Search found 33 matches

by sben
Tue Dec 03, 2024 10:01 pm
Forum: Ideas and Suggestions
Topic: View electric network number power poles are connected to.
Replies: 0
Views: 51

View electric network number power poles are connected to.

If having a complex circuit-controlled base, sometimes it might not be trivial to see which entities are connected using red and green wires, despite marking the electric wire networks of the hovered buildings. Clicking an almost all buildings allows to view the number of the circuit network which i...
by sben
Tue Dec 03, 2024 9:31 pm
Forum: Bug Reports
Topic: [2.0.23] Super force building on belts can create broken underground connections
Replies: 0
Views: 75

[2.0.23] Super force building on belts can create broken underground connections

What did you do? Build power switches in super forced building mode over existing transport belts. superforced-overbuilding.png What happened? Underground transport belts are not always extended in length, instead, they are kept where they are if possible and transport line gets interrupted. What d...
by sben
Tue Dec 03, 2024 9:02 pm
Forum: Not a bug
Topic: [2.0.23] Cannot rotate rail to all directions
Replies: 1
Views: 71

[2.0.23] Cannot rotate rail to all directions

Not sure if this bug or more a feature request... When rotating a rail hold in hand, there are 8 orientations in that the rail can be rotated using [R]. But there are 16 orientations a rail can lie on the ground - 8 of them cannot be selected for placing directly. This is not the case for the rail a...
by sben
Tue Dec 03, 2024 8:52 pm
Forum: Duplicates
Topic: [2.0.23] Rail signal placed on green rectangle not working
Replies: 1
Views: 109

[2.0.23] Rail signal placed on green rectangle not working

What did you do? Place 22.5 degree track road and a curved rail next to it, intersect it with curved rail. There are green rectangles for rail signal placement where the signals only blink and do not segment the rail network. What happened? Rail signal is only blinking. What did you expect to happe...
by sben
Mon Dec 02, 2024 11:06 pm
Forum: Bug Reports
Topic: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane
Replies: 1
Views: 83

Re: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane

This seems to be the case for all spoilables.

I think this might be caused by the different spoil status of the different slots.
by sben
Mon Dec 02, 2024 11:02 pm
Forum: Bug Reports
Topic: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane
Replies: 1
Views: 83

[2.0.23] Rocket silo contents not summing up in right-side quick overview pane

What did you do? Hover over a chest and a rocket silo with agricultural science packs in it. What happened? In the chest, the amount of agricultural science packs adds up. This is not the case for the rocket silo. See pictures: rocket-silo-overview-separated-spoilables-1.png rocket-silo-overview-se...
by sben
Mon Dec 02, 2024 2:58 pm
Forum: Bug Reports
Topic: [2.0.23] Blueprinting does not copy tiles below objects in space
Replies: 0
Views: 56

[2.0.23] Blueprinting does not copy tiles below objects in space

What did you do? What happened? When copying/blueprinting space platforms, the platform foundations below the selected entites are selected only if they fall into the selection rectangle. This means, if the selections contain buildings that are not fully enclosed in the selection rectangle, there a...
by sben
Mon Dec 02, 2024 2:43 pm
Forum: Minor issues
Topic: [2.0.23] Upgrade planner allows selecting same entity multiple times
Replies: 2
Views: 118

[2.0.23] Upgrade planner allows selecting same entity multiple times

What did you do? What happened? See picture: upgrade-planner-multi-select.png What did you expect to happen instead? It might be obvious to you, but do it anyway! Not to being able to select red belts a second time, since it makes no sense. Does it happen always, once, or sometimes? Always
by sben
Sun Dec 01, 2024 9:01 pm
Forum: Duplicates
Topic: [2.0.23] Upgrading assembler clears module slot requests
Replies: 3
Views: 133

Re: [2.0.23] Upgrading assembler clears module slot requests

Standing near to it and manually placing assembler 3 over it. It works as expected if placing assembler 3 ghost and robots upgrade it.
by sben
Sun Dec 01, 2024 6:34 pm
Forum: Duplicates
Topic: [2.0.23] Upgrading assembler clears module slot requests
Replies: 3
Views: 133

[2.0.23] Upgrading assembler clears module slot requests

What did you do? - Place an assembling machine 2 - Place module slot request over the remote viewer - Upgrade assembler 2 to 3 by placing assembler 3 over it What happened? - module slot requests disappeared (they disappear at least then, when no robots are assigned yet - not tested if robots alrea...
by sben
Sun Dec 01, 2024 6:10 pm
Forum: Bug Reports
Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
Replies: 0
Views: 73

