This is quite strange, GUI says I have zero Space Platform Foundations on other platforms when I have 40k of those. Other items got recognised and delivered just fine, from the same platform, so it's not a logistic issue on my part.
I've checked the changelogs and don't see anything about Space ...
Search found 7 matches
- Thu Jul 23, 2026 10:07 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 293
- Views: 177812
- Mon Jun 29, 2026 2:42 am
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 333
Re: removing a button from top-left corner?
that's the question, innit. I've remvoed the code that creates teleportation_main_button - and the button still there. According to logs, there is no teleportation_main_button in game.player.gui.top. But there is that mod_gui_top_frame - and only when this mod is enabled
case closed, GUI Unifyer ...
case closed, GUI Unifyer ...
- Sun Jun 28, 2026 11:01 pm
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 333
Re: removing a button from top-left corner?
this button is mod_gui_top_frame as /c local f=game.player.gui.top.mod_gui_top_frame if f and f.valid then f.destroy() end removes it.
But if I just start the game normally - even a new game - the button is there despite the migration
https://imgbox.com/v0gzSNSL
--Hides mod's toolbar button for ...
But if I just start the game normally - even a new game - the button is there despite the migration
https://imgbox.com/v0gzSNSL
--Hides mod's toolbar button for ...
- Sun Jun 28, 2026 5:38 am
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 333
removing a button from top-left corner?
I'm trying to update GUI for https://mods.factorio.com/mod/Teleportation_Redux/
One of the improvements I've made is creating a button in shortcut bar that opens a new beacon management window.
But now I can't get rid of that old button in the top-left corner!
I can't find neither the tooltip text ...
One of the improvements I've made is creating a button in shortcut bar that opens a new beacon management window.
But now I can't get rid of that old button in the top-left corner!
I can't find neither the tooltip text ...
- Mon Dec 16, 2024 6:37 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect Ratio Bioflux production
- Replies: 2
- Views: 3836
Re: Perfect Ratio Bioflux production
that's nice, but can't be beaconed
- Wed Dec 11, 2024 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior [passed -> inactive]
- Replies: 4
- Views: 1901
Re: Train's CTRL-click Temporary Stop behavior [passed -> inactive]
Please elaborate. What condition and target should be set in the Interrupt?bombcar wrote: Fri Dec 06, 2024 2:39 pm This could be handled by interrupts.
Make it so if you name an interrupt “Temporary Stop” it calls that interrupt when arriving at a temporary stop.
Then you program the interrupt how you’d like.
- Sun Nov 24, 2024 8:41 am
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior [passed -> inactive]
- Replies: 4
- Views: 1901