Search found 17 matches

by InUniverse
Fri May 23, 2025 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
Replies: 5
Views: 2658

Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Hares wrote: Fri May 23, 2025 11:48 am A sad day for the Warptorio enjoyers.
Warp modules are allowed on all recipes to begin with, so this shouldn't affect anything there.
by InUniverse
Mon May 05, 2025 11:37 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.47] Placing entity from trains remote view does not use ghost placement
Replies: 3
Views: 1324

Re: [2.0.47] Placing entity from trains remote view does not use ghost placement

This is not restricted to your normal placement range: it allows you to remotely manual build anywhere there's radar coverage.

https://streamable.com/pyo9v8

More exact reproduction steps:
1. Stand within reach of a locomotive.
2. Open Remote View.
3. From within Remote View, click on the ...
by InUniverse
Tue Apr 01, 2025 11:59 am
Forum: Ideas and Suggestions
Topic: Remove Space Platform Minimap
Replies: 2
Views: 379

Re: Remove Space Platform Minimap

Thirding this. I have to manually go into the options to manually toggle the minimap every time I want to design a new space platform, or else I can't read electricity consumption on any of the machines.
by InUniverse
Mon Mar 31, 2025 2:21 pm
Forum: General discussion
Topic: Space Age feels too scripted
Replies: 15
Views: 5498

Re: Space Age feels too scripted


You can actually use nuclear/steam power for your first ship. Just keep a stock of water barrels and fuel cells, then use heat exchangers to make steam for turbines.


There's no way to get liquid water on the platform without already having power. Melting ice requires a powered chemical plant ...
by InUniverse
Fri Mar 21, 2025 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon
Replies: 11
Views: 2448

Re: [2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon

Fixing this would be effectively just making total raw not be a total raw(...)
I mean, that's not really a new problem. For example, Processing Units are considered "raw" because they have a fluid ingredient.

Spoilage comes from many sources, and those bacteria recipes are some of the worst ones ...
by InUniverse
Fri Jan 24, 2025 11:25 pm
Forum: Gameplay Help
Topic: Lots of explosive rockets each trip to Aquilo?
Replies: 14
Views: 4145

Re: Lots of explosive rockets each trip to Aquilo?


Explosive rockets have splash damage, so I thought they'd be better against big asteroids, especially when they come in multiples. Is that not right?

The splash damage doesn't matter against big single targets. And they're also basically three times as expensive, on account of needing triple the ...
by InUniverse
Fri Jan 24, 2025 8:49 pm
Forum: Gameplay Help
Topic: Lots of explosive rockets each trip to Aquilo?
Replies: 14
Views: 4145

Re: Lots of explosive rockets each trip to Aquilo?

Most people make yellow ammo on their ships and don't bother with piercing rounds. Red ammo costs more resources per damage dealt, needs more complicated logistics, and yellow ammo already does plenty of DPS to medium asteroids even without the infinite physical damage researches.
by InUniverse
Tue Jan 21, 2025 2:12 am
Forum: Not a bug
Topic: [2.0.10] Factoriopedia can't be opened while game is paused (minor)
Replies: 3
Views: 1045

Re: [2.0.10] Factoriopedia can't be opened while game is paused (minor)

For the record, you can use Factoriopedia in the tech selection screen. So you're already allowed to look through it while the game is paused in singleplayer; just not in the actual pause menu, for some reason.
by InUniverse
Mon Jan 20, 2025 1:06 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 17495

Re: They need to rename Gleba to Bartleby


But the enemy contact...what's the allergy to adjusting Gleba enemy settings until one learns? The settings exist separately of Nauvis and I absolutely encourage new players to adjust biter settings all the way to peaceful mode if they need to learn with less pressure.


It's probably because, by ...
by InUniverse
Thu Jan 09, 2025 12:12 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 7770

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration


Yes, but now imagine you start running out of something, or as I mentioned directly here, you begin developing legendary modules, and they start consuming more of certain resources. Now you need additional supplies. The system you’re describing is far from efficient. It’s not maintenance-free at ...
by InUniverse
Thu Jan 09, 2025 2:36 am
Forum: Not a bug
Topic: [2.0.23] Quality rhombus, misleading tooltip
Replies: 5
Views: 800

Re: [2.0.23] Quality rhombus, misleading tooltip

Since it was on my mind, I decided to look, and... in addition to productivity modules, speed and efficiency modules also have no such diamond indicating that their effects are improved by quality.
no_damond_for_other_module.png

You'll notice that the quality chance shows up without a diamond on ...
by InUniverse
Thu Jan 09, 2025 2:07 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 7770

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration



A cargo train is loaded with goods it cannot deliver, returns to the depot, and error handling is required.
A server error occurs, counters are miscalculated, and the game itself occasionally bugs out, requiring error state handling when cargo is delivered incorrectly.
A train is queued at a ...
by InUniverse
Wed Jan 08, 2025 1:55 pm
Forum: Ideas and Suggestions
Topic: Replace signal value slider with useful constants like stack size
Replies: 2
Views: 505

Re: Replace signal value slider with useful constants like stack size

Seconding this. The logistics request slider at least snaps to useful multiples of stack size: by contrast, I don't think I've ever used the signal value slider even once.
by InUniverse
Mon Dec 30, 2024 10:19 pm
Forum: Not a bug
Topic: Blue Print Preview
Replies: 4
Views: 675

Re: Blue Print Preview

It definitely looks odd, yeah. I think it would make more sense for the wheels to default to being straight in such cases, instead of spontaneously disappearing. Ultimately, though, it's your decision.
by InUniverse
Fri Dec 20, 2024 6:21 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] Pumps can set filters using negative signals
Replies: 4
Views: 1593

Re: Pumps can set filters using negative signals

Uh, no. Assembling machines do ignore negative signals.
20241220131618_1.jpg
20241220131618_1.jpg (223.85 KiB) Viewed 1531 times
And so do asteroid collectors and turrets, for that matter.
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20241220131541_2.jpg (195.37 KiB) Viewed 1531 times
20241220131513_1.jpg
20241220131513_1.jpg (214.97 KiB) Viewed 1531 times
by InUniverse
Mon Dec 16, 2024 1:59 am
Forum: Not a bug
Topic: [2.0.23] Quality rhombus, misleading tooltip
Replies: 5
Views: 800

Re: [2.0.23] Quality rhombus, misleading tooltip

I'll add that if the quality of modules are of quality, then the tooltip is just entirely wrong; here you can see it presenting the effect of four Legendary quality module 3s as if they were normal.
I also checked to see if the assembler's quality would affect the tooltip instead, but the value of ...
by InUniverse
Sun Dec 01, 2024 2:05 pm
Forum: Won't fix.
Topic: [2.0.23] Factoriopedia tile lookup works in unexplored chunks
Replies: 1
Views: 538

[2.0.23] Factoriopedia tile lookup works in unexplored chunks

This can be done in seconds on a brand-new freeplay game, or performed in almost any existing save.

Open remote view, then ALT-click on the black part just outside of the explored map. More specifically, on any chunk that has been generated but not yet revealed. This pulls up a Factoriopedia entry ...

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