Search found 81 matches

by sben
Thu Aug 07, 2025 7:13 pm
Forum: Ideas and Suggestions
Topic: Do not rotate buildings when upgrading quality
Replies: 0
Views: 186

Do not rotate buildings when upgrading quality

When trying to place same quality production building over an existing one, the rotation cannot be changed (except for e.g. belts).

When placing better quality buildings over them (e.g. upgrading chemical plants), the building might get rotated, that might break up the existing connections, e.g. in ...
by sben
Thu Aug 07, 2025 4:06 pm
Forum: Not a bug
Topic: [2.0.62] Buidlings might get rotated when placing better quality variant over it
Replies: 1
Views: 226

[2.0.62] Buidlings might get rotated when placing better quality variant over it

When trying to place same quality production building over an existing one, the rotation cannot be changed (except for e.g. belts).

When placing better quality buildings over them (e.g. upgrading chemical plants), the building might get rotated, that might break up the existing connections, e.g. in ...
by sben
Thu Aug 07, 2025 3:50 pm
Forum: Duplicates
Topic: [2.0.62] Minimap is black when on Fulgora
Replies: 1
Views: 208

[2.0.62] Minimap is black when on Fulgora

Reproducibly even after restarting the game, the minimap in the remote viewer is completely black when being on fulgora.
It works as expected on Nauvis and space platforms.

https://forums.factorio.com/download/file.php?mode=view&id=106511

https://forums.factorio.com/download/file.php?mode=view ...
by sben
Thu Aug 07, 2025 12:12 pm
Forum: Duplicates
Topic: [2.0.62] Cannot place ghosts over spaceship wreck parts
Replies: 1
Views: 174

[2.0.62] Cannot place ghosts over spaceship wreck parts

Cannot place ghost over spaceship wrecks, neither by simply holding [Shift] nor when forced overbuilding.

Expected to be able to build ghost over it at least when forced overbuilding.
Screenshot from 2025-08-07 14-07-46.png
Screenshot from 2025-08-07 14-07-46.png (319.22 KiB) Viewed 174 times
by sben
Thu Aug 07, 2025 11:49 am
Forum: Ideas and Suggestions
Topic: Blueprint recipes overview
Replies: 0
Views: 129

Blueprint recipes overview

I mostly set the blueprint icon based on the recipes used (otherwise based on the products produced) - I think this makes sense and many people do this. Two blueprints showing the default assembler icon cannot be distinguished easily.

When selecting the blueprint icons, it would be nice to have the ...
by sben
Wed Aug 06, 2025 4:34 pm
Forum: Ideas and Suggestions
Topic: Fulgora storm coverage overview
Replies: 2
Views: 345

Re: Fulgora storm coverage overview

opposed to many other requests, this should be quite easy to implement without real downsides, I think - one could either show this when turret coverage is on or create a new toggle switch.
by sben
Wed Aug 06, 2025 2:27 pm
Forum: Pending
Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
Replies: 2
Views: 655

Re: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network

I moved away from using setups like that - the very few times I have done this again, I could not observe this behaviour anymore, but since it happened only rarely, I cannot fully confirm the issue is gone. I would consider closing this issue and reopening if anyone observes this again.
by sben
Wed Aug 06, 2025 2:09 pm
Forum: Assigned
Topic: [Genhis][2.0.52] Red cross in empty slot
Replies: 3
Views: 998

Re: [Genhis][2.0.52] Red cross in empty slot

seems to be the same issue as reported here 121577 in the threads
by sben
Wed Aug 06, 2025 2:05 pm
Forum: Duplicates
Topic: [2.0.62] No entry or exit automatic underground belt when building over empty space
Replies: 0
Views: 181

[2.0.62] No entry or exit automatic underground belt when building over empty space

See the lower structures in this video (space between belts and chest+pipe):

https://forums.factorio.com/download/file.php?mode=view&id=106488

I think this is connected to https://forums.factorio.com/129585 (upper structure - building over the chest). but there it was reported Off-Topic, this ...
by sben
Wed Aug 06, 2025 1:28 pm
Forum: Bug Reports
Topic: [2.0.62] Undo of automatic underground belt is broken
Replies: 0
Views: 280

[2.0.62] Undo of automatic underground belt is broken

Expectation:

When undoing automatic underground belt placement, either
- all belt before, after and inclusive the underground
- only the belts after the underground
- the underground and the belts after it
get removed.

