Search found 33 matches
- Tue Dec 03, 2024 10:01 pm
- Forum: Ideas and Suggestions
- Topic: View electric network number power poles are connected to.
- Replies: 0
- Views: 51
View electric network number power poles are connected to.
If having a complex circuit-controlled base, sometimes it might not be trivial to see which entities are connected using red and green wires, despite marking the electric wire networks of the hovered buildings. Clicking an almost all buildings allows to view the number of the circuit network which i...
- Tue Dec 03, 2024 9:31 pm
- Forum: Bug Reports
- Topic: [2.0.23] Super force building on belts can create broken underground connections
- Replies: 0
- Views: 75
[2.0.23] Super force building on belts can create broken underground connections
What did you do? Build power switches in super forced building mode over existing transport belts. superforced-overbuilding.png What happened? Underground transport belts are not always extended in length, instead, they are kept where they are if possible and transport line gets interrupted. What d...
- Tue Dec 03, 2024 9:02 pm
- Forum: Not a bug
- Topic: [2.0.23] Cannot rotate rail to all directions
- Replies: 1
- Views: 71
[2.0.23] Cannot rotate rail to all directions
Not sure if this bug or more a feature request... When rotating a rail hold in hand, there are 8 orientations in that the rail can be rotated using [R]. But there are 16 orientations a rail can lie on the ground - 8 of them cannot be selected for placing directly. This is not the case for the rail a...
- Tue Dec 03, 2024 8:52 pm
- Forum: Duplicates
- Topic: [2.0.23] Rail signal placed on green rectangle not working
- Replies: 1
- Views: 109
[2.0.23] Rail signal placed on green rectangle not working
What did you do? Place 22.5 degree track road and a curved rail next to it, intersect it with curved rail. There are green rectangles for rail signal placement where the signals only blink and do not segment the rail network. What happened? Rail signal is only blinking. What did you expect to happe...
- Mon Dec 02, 2024 11:06 pm
- Forum: Bug Reports
- Topic: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane
- Replies: 1
- Views: 83
Re: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane
This seems to be the case for all spoilables.
I think this might be caused by the different spoil status of the different slots.
I think this might be caused by the different spoil status of the different slots.
- Mon Dec 02, 2024 11:02 pm
- Forum: Bug Reports
- Topic: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane
- Replies: 1
- Views: 83
[2.0.23] Rocket silo contents not summing up in right-side quick overview pane
What did you do? Hover over a chest and a rocket silo with agricultural science packs in it. What happened? In the chest, the amount of agricultural science packs adds up. This is not the case for the rocket silo. See pictures: rocket-silo-overview-separated-spoilables-1.png rocket-silo-overview-se...
- Mon Dec 02, 2024 2:58 pm
- Forum: Bug Reports
- Topic: [2.0.23] Blueprinting does not copy tiles below objects in space
- Replies: 0
- Views: 56
[2.0.23] Blueprinting does not copy tiles below objects in space
What did you do? What happened? When copying/blueprinting space platforms, the platform foundations below the selected entites are selected only if they fall into the selection rectangle. This means, if the selections contain buildings that are not fully enclosed in the selection rectangle, there a...
- Mon Dec 02, 2024 2:43 pm
- Forum: Minor issues
- Topic: [2.0.23] Upgrade planner allows selecting same entity multiple times
- Replies: 2
- Views: 118
[2.0.23] Upgrade planner allows selecting same entity multiple times
What did you do? What happened? See picture: upgrade-planner-multi-select.png What did you expect to happen instead? It might be obvious to you, but do it anyway! Not to being able to select red belts a second time, since it makes no sense. Does it happen always, once, or sometimes? Always
- Sun Dec 01, 2024 9:01 pm
- Forum: Duplicates
- Topic: [2.0.23] Upgrading assembler clears module slot requests
- Replies: 3
- Views: 133
Re: [2.0.23] Upgrading assembler clears module slot requests
Standing near to it and manually placing assembler 3 over it. It works as expected if placing assembler 3 ghost and robots upgrade it.
- Sun Dec 01, 2024 6:34 pm
- Forum: Duplicates
- Topic: [2.0.23] Upgrading assembler clears module slot requests
- Replies: 3
- Views: 133
[2.0.23] Upgrading assembler clears module slot requests
What did you do? - Place an assembling machine 2 - Place module slot request over the remote viewer - Upgrade assembler 2 to 3 by placing assembler 3 over it What happened? - module slot requests disappeared (they disappear at least then, when no robots are assigned yet - not tested if robots alrea...
