Search found 3 matches
- Wed Aug 05, 2026 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
- Replies: 13
- Views: 1893
Re: [2.1.13] Underground belts on top of normal belt no longer auto rotate
So far this report looks like full of observations that behavior was changed but no arguments saying why the changed behavior is incorrect which leaves me no choice to throw this to Not a bug.
While I'm not the decider of what shall be a bug, I will say that having different behavior when ...
- Wed Aug 05, 2026 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
- Replies: 13
- Views: 1893
[2.1.13] Underground belts on top of normal belt no longer auto rotate
When placing an underground on top of a normal belt, the underground doesn't rotate and become an upderground. It works fine if not on top of an existing belt.
- Mon Nov 18, 2024 8:52 pm
- Forum: Pending
- Topic: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened
- Replies: 2
- Views: 688
[2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened
The subject says most of the details. If I full screen factorio, and either let the self-update run, or adjust mods and factorio restarts itself, the old factorio window lurks as a full-screen "pane". I can't interact with it, and I can't close it, it just takes up a workspace while the new window ...