Ah, I see why you are talking about infinite recycling now.
Yes, my numbers are talking about a product that can be recycled back into ingredients to be crafted again.
That would also be why I am getting fewer crafts than you, as half my rolls to improve quality aren't destroying 3/4ths of the item
Search found 11 matches
- Sun Nov 24, 2024 2:56 am
- Forum: Wiki Talk
- Topic: wiki-article concerning Quality
- Replies: 5
- Views: 610
- Sun Nov 24, 2024 12:21 am
- Forum: Wiki Talk
- Topic: wiki-article concerning Quality
- Replies: 5
- Views: 610
Re: wiki-article concerning Quality
I reread your post and think I misunderstood you.
Will try and so the sheet conversion tonight.
Definitely plausible that I made a mistake.
Will try and so the sheet conversion tonight.
Definitely plausible that I made a mistake.
- Sun Nov 24, 2024 12:18 am
- Forum: Wiki Talk
- Topic: wiki-article concerning Quality
- Replies: 5
- Views: 610
Re: wiki-article concerning Quality
Hi, My approach was to consider a fictional factorio workd where you can get/do fractional crafts. Then taking 1 set of ingredients, crafting them into a set of products, then recycling everything non legendary (once) crafting again, recycling again repeating until there is essentially no ingredient...
- Mon Feb 12, 2018 4:13 am
- Forum: Pending
- Topic: [16.22] Crash with specific save
- Replies: 2
- Views: 1119
Re: [16.22] Crash with specific save
I went through a rough patch with this save around the time I posted the original save, but I did dropped the graphics quality and ever since then it has seemingly been ok.
I will try pushing the graphics back up and see if it starts to play up again.
I will try pushing the graphics back up and see if it starts to play up again.
- Fri Feb 02, 2018 10:22 am
- Forum: Pending
- Topic: [16.22] Crash with specific save
- Replies: 2
- Views: 1119
[16.22] Crash with specific save
The attached autosave will cause the game to crash and is the source of the current logs. The autosave was made in 16.21, and the main save was saved in 16.22 from an earlier 16.21 autosave. I did add some new mods after updating to 16.22, but removing them didn't fix the issue. Please let me know i...
- Fri May 05, 2017 2:33 pm
- Forum: Won't implement
- Topic: Connecting rails across location/surfaces
- Replies: 1
- Views: 1141
Connecting rails across location/surfaces
Would it be possible to define two rails as connected, even if they are not adjacent/sharing a surface without breaking the rail pathfinding? This could give a way to utilise trains across multiple surfaces, somewhat seamlessly introducing z levels to the game. This could allow underground mining, o...
- Fri Apr 28, 2017 3:06 pm
- Forum: Modding help
- Topic: Usage of Entity prototype item_to_place_this
- Replies: 0
- Views: 572
Usage of Entity prototype item_to_place_this
This reads like a way to specify multiple items can produce the same entity, for example when placing a blueprint it would give the robots additional items to use.
Can anyone explain and/or provide some usage examples? Thank you
Can anyone explain and/or provide some usage examples? Thank you
- Mon Apr 25, 2016 11:26 am
- Forum: Mods
- Topic: [MOD 0.12.30] Longer Trains and Better Loading
- Replies: 2
- Views: 5121
Re: [MOD 0.12.30] Longer Trains and Better Loading
Thanks. I will next time.
- Mon Apr 25, 2016 9:23 am
- Forum: Mods
- Topic: [MOD 0.12.30] Longer Trains and Better Loading
- Replies: 2
- Views: 5121
[MOD 0.12.30] Longer Trains and Better Loading
Long Trains Name: Long Trains Version: 0.0.2 Factorio-Version: 0.12.30 Description: Long trains without massive stations License: MIT Release: 2016-04-25 Download-Url: Download Category: Gameplay I haven't done any custom graphics for this mod. The loader/unloader entities use chests, the items use...
- Fri Apr 15, 2016 8:05 am
- Forum: Modding help
- Topic: Hiding power line wire?
- Replies: 4
- Views: 2922
Re: Hiding power line wire?
First of all, 5dims electric rails were broken and possibly still are. Once you fix them they show a wire connection.
Next my guess. Couldld you make a new wire that is transparent?
Next my guess. Couldld you make a new wire that is transparent?
- Fri Apr 15, 2016 5:22 am
- Forum: Modding help
- Topic: inventory/item properties
- Replies: 0
- Views: 545
inventory/item properties
Hi all I wanted to see if I understood a concept correctly. A chest is an entity with an inventory An inventory is made up of item stacks An item stack has add/remove methods but not a transfer method. By this I mean if you wanted to transfer an item stack from one inventory to another you would nee...