TL;DR
Ability to add/edit additional keyboard shortcut to common UI elements.
What?
This started off with a google and mod portal search for seeing if there was a way to, with a key press, select the gear button to change the recipe in a placed building that already has a recipe set, without ...
Search found 3 matches
- Mon Jul 27, 2026 5:23 am
- Forum: Ideas and Suggestions
- Topic: Missing UI Keyboard Shortcuts
- Replies: 0
- Views: 32
- Tue Nov 19, 2024 3:19 am
- Forum: Ideas and Suggestions
- Topic: Change train station already added to schedule
- Replies: 26
- Views: 13104
Spaceship station scheduling optimisation
TL;DR
The ability to copy, save, and recall specific schedules for spaceships' stations, and being name and bulk edit specific routes as you would a logistics group
What?
I've discovered myself having highly nested wait conditions for each stop along a ships route, with often the same set of 5 or ...
The ability to copy, save, and recall specific schedules for spaceships' stations, and being name and bulk edit specific routes as you would a logistics group
What?
I've discovered myself having highly nested wait conditions for each stop along a ships route, with often the same set of 5 or ...
- Tue Nov 19, 2024 2:59 am
- Forum: Ideas and Suggestions
- Topic: Spaceship logistics planet filters - add any planet option
- Replies: 0
- Views: 692
Spaceship logistics planet filters - add any planet option
So at its simplest, I have a general list of supplies that I want each of my spaceships to have (spare stocks of ammo, space foundations, etc.) each of which is easily avaliable on every planet along the routes of my ships.
However, because of having to specify the planet for each of the imports ...
However, because of having to specify the planet for each of the imports ...