Search found 4 matches

by Vesper
Sun Nov 24, 2024 6:06 am
Forum: Duplicates
Topic: [2.0.20] bug in the stuck inserter
Replies: 3
Views: 231

Re: [2.0.20] bug in the stuck inserter

Yes, it's really the same problem. I'm sorry, I didn't find it, so I created this one.
by Vesper
Sun Nov 24, 2024 5:19 am
Forum: Duplicates
Topic: [2.0.20] bug in the stuck inserter
Replies: 3
Views: 231

Re: [2.0.20] bug in the stuck inserter

How it all started.
stuck inserter does not unload items if there are fewer than 16 pieces.

this is not convenient for my purposes, and I started looking for a way around this limitation. I found that if you connect a logic wire, but do not give a signal, loading goes on one item at a time. I ...
by Vesper
Sun Nov 24, 2024 5:04 am
Forum: Duplicates
Topic: [2.0.20] bug in the stuck inserter
Replies: 3
Views: 231

[2.0.20] bug in the stuck inserter

Factorio 2024.11.24 - 11.49.13.06.mp4
If the control signal is not received, it loads one item at a time.
If the signal is given and then interrupted, it unloads everything that has accumulated.
However, if the flow of items is interrupted, disabling the signal does not release the inserter ...
by Vesper
Sat Nov 23, 2024 1:36 am
Forum: Gameplay Help
Topic: No "Read construction network requests" on roboport :-(
Replies: 2
Views: 732

Re: No "Read construction network requests" on roboport :-(

I don't quite understand what restrictions we are talking about, because the game in the alerts shows a list of missing items for construction. It would be quite possible to send this information to the logical network. However, it's good that I came across this information. Now I understand that ...

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