Search found 3 matches

by Mnemonic
Wed Aug 05, 2026 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
Replies: 13
Views: 1893

Re: [2.1.13] Underground belts on top of normal belt no longer auto rotate


So far this report looks like full of observations that behavior was changed but no arguments saying why the changed behavior is incorrect which leaves me no choice to throw this to Not a bug.


While I'm not the decider of what shall be a bug, I will say that having different behavior when ...
by Mnemonic
Wed Aug 05, 2026 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
Replies: 13
Views: 1893

[2.1.13] Underground belts on top of normal belt no longer auto rotate

08-05-2026, 07-40-21.png
08-05-2026, 07-40-21.png (453.11 KiB) Viewed 1893 times
When placing an underground on top of a normal belt, the underground doesn't rotate and become an upderground. It works fine if not on top of an existing belt.
by Mnemonic
Mon Nov 18, 2024 8:52 pm
Forum: Pending
Topic: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened
Replies: 2
Views: 688

[2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened

The subject says most of the details. If I full screen factorio, and either let the self-update run, or adjust mods and factorio restarts itself, the old factorio window lurks as a full-screen "pane". I can't interact with it, and I can't close it, it just takes up a workspace while the new window ...

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