Search found 10 matches
- Thu May 12, 2016 11:50 am
- Forum: Mods
- Topic: [MOD 0.13] Super Tank - harder, better, faster, stronger
- Replies: 28
- Views: 28669
Re: [MOD 0.12.X] Super Tank 1.0.5
Hello, thanks for your mod! I've created czech localization, you can include it into your mod, if you want to.
- Fri May 06, 2016 10:58 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 103967
Re: [MOD 0.12.X] Water Well 1.0.9
No need to talk about your mods in bad way. I use a lot of them in my factories and I am very happy for that. 

- Fri May 06, 2016 10:13 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 103967
Re: [MOD 0.12.X] Water Well 1.0.8
Hello,
I've made czech translation for my own use, you can add it to your mod if you want to :-)
And I have one more question. Me and my friends are preparing czech fansite for factorio and we are planning (besides other things) to publish some kind of mod reviews (and translations). I would like ...
I've made czech translation for my own use, you can add it to your mod if you want to :-)
And I have one more question. Me and my friends are preparing czech fansite for factorio and we are planning (besides other things) to publish some kind of mod reviews (and translations). I would like ...
- Wed May 04, 2016 12:23 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 104775
Re: [MOD 0.12.20+] Homeworld
Hello,
first of all, thank you for great mod! I really like it :-)
I have one question, would it be possible to create a new mod, which contains only the lumber mill (and maybe some research for it)? I am going to create (almost) vanilla mp server for my friends and we are just tired of cutting ...
first of all, thank you for great mod! I really like it :-)
I have one question, would it be possible to create a new mod, which contains only the lumber mill (and maybe some research for it)? I am going to create (almost) vanilla mp server for my friends and we are just tired of cutting ...
- Wed Apr 20, 2016 6:57 pm
- Forum: Modding help
- Topic: Something like event "on player near gate"
- Replies: 8
- Views: 3018
Re: Something like event "on player near gate"
Okay, I understand. Thanks for your idea, I am going to try it. 

- Wed Apr 20, 2016 6:24 pm
- Forum: Modding help
- Topic: Something like event "on player near gate"
- Replies: 8
- Views: 3018
Re: Something like event "on player near gate"
Thank you for your suggestions, but those are possible only when I am thinking about 3-4 people max. When more people come, better solution is required. And that is what I am looking for.
@seronis: there is neutral faction, but
a) I don't know if biters can open it.
b) I would have to do that for ...
@seronis: there is neutral faction, but
a) I don't know if biters can open it.
b) I would have to do that for ...
- Wed Apr 20, 2016 11:20 am
- Forum: Modding help
- Topic: Something like event "on player near gate"
- Replies: 8
- Views: 3018
Something like event "on player near gate"
Hello,
I am playing multiplayer with friends and we all have different forces because of separated research. But we want to open gates automatically when any of us comes near to them .
So I am creating a mod for it (as I didn't find anything useful yet) and I am looking for something like "on ...
I am playing multiplayer with friends and we all have different forces because of separated research. But we want to open gates automatically when any of us comes near to them .
So I am creating a mod for it (as I didn't find anything useful yet) and I am looking for something like "on ...
- Fri Apr 15, 2016 1:32 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 29372
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
Ok. Done. If you want to keep czech localization updated, just PM me when you are going to release some new content and I will update translation. 

- Fri Apr 15, 2016 9:00 am
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 29372
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
Hello,
ahh, I hate git. :-D what should be the push / request pull command? (after I have commited changes to local working copy)
And I have found one bug, maybe. I have all technologies researched, but I still can't build colored fast belts (the red ones). I can build the yellow (basic) and blue ...
ahh, I hate git. :-D what should be the push / request pull command? (after I have commited changes to local working copy)
And I have found one bug, maybe. I have all technologies researched, but I still can't build colored fast belts (the red ones). I can build the yellow (basic) and blue ...
- Thu Apr 14, 2016 4:11 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 29372
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
Hello,
in the first place, thank you for the great mod, I was looking for signs in Factorio for a long time. It runs pretty well, no sign of any mentioned errors. I have created czech localization for my own use. I hope you don't mind. :-)
I have just one suggestion regarding the font. This one is ...
in the first place, thank you for the great mod, I was looking for signs in Factorio for a long time. It runs pretty well, no sign of any mentioned errors. I have created czech localization for my own use. I hope you don't mind. :-)
I have just one suggestion regarding the font. This one is ...