TL;DR
Add the ability to read the capacity of the pipeline that a circuit wire is connected to.
What?
Add a checkbox alongside "read fluid temperature" to circuit connections to be able to read the capacity of a pipeline and output it as a signal of choice.
Why?
This feature will allow ...
Search found 8 matches
- Sat Jun 27, 2026 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Read pipeline capacity for circuit networks
- Replies: 0
- Views: 96
- Fri Jun 26, 2026 7:59 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17448
Re: [raiguard][2.1.8] Fluid is not shared evenly
I also liked the previous system more. To fix the invisible fluid problem, you could just make it visible instead of removing it.
- Tue Jun 23, 2026 11:55 am
- Forum: Not a bug
- Topic: [Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound
- Replies: 2
- Views: 1090
[Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound
data\core\sound\axe-mining-stone-1.ogg has a sound that does not seem like it belongs there.
- Tue Jun 23, 2026 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores
- Replies: 1
- Views: 706
[Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores
Expected behaviour:
Mining stone (tile on the ground) -> New sound
Mining a big rock -> New sound
Mining a huge rock -> New sound
Actual behaviour:
Mining stone (tile on the ground) -> New sound
Mining a big rock -> New sound
Mining a huge rock -> Old sound
Mining stone (tile on the ground) -> New sound
Mining a big rock -> New sound
Mining a huge rock -> New sound
Actual behaviour:
Mining stone (tile on the ground) -> New sound
Mining a big rock -> New sound
Mining a huge rock -> Old sound
- Wed Jun 10, 2026 8:56 pm
- Forum: Minor issues
- Topic: [2.0.76] Power pole and circuit wires zig-zag on certain zoom levels
- Replies: 0
- Views: 223
[2.0.76] Power pole and circuit wires zig-zag on certain zoom levels
When looking at wires that connect power poles and logic components on certain camera zoom levels, the wires are drawn incorrectly, as if they zig-zag. The issue is mostly visible closer to the connections.
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full screenshot.png
Save file included with chests placed as far ...
tiny screenshot.png
full screenshot.png
Save file included with chests placed as far ...
- Mon Jun 01, 2026 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Configuring ghost locomotives
- Replies: 0
- Views: 144
Configuring ghost locomotives
TL;DR
Make it possible to configure ghost locomotives
What?
When you left click on a locomotive ghost, you should be able to configure it the same way you can configure an existing locomotive, which includes changing its schedule, interrupts and its color. Right now, left clicking on a ...
Make it possible to configure ghost locomotives
What?
When you left click on a locomotive ghost, you should be able to configure it the same way you can configure an existing locomotive, which includes changing its schedule, interrupts and its color. Right now, left clicking on a ...
- Fri Aug 22, 2025 4:32 pm
- Forum: Modding interface requests
- Topic: Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()
- Replies: 0
- Views: 369
Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()
Right now, when using LuaSurface.create_entity() you can modify damage of "projectile" type entities when creating them with "base_damage_modifiers" and "bonus_damage_modifiers" parameters.
Im requesting same to be possible for "artillery-projectile" type entities
Im requesting same to be possible for "artillery-projectile" type entities
- Sat Jul 26, 2025 2:38 am
- Forum: Ideas and Suggestions
- Topic: Separate output slots for all result qualities
- Replies: 0
- Views: 259
Separate output slots for all result qualities
TL;DR
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time
What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time
What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...