Search found 19 matches
- Thu Dec 26, 2024 5:53 pm
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Re: Is active pollution sinking worth it?
Each healthy trees reduce pollution by -0.001/s = -0.06 per minute. It requires 98 trees to amount to the same pollution sinking of a running biochamber with 4 Productivity Modules Lvl3. So in the setup of the active pollution sink with biter egg processing (including captive biter spawner and bioch...
- Thu Dec 26, 2024 5:30 pm
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Re: Is active pollution sinking worth it?
nutrients from biter eggs is not necessary for tree farms though ! ... You don't need the extra 50% productivity from biochamber here, you want to make the more trees ! so just use regular assembly machine and you will use more trees for the same amount of seed, thus eating more pollution ! A bioch...
- Thu Dec 26, 2024 5:16 pm
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Re: Is active pollution sinking worth it?
there's really nothing making the tree farm more effective in "late-game" The tree farm itself is always the same, but the "nutrients from biter eggs" setup works best when one can freely place the Captured Biter Spawner - an Aquilo tech. And while I was previously only talking ...
- Thu Dec 26, 2024 3:41 pm
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Re: Is active pollution sinking worth it?
if you have already efficency modules in your mining drills, and surround an outpost with trees, you can easily mitigate the pollution cloud One could import Bioflux in intervalls, only for converting all wood to tree seeds when needed. With the seeds you could plant trees around these outposts man...
- Thu Dec 26, 2024 3:01 pm
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 6
- Views: 227
Re: What's your interplanetary logistics and Space Platform strategy?
[*]Space Science in orbit of your research planet - for sure No. I am using a ship travelling between nauvis and vulcanis for that purpose, as it gets way mor chunks per time then a very large space station. Travelling for additional chunks is surely one way to increase input - I didn't have that m...
- Thu Dec 26, 2024 2:36 pm
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Re: Is active pollution sinking worth it?
The tree farm setup could work with merely Bioflux import. Eggs are just an additional kick.
Of course I do not really suggest doing Gleba first, though.
Of course I do not really suggest doing Gleba first, though.
- Thu Dec 26, 2024 7:00 am
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 6
- Views: 227
What's your interplanetary logistics and Space Platform strategy?
Train stations seem to me a little more straight forward - one-lane vs. two-lane, push vs pull stations, wagon count, locomotive count, etc... but with Space Platforms I struggle to come up with my own solution, so I would like to hear about your general strategy. I am reaching a stage in the game w...
- Thu Dec 26, 2024 4:04 am
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Re: Is active pollution sinking worth it?
I see - so this is an incentive to do Gleba first and as early as possible.
- Wed Dec 25, 2024 4:26 pm
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 16
- Views: 509
Is active pollution sinking worth it?
Attacks on Nauvis are triggered by pollution and reducing it is generally beneficial. What I am wondering is: Have you known about the following numbers and chose to not do pollution sinking? Or are you surprised and would like to try implementing some larger scale pollution sinking? A tree farm can...
- Wed Dec 25, 2024 12:56 pm
- Forum: General discussion
- Topic: Do you care about infrastructure costs? Does it matter?
- Replies: 13
- Views: 1216
Re: Do you care about infrastructure costs? Does it matter?
I consider the O-Notation (the one from informatics) - stuff that I build only once I don‘t care about optimal ressource/energyconsumption or layout footprint. Stuff that is has a higher tier (e.g. blue circuits) I care only very little about optimality and low tier stuff (e.g. iron plates) I care m...
- Sat Dec 14, 2024 11:24 am
- Forum: Show your Creations
- Topic: Assembler-3 Q-Shop; combinator for customizing + parameter to choose produced item
- Replies: 0
- Views: 122
Assembler-3 Q-Shop; combinator for customizing + parameter to choose produced item
For producing specific highQ items, I usually create one assembler (or other prod building) for each Q. Setup is tedious on large scale, such as one shop for each armor equipment, so I prepared a parameterized blueprint, that I like to share - for tipps and feedback, and possibly for your pleasure i...
- Wed Dec 11, 2024 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Change train station already added to schedule
- Replies: 15
- Views: 5404
Re: Change train station already added to schedule
+1 I already spent a lot of time doing rescheduling like this. Now I make my train station names, train group names etc. parameterized. Maybe the idea is helpful for others, too: Create a blueprint like this (works for train group names etc. too): https://forums.factorio.com/download/file.php?id=961...
- Wed Dec 11, 2024 8:40 pm
- Forum: Off topic
- Topic: Volume of 1 fluid unit
- Replies: 6
- Views: 6352
Re: Volume of 1 fluid unit
How about this one: One rocket has a capacity of 1 ton = 1.000kg. 200 Empty Barrels = 1 ton. -> 1 Empty Barrel = 5 kg. 100 Water Barrels = 1 ton. -> 1 Water Barrel = 10 kg. Difference between "barrel is empty" and "barrel is filled with water" is 5 kg. One Barrel is filled with 5...
- Wed Dec 11, 2024 8:18 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 8323
Re: Quality Gating is flawed
There are feelings involved. It's not about proving a point. Legendary Quality seems very attractive and people want to have it earlier. Me too. In real life some people find diamonds very attractive and I think "Why? Just wear glass shards - you don't 'need' diamonds!" Maybe those who say...
- Wed Dec 11, 2024 6:09 pm
- Forum: Gameplay Help
- Topic: assembling machine network problem
- Replies: 12
- Views: 612
Re: assembling machine network problem
How about multiplying all your numbers in your network e.g. with e^10 first and divide it by that afterwards, so your decimal problem only happens after the e.g. tenth digit? Could you use the Airthmetic combinator's Modulo function (likely with %10) to check whether you might need calculations for ...
- Wed Dec 11, 2024 4:04 pm
- Forum: Gameplay Help
- Topic: Decider combinator weird "anything" output
- Replies: 9
- Views: 488
Re: Decider combinator weird "anything" output
Ah, thanks, feng! Now I understand why the description is the way it is. For me the description text still does not seem helpful. With this in mind I guess the original use case could be implemented like this: https://forums.factorio.com/download/file.php?id=96124 https://forums.factorio.com/downloa...
- Tue Dec 10, 2024 10:55 pm
- Forum: Gameplay Help
- Topic: Decider combinator weird "anything" output
- Replies: 9
- Views: 488
Re: Decider combinator weird "anything" output
I see several different aspects here. a) reaching your goal - fellow members already replied helpfully. b) logical correctness of the output (rather than being a bug) - a dispute c) whether the in-game description/documentation is helpful - what I want to focus on. Here quoting the the full descript...
- Wed Nov 27, 2024 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 4
- Views: 704
Re: Selector Combinator - Quality Transfer: adding/changing its functionality
No, the Quality Filter would not work. The Quality Filter outputs all signals that pass the quality filter, which is a comparison of all input signals to a specified quality. I use the Quality Transfer in my setup to load a train with the highest available quality. The output of the Selector Combina...
- Wed Nov 27, 2024 12:16 am
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 4
- Views: 704
Selector Combinator - Quality Transfer: simplifying its functionality
TL;DR Selector Combinators should have the option to output the signal with its highest available quality among any set of signals. What? My use case is "Of all the input signals, what is the highest quality of signal X?" Sample Set 1: https://forums.factorio.com/download/file.php?id=9436...