Search found 59 matches

by sben
Sat May 17, 2025 11:49 pm
Forum: Not a bug
Topic: [2.0.48] Just another smart belt bug #9
Replies: 2
Views: 612

Re: [2.0.48] Just another smart belt bug #9

this is kind of similar / probably connected to 128733
by sben
Tue Mar 18, 2025 3:29 pm
Forum: Duplicates
Topic: [2.0.39] Forced underground belt ghost not placed
Replies: 0
Views: 171

[2.0.39] Forced underground belt ghost not placed

What did you do? What happened?

1. Copy an underground belt entry part with a pipe in front of it.
2. Super forced build this over a belt line
2.1 before placement, underground belt exit part is shown to be built
3. underground belt exit part ghost did not get placed

What did you expect to ...
by sben
Thu Mar 06, 2025 12:56 am
Forum: Duplicates
Topic: [2.0.33] Train interrupt editor stays active if game is paused
Replies: 1
Views: 185

[2.0.33] Train interrupt editor stays active if game is paused

What did you do?
Open the interrupt editor and pause the game using [Pause].

What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway!
Train interrupt editor kept being actively interactable, not getting greyed out and overlayed like every other menu in ...
by sben
Tue Mar 04, 2025 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.33] Ctrl+Click remotely in equipment grid removes one of each
Replies: 2
Views: 1419

Re: [2.0.33] Ctrl+Click remotely in equipment grid removes one of each

seems someone renamed the title of this bug report,
I did not notice how many pieces of the different equipment types get removed - but can confirm the one of each behaviour after a little bit of testing
by sben
Tue Mar 04, 2025 2:05 am
Forum: Ideas and Suggestions
Topic: Qol: True value next to expected resources
Replies: 3
Views: 466

Re: Qol: True value next to expected resources

Or at least rename this section to "available resources".
This made me interpret the value the wrong way a lot of times.
by sben
Tue Mar 04, 2025 1:55 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.33] Ctrl+Click remotely in equipment grid removes one of each
Replies: 2
Views: 1419

[Genhis][2.0.33] Ctrl+Click remotely in equipment grid removes one of each

What did you do? What happened?

I was trying to set forced-item-replacement requests in equipment grid over the remote viewer
(which does not seem to work or to be implemented).

What I found is that [Ctrl+Click] on an empty slot does have wrong effect:
It splits up the equipment grid, randomly ...
by sben
Tue Mar 04, 2025 1:35 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.33] Asteroid collectors never built: invalid game state by super forced building
Replies: 3
Views: 1478

Re: [2.0.33] Asteroid collectors never built: invalid game state by super forced building

This seems to be very specific to asteroid collectors:

this does not happen with thrusters, which also have blocked area (forbidden for building).
by sben
Tue Mar 04, 2025 1:19 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.33] Asteroid collectors never built: invalid game state by super forced building
Replies: 3
Views: 1478

[Lou][2.0.33] Asteroid collectors never built: invalid game state by super forced building

What did you do?
Place space collector ghosts in the space.

What happened?
The ghosts are never built. Cause is that there are no space foundation tiles below the object.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
The ghosts to be buildable when ...
by sben
Fri Feb 28, 2025 8:26 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Deleting a blueprint doesn't clear logistic orders on it
Replies: 2
Views: 1460

Re: [2.0.32] Deleting a blueprint doesn't clear logistic orders on it

I could reproduce this in 2.0.33.

The state can be easily recovered (or at least, I could recover it easily in 2.0.33):

1. remove the X by either
- going to the chest and clicking on the red X (character needs to stand by the chest)
- placing some items into the slot, e.g. placing slot fill ...
by sben
Fri Feb 28, 2025 7:43 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)
Replies: 2
Views: 321

[2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)

What did you do?

Try to remove train interrupts by clicking on the X icon.

What happened?

Nothing happens, then I noticed by clicking on the X i can drag the map behind - clicking through the X but not the X.
See attached video.

cannot-remove-train-interrupt.mp4


What did you expect to ...
by sben
Sun Jan 19, 2025 1:24 pm
Forum: Duplicates
Topic: [2.0.28] Requested item gets trashed by "trash unrequested"
Replies: 1
Views: 314

[2.0.28] Requested item gets trashed by "trash unrequested"

What did you do? What happened? :

I built a requester chest that should request 500 to infinite uncommon iron plates
and set "Trash unrequested".

Expected : it should be ok to have more than 500 uncommon iron plates in the chest.
Observed behaviour : if more than 500 items get into the chest, the ...
by sben
Tue Dec 31, 2024 11:52 am
Forum: Duplicates
Topic: [2.0.28] Cannot fill all module requests by Ctrl + Click
Replies: 2
Views: 433

Re: [2.0.28] Cannot fill all module requests by Ctrl + Click

It does not need to be a module upgrade.

Setting requests for same or lower tier modules into the free slots also does not work.
by sben
Tue Dec 31, 2024 1:26 am
Forum: Not a bug
Topic: [2.0.28] Mining drill expected resources ignoring resource drain
Replies: 4
Views: 837

[2.0.28] Mining drill expected resources ignoring resource drain

Having common, uncommon, rare, etc. big mining drills all show the same amount of expected resources (in the right-side building details pane) when placed at the same location.

This is wrong, since the better quality ones have smaller resource drain, thus bringing more ores from the same patch.
Not ...
by sben
Tue Dec 31, 2024 1:12 am
Forum: Duplicates
Topic: [2.0.28] Cannot fill all module requests by Ctrl + Click
Replies: 2
Views: 433

[2.0.28] Cannot fill all module requests by Ctrl + Click

Cannot fill all module requests by Ctrl + Click if there are already modules in the building.

Given I have an assembler with 1x Speed Module 1 (either real or ghost), 1x free slot and 1x module of other type in it.
Now if I [Ctrl + Click] on the building with Speed 2 or 3 module ghost, upgrade ...
by sben
Tue Dec 31, 2024 12:55 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.28] Placing quality building over common building ghost removes module slot requests.
Replies: 3
Views: 3477

[Lou][2.0.28] Placing quality building over common building ghost removes module slot requests.

Given I have a blueprint including common big mining drills with modules and I place this blueprint.
If I place quality (uncommon) big mining drills over the common big drill ghosts, the module slot request get lost.
by sben
Fri Dec 27, 2024 10:49 pm
Forum: Duplicates
Topic: [2.0.28] Production statistics showing wrong item counts
Replies: 6
Views: 683

Re: [2.0.28] Production statistics showing wrong item counts

From the same save file:

An example that shows much more impact:
Uncommon iron plate produced on vulcanus

- 146 plates in last 1 hour
- 98 plates in last 10 hours
- 36 plates in last 50 hours
- no plates in last 250 hours
- no plates in last 1000 hours
- 146 plates All time

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