[2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network

What did you do? Place request in train cargo wagon slot about 50 underground belts. The train is in automatic mode between main base and outpost. What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway! Description of the order of events: - Robots on the ...
by sben
Sat Nov 30, 2024 9:22 pm
Forum: Duplicates
Topic: [2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to ghosts
Replies: 2
Views: 131

Re: [2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to gh

I did not found that... what for me still left: """ When trying to [shift+click] copy objects on space platforms outside the charted area, nothing happens without any sign why. """ When trying to [click] copy objects on space platforms outside the charted area, it shows...
by sben
Sat Nov 30, 2024 7:51 pm
Forum: Duplicates
Topic: [2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to ghosts
Replies: 2
Views: 131

[2.0.21] Inconsistent + Unexpected behaviour in space uncharted area: building silently fails, cannot navigate to ghosts

What did you do? Try to build in space and navigate on the map. What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway! Video 1: When trying to [shift+click] copy objects on space platforms outside the charted area, nothing happens without any sign why. W...
by sben
Sat Nov 30, 2024 5:21 pm
Forum: Bug Reports
Topic: [2.0.21] Overlay parts in front of rocket on launch
Replies: 1
Views: 137

Re: [2.0.21] Overlay parts in front of rocket on launch

Now I watched a few day cycles long rocket launches, the brightness change line is mostly there, but often not really visible. I was wrong about it the first time when I thought it would be related to the rocket segment, the line is always at the same place, not moving with the rocket - so it might ...
by sben
Sat Nov 30, 2024 11:30 am
Forum: Bug Reports
Topic: [2.0.21] Overlay parts in front of rocket on launch
Replies: 1
Views: 137

[2.0.21] Overlay parts in front of rocket on launch

What did you do? Launch a rocket What happened? The rocket of the rocket launch animation is splitted up in four parts. Lets call this parts from the head of the rocket: A-B-A-B part (last B including engine) . The differences are: - the A parts hide Alt-Mode items partially . See picture and video...
by sben
Thu Nov 28, 2024 11:51 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.21] Inserters place items into automatic mode rocket, item mixing and rocket stuck
Replies: 1
Views: 245

[Genhis][2.0.21] Inserters place items into automatic mode rocket, item mixing and rocket stuck

If a rocket silo is set from manual mode to automatic, the previous rocket inventory is moved to the trash slots and inserters cannot insert items into it anymore. But if the rocket is full (e.g. with space platform foundations) and one of the connected inserter has still a few items in its hand (e....
by sben
Thu Nov 28, 2024 1:46 am
Forum: Bug Reports
Topic: [2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled
Replies: 2
Views: 171

Re: [2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled

This is not a bug. Conclusio-edit at the end. It took me long to reproduce, but now I have it (and updated report to include savefile + version): - place some space tile ghosts - place inserters on these space platform tile ghosts - make sure the amount of inserters ghosts is larger than available i...
by sben
Wed Nov 27, 2024 2:09 pm
Forum: Bug Reports
Topic: [2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled
Replies: 2
Views: 171

[2.0.21] "Auto request missing construction materials" continues requesting after request got fulfilled

What did you do? What happened? - Place ghosts in space to trigger a request by "Auto request missing construction materials" - Knowing which items I need, fill a rocket, that is not in automatic mode, with the same item - This rocket (which is in manual mode) gets automatically launched ...
by sben
Tue Nov 26, 2024 3:11 am
Forum: Duplicates
Topic: [2.0.21] Artefacts in empty space on the map.
Replies: 1
Views: 99

[2.0.21] Artefacts in empty space on the map.

What did you do? Open remote view, navigate to one space platform, zoom out. What happened? Artefacts are shown around the spaceship. They are at places where I have built something in the past, but already deconstructed it using the deconstruction planner. So they should be remainder of unclean cl...
by sben
Tue Nov 26, 2024 2:52 am
Forum: Not a bug
Topic: [2.0.21] "Auto request missing construction materials" requests zero items
Replies: 6
Views: 377

Re: [2.0.21] "Auto request missing construction materials" requests zero items

Meanwhile, I have two requests stuck - so it is not an "happened only once" event anymore
slot-item-request-2.png
slot-item-request-2.png (115.19 KiB) Viewed 334 times

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