When trying to place same quality production building over an existing one, the rotation cannot be changed (except for e.g. belts).
When placing better quality buildings over them (e.g. upgrading chemical plants), the building might get rotated, that might break up the existing connections, e.g. in ...
Search found 81 matches
- Thu Aug 07, 2025 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Do not rotate buildings when upgrading quality
- Replies: 0
- Views: 186
- Thu Aug 07, 2025 4:06 pm
- Forum: Not a bug
- Topic: [2.0.62] Buidlings might get rotated when placing better quality variant over it
- Replies: 1
- Views: 226
[2.0.62] Buidlings might get rotated when placing better quality variant over it
When trying to place same quality production building over an existing one, the rotation cannot be changed (except for e.g. belts).
When placing better quality buildings over them (e.g. upgrading chemical plants), the building might get rotated, that might break up the existing connections, e.g. in ...
When placing better quality buildings over them (e.g. upgrading chemical plants), the building might get rotated, that might break up the existing connections, e.g. in ...
- Thu Aug 07, 2025 3:50 pm
- Forum: Duplicates
- Topic: [2.0.62] Minimap is black when on Fulgora
- Replies: 1
- Views: 208
[2.0.62] Minimap is black when on Fulgora
Reproducibly even after restarting the game, the minimap in the remote viewer is completely black when being on fulgora.
It works as expected on Nauvis and space platforms.
https://forums.factorio.com/download/file.php?mode=view&id=106511
https://forums.factorio.com/download/file.php?mode=view ...
It works as expected on Nauvis and space platforms.
https://forums.factorio.com/download/file.php?mode=view&id=106511
https://forums.factorio.com/download/file.php?mode=view ...
- Thu Aug 07, 2025 12:12 pm
- Forum: Duplicates
- Topic: [2.0.62] Cannot place ghosts over spaceship wreck parts
- Replies: 1
- Views: 174
[2.0.62] Cannot place ghosts over spaceship wreck parts
Cannot place ghost over spaceship wrecks, neither by simply holding [Shift] nor when forced overbuilding.
Expected to be able to build ghost over it at least when forced overbuilding.
Expected to be able to build ghost over it at least when forced overbuilding.
- Thu Aug 07, 2025 11:49 am
- Forum: Ideas and Suggestions
- Topic: Blueprint recipes overview
- Replies: 0
- Views: 129
Blueprint recipes overview
I mostly set the blueprint icon based on the recipes used (otherwise based on the products produced) - I think this makes sense and many people do this. Two blueprints showing the default assembler icon cannot be distinguished easily.
When selecting the blueprint icons, it would be nice to have the ...
When selecting the blueprint icons, it would be nice to have the ...
- Wed Aug 06, 2025 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora storm coverage overview
- Replies: 2
- Views: 345
Re: Fulgora storm coverage overview
opposed to many other requests, this should be quite easy to implement without real downsides, I think - one could either show this when turret coverage is on or create a new toggle switch.
- Wed Aug 06, 2025 2:27 pm
- Forum: Pending
- Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
- Replies: 2
- Views: 655
Re: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
I moved away from using setups like that - the very few times I have done this again, I could not observe this behaviour anymore, but since it happened only rarely, I cannot fully confirm the issue is gone. I would consider closing this issue and reopening if anyone observes this again.
- Wed Aug 06, 2025 2:09 pm
- Forum: Assigned
- Topic: [Genhis][2.0.52] Red cross in empty slot
- Replies: 3
- Views: 998
Re: [Genhis][2.0.52] Red cross in empty slot
seems to be the same issue as reported here 121577 in the threads
- Wed Aug 06, 2025 2:05 pm
- Forum: Duplicates
- Topic: [2.0.62] No entry or exit automatic underground belt when building over empty space
- Replies: 0
- Views: 181
[2.0.62] No entry or exit automatic underground belt when building over empty space
See the lower structures in this video (space between belts and chest+pipe):
https://forums.factorio.com/download/file.php?mode=view&id=106488
I think this is connected to https://forums.factorio.com/129585 (upper structure - building over the chest). but there it was reported Off-Topic, this ...
https://forums.factorio.com/download/file.php?mode=view&id=106488
I think this is connected to https://forums.factorio.com/129585 (upper structure - building over the chest). but there it was reported Off-Topic, this ...
- Wed Aug 06, 2025 1:28 pm
- Forum: Bug Reports
- Topic: [2.0.62] Undo of automatic underground belt is broken
- Replies: 0
- Views: 280
[2.0.62] Undo of automatic underground belt is broken
Expectation:
When undoing automatic underground belt placement, either
- all belt before, after and inclusive the underground
- only the belts after the underground
- the underground and the belts after it
get removed.
Experienced behaviour:
The entry and exit underground belt are removed in ...
When undoing automatic underground belt placement, either
- all belt before, after and inclusive the underground
- only the belts after the underground
- the underground and the belts after it
get removed.
Experienced behaviour:
The entry and exit underground belt are removed in ...
