Search found 11 matches

by cooky173
Sun Nov 24, 2024 2:56 am
Forum: Wiki Talk
Topic: wiki-article concerning Quality
Replies: 5
Views: 610

Re: wiki-article concerning Quality

Ah, I see why you are talking about infinite recycling now.

Yes, my numbers are talking about a product that can be recycled back into ingredients to be crafted again.

That would also be why I am getting fewer crafts than you, as half my rolls to improve quality aren't destroying 3/4ths of the item
by cooky173
Sun Nov 24, 2024 12:21 am
Forum: Wiki Talk
Topic: wiki-article concerning Quality
Replies: 5
Views: 610

Re: wiki-article concerning Quality

I reread your post and think I misunderstood you.

Will try and so the sheet conversion tonight.

Definitely plausible that I made a mistake.
by cooky173
Sun Nov 24, 2024 12:18 am
Forum: Wiki Talk
Topic: wiki-article concerning Quality
Replies: 5
Views: 610

Re: wiki-article concerning Quality

Hi, My approach was to consider a fictional factorio workd where you can get/do fractional crafts. Then taking 1 set of ingredients, crafting them into a set of products, then recycling everything non legendary (once) crafting again, recycling again repeating until there is essentially no ingredient...
by cooky173
Mon Feb 12, 2018 4:13 am
Forum: Pending
Topic: [16.22] Crash with specific save
Replies: 2
Views: 1119

Re: [16.22] Crash with specific save

I went through a rough patch with this save around the time I posted the original save, but I did dropped the graphics quality and ever since then it has seemingly been ok.

I will try pushing the graphics back up and see if it starts to play up again.
by cooky173
Fri Feb 02, 2018 10:22 am
Forum: Pending
Topic: [16.22] Crash with specific save
Replies: 2
Views: 1119

[16.22] Crash with specific save

The attached autosave will cause the game to crash and is the source of the current logs. The autosave was made in 16.21, and the main save was saved in 16.22 from an earlier 16.21 autosave. I did add some new mods after updating to 16.22, but removing them didn't fix the issue. Please let me know i...
by cooky173
Fri May 05, 2017 2:33 pm
Forum: Won't implement
Topic: Connecting rails across location/surfaces
Replies: 1
Views: 1141

Connecting rails across location/surfaces

Would it be possible to define two rails as connected, even if they are not adjacent/sharing a surface without breaking the rail pathfinding? This could give a way to utilise trains across multiple surfaces, somewhat seamlessly introducing z levels to the game. This could allow underground mining, o...
by cooky173
Fri Apr 28, 2017 3:06 pm
Forum: Modding help
Topic: Usage of Entity prototype item_to_place_this
Replies: 0
Views: 572

Usage of Entity prototype item_to_place_this

This reads like a way to specify multiple items can produce the same entity, for example when placing a blueprint it would give the robots additional items to use.

Can anyone explain and/or provide some usage examples? Thank you
by cooky173
Mon Apr 25, 2016 11:26 am
Forum: Mods
Topic: [MOD 0.12.30] Longer Trains and Better Loading
Replies: 2
Views: 5121

Re: [MOD 0.12.30] Longer Trains and Better Loading

Thanks. I will next time.
by cooky173
Mon Apr 25, 2016 9:23 am
Forum: Mods
Topic: [MOD 0.12.30] Longer Trains and Better Loading
Replies: 2
Views: 5121

[MOD 0.12.30] Longer Trains and Better Loading

Long Trains Name: Long Trains Version: 0.0.2 Factorio-Version: 0.12.30 Description: Long trains without massive stations License: MIT Release: 2016-04-25 Download-Url: Download Category: Gameplay I haven't done any custom graphics for this mod. The loader/unloader entities use chests, the items use...
by cooky173
Fri Apr 15, 2016 8:05 am
Forum: Modding help
Topic: Hiding power line wire?
Replies: 4
Views: 2922

Re: Hiding power line wire?

First of all, 5dims electric rails were broken and possibly still are. Once you fix them they show a wire connection.

Next my guess. Couldld you make a new wire that is transparent?
by cooky173
Fri Apr 15, 2016 5:22 am
Forum: Modding help
Topic: inventory/item properties
Replies: 0
Views: 545

inventory/item properties

Hi all I wanted to see if I understood a concept correctly. A chest is an entity with an inventory An inventory is made up of item stacks An item stack has add/remove methods but not a transfer method. By this I mean if you wanted to transfer an item stack from one inventory to another you would nee...

Go to advanced search