Experienced behaviour:

The entry and exit underground belt are removed in ...
by sben
Wed Aug 06, 2025 1:11 pm
Forum: Assigned
Topic: [Kovarex] [2.0.58] Underground belt ghost removed when none are present in inventory
Replies: 2
Views: 535

Re: [2.0.58] Underground belt ghost removed when none are present in inventory

off topic
by sben
Wed Aug 06, 2025 11:42 am
Forum: Minor issues
Topic: [2.0.17] Fully Invisible Copper Wire In Niche Situation
Replies: 3
Views: 714

Re: [2.0.17] Fully Invisible Copper Wire In Niche Situation

Previously this happened sometimes and was not a big issue - but I think something changed and the issue got somewhat more relevant, see 130172
by sben
Sun Aug 03, 2025 8:38 pm
Forum: Ideas and Suggestions
Topic: Making game icons [Alt+Click]-able
Replies: 0
Views: 153

Making game icons [Alt+Click]-able

TL;DR

[Alt+Click] on game icons

Longer version

I have often the case wanting to see the Factoriopedia entry of game items after seeing them referenced as game icons shown in text environments.

I would like to be able to use [Alt+Click] on these icons.

This can be more relevant if playing ...
by sben
Sun Aug 03, 2025 8:22 pm
Forum: Duplicates
Topic: [2.0.62] Power transmission lines between electric poles not getting rendered/drawn
Replies: 1
Views: 232

[2.0.62] Power transmission lines between electric poles not getting rendered/drawn

I remember having the issue previously affecting only few of the zoom levels.

Now I often have power lines that do not show up at more than the half of the available zoom levels.

These are somewhat disruptive, since poles don't always connect - e.g. if placing a pole where all poles in range ...
by sben
Sun Aug 03, 2025 8:07 pm
Forum: Bug Reports
Topic: [2.0.62] Pipette does not work on all signals
Replies: 0
Views: 255

[2.0.62] Pipette does not work on all signals


When working with electric network components, one can pick active signals with [Q] to quickly select them for setting them as input and output conditions on the combinator.


cannot-q-signals-2.png


This seems to work for almost any signal, but there are a few that don't work.
In the picture ...
by sben
Sun Aug 03, 2025 7:30 pm
Forum: Not a bug
Topic: [2.0.62] Small visual issue: Nuclear reactor heat connectors do not show connections in blueprints
Replies: 1
Views: 163

[2.0.62] Small visual issue: Nuclear reactor heat connectors do not show connections in blueprints

When having nuclear reactors in blueprints, the heat connectors between the reactor and heat pipes get drawn as unconnected.
reactor-heat-connectors-in-blueprint.png
reactor-heat-connectors-in-blueprint.png (139.87 KiB) Viewed 163 times
by sben
Sun Aug 03, 2025 7:07 pm
Forum: Duplicates
Topic: [2.0.39] Forced underground belt ghost not placed
Replies: 2
Views: 371

Re: [2.0.39] Forced underground belt ghost not placed

I just had this issue again and saw this post was marked as duplicate.

I think this is not a duplicate and the issue still persist in 2.0.62.

I just searched the forum and did not found any other mentions of this issue (since there are many posts about underground belt ghosts, I might overlooked ...
by sben
Sun Aug 03, 2025 6:55 pm
Forum: Bug Reports
Topic: [2.0.62] Inconsistency in undo rotation of belts and underground belts
Replies: 0
Views: 187

[2.0.62] Inconsistency in undo rotation of belts and underground belts

Look at the following video:

https://forums.factorio.com/download/file.php?mode=view&id=106441&sid=9bfccf34f613c3e935eef82a2f279214

Two things to notice when doing [Ctrl+Z] and redoing [Ctrl+Shift+Z]
- rotation of underground belts is not reverted
- rotation of belts is reverted but they are de ...
by sben
Sun Aug 03, 2025 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.62] No train route preview on map when traveling in cargo wagon
Replies: 1
Views: 446

[2.0.62] No train route preview on map when traveling in cargo wagon

I noticed for a long time that sometimes when traveling with trains, no route preview is showed on the map - although it is mostly.
Now I discovered that this is only happens when traveling inside cargo wagons instead of locomotives - even backwards facing, inactive locomotives show train preview.
by sben
Sun Aug 03, 2025 4:37 pm
Forum: Ideas and Suggestions
Topic: generic quality upgrade planner
Replies: 1
Views: 169

generic quality upgrade planner

TL;DR

Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.

Longer version

As leveling up, one have more quality stuff and wants (at least I want) to mass upgrade the factory to better quality.
Upgrade planner currently supports quality ...

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