- Wed Aug 06, 2025 1:11 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.58] Underground belt ghost removed when none are present in inventory
- Replies: 2
- Views: 535
- Wed Aug 06, 2025 11:42 am
- Forum: Minor issues
- Topic: [2.0.17] Fully Invisible Copper Wire In Niche Situation
- Replies: 3
- Views: 714
Re: [2.0.17] Fully Invisible Copper Wire In Niche Situation
Previously this happened sometimes and was not a big issue - but I think something changed and the issue got somewhat more relevant, see 130172
- Sun Aug 03, 2025 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Making game icons [Alt+Click]-able
- Replies: 0
- Views: 153
Making game icons [Alt+Click]-able
TL;DR
[Alt+Click] on game icons
Longer version
I have often the case wanting to see the Factoriopedia entry of game items after seeing them referenced as game icons shown in text environments.
I would like to be able to use [Alt+Click] on these icons.
This can be more relevant if playing ...
[Alt+Click] on game icons
Longer version
I have often the case wanting to see the Factoriopedia entry of game items after seeing them referenced as game icons shown in text environments.
I would like to be able to use [Alt+Click] on these icons.
This can be more relevant if playing ...
- Sun Aug 03, 2025 8:22 pm
- Forum: Duplicates
- Topic: [2.0.62] Power transmission lines between electric poles not getting rendered/drawn
- Replies: 1
- Views: 232
[2.0.62] Power transmission lines between electric poles not getting rendered/drawn
I remember having the issue previously affecting only few of the zoom levels.
Now I often have power lines that do not show up at more than the half of the available zoom levels.
These are somewhat disruptive, since poles don't always connect - e.g. if placing a pole where all poles in range ...
Now I often have power lines that do not show up at more than the half of the available zoom levels.
These are somewhat disruptive, since poles don't always connect - e.g. if placing a pole where all poles in range ...
- Sun Aug 03, 2025 8:07 pm
- Forum: Bug Reports
- Topic: [2.0.62] Pipette does not work on all signals
- Replies: 0
- Views: 255
[2.0.62] Pipette does not work on all signals
When working with electric network components, one can pick active signals with [Q] to quickly select them for setting them as input and output conditions on the combinator.
cannot-q-signals-2.png
This seems to work for almost any signal, but there are a few that don't work.
In the picture ...
- Sun Aug 03, 2025 7:30 pm
- Forum: Not a bug
- Topic: [2.0.62] Small visual issue: Nuclear reactor heat connectors do not show connections in blueprints
- Replies: 1
- Views: 163
[2.0.62] Small visual issue: Nuclear reactor heat connectors do not show connections in blueprints
When having nuclear reactors in blueprints, the heat connectors between the reactor and heat pipes get drawn as unconnected.
- Sun Aug 03, 2025 7:07 pm
- Forum: Duplicates
- Topic: [2.0.39] Forced underground belt ghost not placed
- Replies: 2
- Views: 371
Re: [2.0.39] Forced underground belt ghost not placed
I just had this issue again and saw this post was marked as duplicate.
I think this is not a duplicate and the issue still persist in 2.0.62.
I just searched the forum and did not found any other mentions of this issue (since there are many posts about underground belt ghosts, I might overlooked ...
I think this is not a duplicate and the issue still persist in 2.0.62.
I just searched the forum and did not found any other mentions of this issue (since there are many posts about underground belt ghosts, I might overlooked ...
- Sun Aug 03, 2025 6:55 pm
- Forum: Bug Reports
- Topic: [2.0.62] Inconsistency in undo rotation of belts and underground belts
- Replies: 0
- Views: 187
[2.0.62] Inconsistency in undo rotation of belts and underground belts
Look at the following video:
https://forums.factorio.com/download/file.php?mode=view&id=106441&sid=9bfccf34f613c3e935eef82a2f279214
Two things to notice when doing [Ctrl+Z] and redoing [Ctrl+Shift+Z]
- rotation of underground belts is not reverted
- rotation of belts is reverted but they are de ...
https://forums.factorio.com/download/file.php?mode=view&id=106441&sid=9bfccf34f613c3e935eef82a2f279214
Two things to notice when doing [Ctrl+Z] and redoing [Ctrl+Shift+Z]
- rotation of underground belts is not reverted
- rotation of belts is reverted but they are de ...
- Sun Aug 03, 2025 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.62] No train route preview on map when traveling in cargo wagon
- Replies: 1
- Views: 446
[2.0.62] No train route preview on map when traveling in cargo wagon
I noticed for a long time that sometimes when traveling with trains, no route preview is showed on the map - although it is mostly.
Now I discovered that this is only happens when traveling inside cargo wagons instead of locomotives - even backwards facing, inactive locomotives show train preview.
Now I discovered that this is only happens when traveling inside cargo wagons instead of locomotives - even backwards facing, inactive locomotives show train preview.
- Sun Aug 03, 2025 4:37 pm
- Forum: Ideas and Suggestions
- Topic: generic quality upgrade planner
- Replies: 1
- Views: 169
generic quality upgrade planner
TL;DR
Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.
Longer version
As leveling up, one have more quality stuff and wants (at least I want) to mass upgrade the factory to better quality.
Upgrade planner currently supports quality ...
Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.
Longer version
As leveling up, one have more quality stuff and wants (at least I want) to mass upgrade the factory to better quality.
Upgrade planner currently supports quality ...