Search found 13 matches
- Mon Jan 06, 2025 12:01 am
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2098
Re: Bot "Minimum Operation Time"
Idling seems to consume 3kW, thus for a normal quality bot: maximum operational time = 1.5MJ / 3 kW = 8min 20s. Oh yeah thanks for that. C_min = I_min = idling consumption. C = C_min + stuff (including C_move = "Moving consumption" = 15.0 kW + 65.25 kW = 75.25 kW). I guess on Aquilo, I_mi...
- Sun Jan 05, 2025 3:42 pm
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2098
Re: Bot "Minimum Operation Time"
Think of it this way. Roboport with one construction bot in it -> create a ghost -> immediately delete the ghost -> construction bot immediately leaves and reenters roboport. THAT is the minimum operational time. That is an interesting way of thinking about it, where minimum time would be expected ...
- Sun Jan 05, 2025 3:46 am
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2098
Re: Bot "Minimum Operation Time"
If I understand your post correctly then you are saying that the "minimum" is the time before it *can* recharge. Um, isn't that effectively the maximum before it *will* recharge? If minimum time is before it *can* recharge, maximum time is before it *must* recharge. I already said previou...
- Sat Jan 04, 2025 11:00 pm
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2098
Re: Bot "Minimum Operation Time"
I know the brain is a muscle. I do exercise it, but I also have a (few) nonverbal learning disabilities. Below average focus and memory are two of them (ironically). It's like trying to exercise a broken arm/leg (or, more accurately, something that's growth was stunted at a young age and will never...
- Sat Jan 04, 2025 8:39 pm
- Forum: Not a bug
- Topic: [2.0.28] Signals in constant combinator with description not parametrizable
- Replies: 3
- Views: 210
Re: [2.0.28] Signals in constant combinator with description not parametrizable
Not a bug. General rule about logistic sections is that if they are named then they are not part of parametrization because they will get their content overriden immediately after placement to match other sections with the same name. Thanks for explaining this. You say parameters would get their co...
- Sat Jan 04, 2025 8:16 pm
- Forum: Gameplay Help
- Topic: Parameterizing Blueprints?
- Replies: 2
- Views: 151
Re: Parameterizing Blueprints?
Not a bug, see 125477 Signals in constant combinator with description not parametrizable . Named logistic groups are excluded from parametrization, because they could apply their values only the first time you use such blueprint in a map (when no such named group exists yet). In subsequent uses the...
- Sat Jan 04, 2025 7:33 pm
- Forum: Gameplay Help
- Topic: Parameterizing Blueprints?
- Replies: 2
- Views: 151
Parameterizing Blueprints?
Good Morning! Love this game. Requesting a bit of assistance from anyone around :). On a requester chest, I was making sections as "I_n Q_m" where n = input number and m = quality. I3Q2, for example, is a section of 3 parameters, parameters 1, 2, and 3, that are set to uncommon quality and...
- Sat Jan 04, 2025 1:53 am
- Forum: Combinator Creations
- Topic: Anything Anywhere
- Replies: 0
- Views: 205
Anything Anywhere
Greetings! Got two blueprints to share: train station loading and unloading that are hopefully smart, but please let me know if any issues! Loading: https://factorioprints.com/view/-OFdUpE_qz6Ht7aMSt8u 0eNrtfQtz7Lh15l/hqCo1drZbJl58TMVxOYmTzMZxXNd3N0l5Jiqqmy3Rl93skN1XV3bND9gfsn9sf8kCB4dNtMR+ECBb0hVvT...
- Sat Dec 28, 2024 1:06 am
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2098
Re: Bot "Minimum Operation Time"
For a construction bot on Nauvis (I've yet to go to another planet... I'm being too cautious) I see Speed: 13 + 9.7 km/h and Maximum flying reach: 1095 m. Fortunately, it's easy to convert m to km and back (multiply/divide by 1000). The speed is 22.7 km/h or 22699.98 m/h. That's (gets out calculato...
- Fri Dec 27, 2024 5:03 pm
- Forum: Gameplay Help
- Topic: Cannot make Holmium solution with quality Holmium ore
- Replies: 10
- Views: 4095
Re: [2.0.14] Cannot make Holmium solution with quality Holmium ore
If you do make a higher quality holmium solution, does it make more of it? What is the advantage of doing this? There is no quality for fluids. You can't make higher quality holmium solution Sorry I meant in the question that if you input higher quality ore to make normal level solution, does the h...
- Fri Dec 27, 2024 5:00 pm
- Forum: Ideas and Suggestions
- Topic: ETA?
- Replies: 1
- Views: 141
ETA?
Love this game! For Space Age, I think it would be cool on the information dialog (on the right when traveling in space, where you see listings for speed, weight, thrust, and damage taken) to add Estimated Time of Arrival. Hope that one is easy to add in!
- Sun Dec 22, 2024 7:57 pm
- Forum: Gameplay Help
- Topic: Cannot make Holmium solution with quality Holmium ore
- Replies: 10
- Views: 4095
Re: [2.0.14] Cannot make Holmium solution with quality Holmium ore
It makes me sad you can't directly craft higher quality holmium plates, since they solely use fluid. I'd love if the fluid could be quality and/or the plates required a quality-applicable item, like iron plates, in the crafting recipe. You're correct in that you can't, but you can make EM plants an...
- Thu Dec 05, 2024 12:49 am
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 17
- Views: 4996
Re: Train interrupt "Destination full or no path" question
I did have to set the train limit to each relevant station to 1 , but once I did, I got this setup to work: 1) Pickup A) Full cargo inventory 2) Dropoff A) Empty cargo inventory and all locomotives fully fueled OR B) 5 seconds of inactivity 3) Interrupt: A) Conditions i) Destination full or no path ...