Ideas and Suggestions
- Topic: A slider to multipy values in a logistics request
- Replies: 8
- Views: 222
Re: A slider to multipy values in a logistics request
you can change without typing how many ingredient you want in the chest while keeping the ratio nice !
Ok, I understand what you mean, but I tried this: I tried entering 0.1 and it looks like it automatically converts float to in by dropping everything behind the decimal.
2.8 and 2.3 -> 2 ...
- Sat Mar 01, 2025 5:25 pm
- Forum: Ideas and Suggestions
- Topic: A slider to multipy values in a logistics request
- Replies: 8
- Views: 222
Re: A slider to multipy values in a logistics request
You can use blueprints, if you are attempting to win under 40 hours, you can have a constant combinators with the receipes in them , saved in a blueprint, importing it in a game would import all the groups and their custom limits.
Hm, that is true, I can use blueprints, but if I use ...
- Sat Mar 01, 2025 2:40 pm
- Forum: Ideas and Suggestions
- Topic: A slider to multipy values in a logistics request
- Replies: 8
- Views: 222
Re: A slider to multipy values in a logistics request
Ok, so the multiplier is already in there, that's even better!
But I still have to open 2 text/number input fields and put stuff there... every time I want to change things.
So I guess, it's 50% already done and that would make it even easier to add a slider :) ;)
As another note, if that's ...
But I still have to open 2 text/number input fields and put stuff there... every time I want to change things.
So I guess, it's 50% already done and that would make it even easier to add a slider :) ;)
As another note, if that's ...
- Sat Mar 01, 2025 10:30 am
- Forum: Ideas and Suggestions
- Topic: A slider to multipy values in a logistics request
- Replies: 8
- Views: 222
A slider to multipy values in a logistics request
TL;DR
Changing the composition of a request setup requires a lot of typing in numbers, but the ratios usually stay the same, so it would make sense to have a "multiplier" slider that can adjust the contents of such a group.
What?
I would something like the slider UI that is already present in ...
Changing the composition of a request setup requires a lot of typing in numbers, but the ratios usually stay the same, so it would make sense to have a "multiplier" slider that can adjust the contents of such a group.
What?
I would something like the slider UI that is already present in ...
- Sun Feb 23, 2025 6:25 pm
- Forum: Technical Help
- Topic: [2.0.32] Crash linux build?
- Replies: 1
- Views: 129
[2.0.32] Crash linux build?
Hi, no particular idea what happened,
No mods were used, here is a log.
No mods were used, here is a log.

- Thu Jan 02, 2025 10:29 pm
- Forum: General discussion
- Topic: Personal game feedback - new player with ~450 hours game play
- Replies: 1
- Views: 624
Re: Personal game feedback - new player with ~450 hours game play
Wow, nicely done!I have just finished research productivity lvl 42 and lvl 43
I agree on all points.
Thanks for the good wishes, same to you!
- Sat Dec 21, 2024 11:05 am
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 1333
Re: I beat space age! (long+opinions+feedback)
Timer circuits can be built with the circuit system provided in game
I saw that. Or rather, I saw this one https://wiki.factorio.com/File:Timer.png . Something about it seemed off. It seems too quick, it's clearly not outputting seconds and I would hate to build my circuit clock wrong and the ...
I saw that. Or rather, I saw this one https://wiki.factorio.com/File:Timer.png . Something about it seemed off. It seems too quick, it's clearly not outputting seconds and I would hate to build my circuit clock wrong and the ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 1333
I beat space age! (long+opinions+feedback)
:danger: SPOILERS!! (obviously) :danger:
Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.
The complaints are definitely complaints ...
Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.
The complaints are definitely complaints ...
- Thu Dec 19, 2024 2:04 pm
- Forum: Balancing
- Topic: Quality big poles should be longer
- Replies: 5
- Views: 1084
Re: Quality big poles should be longer
I'm going to bump this, but I actually noticed something different.
The uncommon power medium power poles get a 9x9 area, which is *just barely* enought to connect 16 solar cells, which is a great upgrade (maybe disproportionally good) from the regular mediums which only connect 6.
Which mean you ...
The uncommon power medium power poles get a 9x9 area, which is *just barely* enought to connect 16 solar cells, which is a great upgrade (maybe disproportionally good) from the regular mediums which only connect 6.
Which mean you ...
- Wed Dec 18, 2024 11:25 am
- Forum: Ideas and Suggestions
- Topic: Rocket launching would greatly benefit from finer and more flexible control options.
- Replies: 8
- Views: 697
Re: Rocket launching would greatly benefit from finer and more flexible control options.
I think I will make a more detailed post later, but it should really not be too much to ask, that the logistics system can fulfill a request we already have set up to fill a rocket perfectly. (if all items are available).
E.g. a rocket takes "A" and "B" rocket capacity 100 each, and we set a ...
E.g. a rocket takes "A" and "B" rocket capacity 100 each, and we set a ...