Search found 4 matches

by phantom8240
Sat Nov 30, 2024 5:30 pm
Forum: Not a bug
Topic: [2.0.21] Enabling "Electric networks" in map view results in major UPS drop
Replies: 1
Views: 219

[2.0.21] Enabling "Electric networks" in map view results in major UPS drop

Showing "Electric networks" in the map view results in the UPS decreasing significantly. The attached screenshots show a decrease from about 41 to 23 UPS. This is surprising, since nothing was being constructed or deconstructed, so the network did not change between game ticks, and even if it did ...
by phantom8240
Sat Nov 30, 2024 4:57 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.21] Using artillery targeting remote results in severe FPS drops at some zoom levels
Replies: 1
Views: 824

[posila] [2.0.21] Using artillery targeting remote results in severe FPS drops at some zoom levels

When having more than a few artillery turrets (in my case 168) placed and using the targeting remote, there can be severe FPS drops at some zoom levels.

The attached screenshots show the differences between having no remote in hand vs. using the artillery remote.

All zoom levels up to the one ...
by phantom8240
Sat Nov 30, 2024 3:46 pm
Forum: Not a bug
Topic: [2.0.21] Selected quality ignored for tooltip shown when hovering over item in "set ghost cursor"
Replies: 1
Views: 232

[2.0.21] Selected quality ignored for tooltip shown when hovering over item in "set ghost cursor"

Observed behavior: When setting the ghost cursor, hovering over an item shows a tooltip with some of the item's stats. When selecting a quality other than "Normal", the shown stats still show the values for the "Normal" quality.
Expected behavior: The stats in the tooltip should match the quality ...
by phantom8240
Sat Nov 30, 2024 3:27 pm
Forum: Bug Reports
Topic: [2.0.21] Dragging "snap-to-grid" blueprint in force build mode sometimes skips placement
Replies: 0
Views: 185

[2.0.21] Dragging "snap-to-grid" blueprint in force build mode sometimes skips placement

I have a blueprint containing roboports and substations. It is set to snap to grid (absolute). The issue is observed when trying to cover parts of the map with this blueprint in the following way:
- go into remote view
- select blueprint
- move cursor to desired location
- hold shift (to activate ...

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