Search found 8 matches

by Bananycus
Sat Jun 27, 2026 6:24 pm
Forum: Ideas and Suggestions
Topic: Read pipeline capacity for circuit networks
Replies: 0
Views: 96

Read pipeline capacity for circuit networks

TL;DR
Add the ability to read the capacity of the pipeline that a circuit wire is connected to.


What?
Add a checkbox alongside "read fluid temperature" to circuit connections to be able to read the capacity of a pipeline and output it as a signal of choice.

Why?
This feature will allow ...
by Bananycus
Fri Jun 26, 2026 7:59 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17448

Re: [raiguard][2.1.8] Fluid is not shared evenly

I also liked the previous system more. To fix the invisible fluid problem, you could just make it visible instead of removing it.
by Bananycus
Tue Jun 23, 2026 11:55 am
Forum: Not a bug
Topic: [Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound
Replies: 2
Views: 1090

[Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound

data\core\sound\axe-mining-stone-1.ogg has a sound that does not seem like it belongs there.
by Bananycus
Tue Jun 23, 2026 11:40 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores
Replies: 1
Views: 706

[Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores

Expected behaviour:
Mining stone (tile on the ground) -> New sound
Mining a big rock -> New sound
Mining a huge rock -> New sound

Actual behaviour:
Mining stone (tile on the ground) -> New sound
Mining a big rock -> New sound
Mining a huge rock -> Old sound
by Bananycus
Wed Jun 10, 2026 8:56 pm
Forum: Minor issues
Topic: [2.0.76] Power pole and circuit wires zig-zag on certain zoom levels
Replies: 0
Views: 223

[2.0.76] Power pole and circuit wires zig-zag on certain zoom levels

When looking at wires that connect power poles and logic components on certain camera zoom levels, the wires are drawn incorrectly, as if they zig-zag. The issue is mostly visible closer to the connections.
tiny screenshot.png
full screenshot.png

Save file included with chests placed as far ...
by Bananycus
Mon Jun 01, 2026 3:25 pm
Forum: Ideas and Suggestions
Topic: Configuring ghost locomotives
Replies: 0
Views: 144

Configuring ghost locomotives

TL;DR
Make it possible to configure ghost locomotives


What?
When you left click on a locomotive ghost, you should be able to configure it the same way you can configure an existing locomotive, which includes changing its schedule, interrupts and its color. Right now, left clicking on a ...
by Bananycus
Fri Aug 22, 2025 4:32 pm
Forum: Modding interface requests
Topic: Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()
Replies: 0
Views: 369

Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()

Right now, when using LuaSurface.create_entity() you can modify damage of "projectile" type entities when creating them with "base_damage_modifiers" and "bonus_damage_modifiers" parameters.
Im requesting same to be possible for "artillery-projectile" type entities
by Bananycus
Sat Jul 26, 2025 2:38 am
Forum: Ideas and Suggestions
Topic: Separate output slots for all result qualities
Replies: 0
Views: 259

Separate output slots for all result qualities

TL;DR
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time

What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...

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