- Sun Dec 01, 2024 6:10 pm
- Forum: Bug Reports
- Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
- Replies: 0
- Views: 73
[2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
What did you do? Place request in train cargo wagon slot about 50 underground belts. The train is in automatic mode between main base and outpost. What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway! Description of the order of events: - Robots on the ...
- Sat Nov 30, 2024 9:22 pm
- Forum: Duplicates
- Topic: [2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to ghosts
- Replies: 2
- Views: 131
Re: [2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to gh
I did not found that... what for me still left: """ When trying to [shift+click] copy objects on space platforms outside the charted area, nothing happens without any sign why. """ When trying to [click] copy objects on space platforms outside the charted area, it shows...
- Sat Nov 30, 2024 7:51 pm
- Forum: Duplicates
- Topic: [2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to ghosts
- Replies: 2
- Views: 131
[2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to ghosts
What did you do? Try to build in space and navigate on the map. What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway! Video 1: When trying to [shift+click] copy objects on space platforms outside the charted area, nothing happens without any sign why. W...
- Sat Nov 30, 2024 5:21 pm
- Forum: Bug Reports
- Topic: [2.0.21] Overlay parts in front of rocket on launch
- Replies: 1
- Views: 137
Re: [2.0.21] Overlay parts in front of rocket on launch
Now I watched a few day cycles long rocket launches, the brightness change line is mostly there, but often not really visible. I was wrong about it the first time when I thought it would be related to the rocket segment, the line is always at the same place, not moving with the rocket - so it might ...
- Sat Nov 30, 2024 11:30 am
- Forum: Bug Reports
- Topic: [2.0.21] Overlay parts in front of rocket on launch
- Replies: 1
- Views: 137
[2.0.21] Overlay parts in front of rocket on launch
What did you do? Launch a rocket What happened? The rocket of the rocket launch animation is splitted up in four parts. Lets call this parts from the head of the rocket: A-B-A-B part (last B including engine) . The differences are: - the A parts hide Alt-Mode items partially . See picture and video...
- Thu Nov 28, 2024 11:51 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.21] Inserters place items into automatic mode rocket, item mixing and rocket stuck
- Replies: 1
- Views: 245
[Genhis][2.0.21] Inserters place items into automatic mode rocket, item mixing and rocket stuck
If a rocket silo is set from manual mode to automatic, the previous rocket inventory is moved to the trash slots and inserters cannot insert items into it anymore. But if the rocket is full (e.g. with space platform foundations) and one of the connected inserter has still a few items in its hand (e....
- Thu Nov 28, 2024 1:46 am
- Forum: Bug Reports
- Topic: [2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled
- Replies: 2
- Views: 171
Re: [2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled
This is not a bug. Conclusio-edit at the end. It took me long to reproduce, but now I have it (and updated report to include savefile + version): - place some space tile ghosts - place inserters on these space platform tile ghosts - make sure the amount of inserters ghosts is larger than available i...
- Wed Nov 27, 2024 2:09 pm
- Forum: Bug Reports
- Topic: [2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled
- Replies: 2
- Views: 171
[2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled
What did you do? What happened? - Place ghosts in space to trigger a request by "Auto request missing construction materials" - Knowing which items I need, fill a rocket, that is not in automatic mode, with the same item - This rocket (which is in manual mode) gets automatically launched ...
- Tue Nov 26, 2024 3:11 am
- Forum: Duplicates
- Topic: [2.0.21] Artefacts in empty space on the map.
- Replies: 1
- Views: 99
[2.0.21] Artefacts in empty space on the map.
What did you do? Open remote view, navigate to one space platform, zoom out. What happened? Artefacts are shown around the spaceship. They are at places where I have built something in the past, but already deconstructed it using the deconstruction planner. So they should be remainder of unclean cl...
- Tue Nov 26, 2024 2:52 am
- Forum: Not a bug
- Topic: [2.0.21] "Auto request missing construction materials" requests zero items
- Replies: 6
- Views: 377
Re: [2.0.21] "Auto request missing construction materials" requests zero items
Meanwhile, I have two requests stuck - so it is not an "happened only once" event anymore