TL;DR
Allow un-built roboports to show ghost connections when placing a ghost roboport nearby
What?
Currently, roboports that are unbuilt will not show links to built/active roboports, or show links to a ghost roboport being placed. This requires either waiting on each roboport to be placed ...
Search found 4 matches
- Wed Jul 01, 2026 4:15 am
- Forum: Ideas and Suggestions
- Topic: Allow un-built roboports to show ghost connections when placing a ghost roboport nearby
- Replies: 2
- Views: 289
- Wed Jun 24, 2026 3:21 pm
- Forum: Duplicates
- Topic: [Genhis][2.1.7] Super Force Building blueprint breaks platform autobuild request
- Replies: 2
- Views: 311
Re: [Lou][2.1.7] Super Force Building blueprint breaks platform autobuild request
From further testing it appears to happen specifically when Super Force Build replacing a ghost for an entity that is still waiting on platform tiles to be built underneath, but possibly only when the waiting tiles themselves are also waiting on a ghost tile connection before being valid for building.
- Wed Jun 24, 2026 1:32 pm
- Forum: Duplicates
- Topic: [Genhis][2.1.7] Super Force Building blueprint breaks platform autobuild request
- Replies: 2
- Views: 311
[Genhis][2.1.7] Super Force Building blueprint breaks platform autobuild request
Summary:
Super force building a blueprinted assembler X ghost over an assembler Y ghost causes both requests to disappear (assembler level does not appear to matter).
Steps to reproduce:
Load attached save ghostshiptest.zip
Paste the blueprint from Game Blueprints -> "Illegally Smol" onto ...
Super force building a blueprinted assembler X ghost over an assembler Y ghost causes both requests to disappear (assembler level does not appear to matter).
Steps to reproduce:
Load attached save ghostshiptest.zip
Paste the blueprint from Game Blueprints -> "Illegally Smol" onto ...
- Sun Nov 17, 2024 1:57 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.19] fulgoran lightning attractor can't be removed
- Replies: 5
- Views: 3900
Re: [2.0.19] fulgoran lightning attractor can't be removed
To add on to this issue, the Fulgoran Lightning Collector is no longer available in the Deconstruction Planner in 2.0.19. Importing a decon planner from 2.0.15 with one in it will import empty. Deconstruction on its own (alt+d) also cannot target the Fulgoran Lightning Rod. Player is able to ...