Search found 10 matches

by Xmat
Thu May 12, 2016 11:50 am
Forum: Mods
Topic: [MOD 0.13] Super Tank - harder, better, faster, stronger
Replies: 28
Views: 26104

Re: [MOD 0.12.X] Super Tank 1.0.5

Hello, thanks for your mod! I've created czech localization, you can include it into your mod, if you want to.
by Xmat
Fri May 06, 2016 10:58 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92495

Re: [MOD 0.12.X] Water Well 1.0.9

No need to talk about your mods in bad way. I use a lot of them in my factories and I am very happy for that. :-)
by Xmat
Fri May 06, 2016 10:13 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92495

Re: [MOD 0.12.X] Water Well 1.0.8

Hello, I've made czech translation for my own use, you can add it to your mod if you want to :-) And I have one more question. Me and my friends are preparing czech fansite for factorio and we are planning (besides other things) to publish some kind of mod reviews (and translations). I would like to...
by Xmat
Wed May 04, 2016 12:23 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91062

Re: [MOD 0.12.20+] Homeworld

Hello, first of all, thank you for great mod! I really like it :-) I have one question, would it be possible to create a new mod, which contains only the lumber mill (and maybe some research for it)? I am going to create (almost) vanilla mp server for my friends and we are just tired of cutting tree...
by Xmat
Wed Apr 20, 2016 6:57 pm
Forum: Modding help
Topic: Something like event "on player near gate"
Replies: 8
Views: 2343

Re: Something like event "on player near gate"

Okay, I understand. Thanks for your idea, I am going to try it. :-)
by Xmat
Wed Apr 20, 2016 6:24 pm
Forum: Modding help
Topic: Something like event "on player near gate"
Replies: 8
Views: 2343

Re: Something like event "on player near gate"

Thank you for your suggestions, but those are possible only when I am thinking about 3-4 people max. When more people come, better solution is required. And that is what I am looking for. @seronis: there is neutral faction, but a) I don't know if biters can open it. b) I would have to do that for ev...
by Xmat
Wed Apr 20, 2016 11:20 am
Forum: Modding help
Topic: Something like event "on player near gate"
Replies: 8
Views: 2343

Something like event "on player near gate"

Hello, I am playing multiplayer with friends and we all have different forces because of separated research. But we want to open gates automatically when any of us comes near to them . So I am creating a mod for it (as I didn't find anything useful yet) and I am looking for something like "on p...
by Xmat
Fri Apr 15, 2016 1:32 pm
Forum: Mods
Topic: [MOD] LogisticsUtility
Replies: 33
Views: 26488

Re: [MOD 0.12.X] LogisticsUtility 0.0.3

Ok. Done. If you want to keep czech localization updated, just PM me when you are going to release some new content and I will update translation. :-)
by Xmat
Fri Apr 15, 2016 9:00 am
Forum: Mods
Topic: [MOD] LogisticsUtility
Replies: 33
Views: 26488

Re: [MOD 0.12.X] LogisticsUtility 0.0.3

Hello, ahh, I hate git. :-D what should be the push / request pull command? (after I have commited changes to local working copy) And I have found one bug, maybe. I have all technologies researched, but I still can't build colored fast belts (the red ones). I can build the yellow (basic) and blue (e...
by Xmat
Thu Apr 14, 2016 4:11 pm
Forum: Mods
Topic: [MOD] LogisticsUtility
Replies: 33
Views: 26488

Re: [MOD 0.12.X] LogisticsUtility 0.0.3

Hello, in the first place, thank you for the great mod, I was looking for signs in Factorio for a long time. It runs pretty well, no sign of any mentioned errors. I have created czech localization for my own use. I hope you don't mind. :-) I have just one suggestion regarding the font. This one is l...

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