TL;DR
Make it possible to configure ghost locomotives
What?
When you left click on a locomotive ghost, you should be able to configure it the same way you can configure an existing locomotive, which includes changing its schedule, interrupts and its color. Right now, left clicking on a ...
Search found 3 matches
- Mon Jun 01, 2026 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Configuring ghost locomotives
- Replies: 0
- Views: 30
- Fri Aug 22, 2025 4:32 pm
- Forum: Modding interface requests
- Topic: Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()
- Replies: 0
- Views: 341
Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()
Right now, when using LuaSurface.create_entity() you can modify damage of "projectile" type entities when creating them with "base_damage_modifiers" and "bonus_damage_modifiers" parameters.
Im requesting same to be possible for "artillery-projectile" type entities
Im requesting same to be possible for "artillery-projectile" type entities
- Sat Jul 26, 2025 2:38 am
- Forum: Ideas and Suggestions
- Topic: Separate output slots for all result qualities
- Replies: 0
- Views: 229
Separate output slots for all result qualities
TL;DR
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time
What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time
What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...