Search found 9 matches

by Voltara
Fri Jul 07, 2017 11:57 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68046

Re: Friday Facts #198 - Rail segment visualisation

Anyway, how did you compute the 9% probability. Using formula from http://preshing.com/20110504/hash-collision-probabilities/ : (1-exp((-20*19)/(2*2^32))) multiplied by number of players I can get approx. 4.2%. Am I doing something wrong (yeah, probabilities are tricky)? I was wondering the same th...
by Voltara
Tue Jan 31, 2017 4:02 am
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 58394

Re: Map download never finishes [14.5] headless windows

As a software developer myself, I expect the underlying APIs, frameworks, and yes - networks, to behave they way they are supposed to behave. Really? In the years that I'm a software developer I've learned most but not all APIs, frameworks and networks behave the way they are supposed to behave. Th...
by Voltara
Sat Jan 28, 2017 2:49 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 58394

Re: Map download never finishes [14.5] headless windows

I included a screenshot and I also included the packets that are being filtered, so maybe you can ask your ISP a few questions of why they are filtering those specific packets. I re-calculated the checksum both for the first large packet and the small packet. They both (should) have checksum 0x99F2...
by Voltara
Fri Jan 27, 2017 10:20 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 58394

Re: Map download never finishes [14.5] headless windows

Both 508-byte packets do have the same checksum: $ cat pkt1.dat | od --endian=big -w2 -An -tu2 | awk '{sum += $1} END {print (sum + rshift(sum, 16)) % 65536}' 24005 $ cat pkt2.dat | od --endian=big -w2 -An -tu2 | awk '{sum += $1} END {print (sum + rshift(sum, 16)) % 65536}' 24005 I tried generating ...
by Voltara
Mon Jul 11, 2016 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6][Oxyd] Crash joining/leaving multiplayer game
Replies: 2
Views: 2589

Re: [0.13.6] Crash joining/leaving multiplayer game

The crash still exists in 0.13.7, but the behavior got worse. Now instead of simply crashing and exiting, the game's CrashHandler now crashes in an endless recursion. The game needs to be killed manually with "kill -9".
by Voltara
Fri Jul 08, 2016 9:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6][Oxyd] Crash joining/leaving multiplayer game
Replies: 2
Views: 2589

[0.13.6][Oxyd] Crash joining/leaving multiplayer game

I am running version 0.13.6 of the standalone (downloaded from http://www.factorio.com) game on Linux. The game crashes reproducibly upon attempting to join or leave a multiplayer game. This crash only happens if I run Factorio as a background process, then closing the terminal window: $ bin/x64/fac...
by Voltara
Thu May 05, 2016 5:53 am
Forum: Resolved Problems and Bugs
Topic: [0.12.33] New Hope level-02 car has stack of 64 coal
Replies: 1
Views: 2065

[0.12.33] New Hope level-02 car has stack of 64 coal

The car in New Hope level-02 starts with a stack of 64 coal in its fuel tank. Normally coal has a stack size limit of 50. I also looked through the rest of the New Hope levels for related errors, and noticed that the level-03 starting inventory includes 128 each of fast belts and stone walls. These ...
by Voltara
Thu Apr 14, 2016 12:39 pm
Forum: Resolved Problems and Bugs
Topic: Cant log in 0.12.30 / Update failed
Replies: 9
Views: 5818

Re: Cant log in 0.12.30 / Update failed

The API is working today. $ curl -D- -d password=xxxx 'https://www.factorio.com/updater/get-token?username=Voltara&apiVersion=2' HTTP/1.1 200 OK Connection: keep-alive Date: Thu, 14 Apr 2016 12:35:17 GMT Set-Cookie: ring-session=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx;Path=/ Server: gunicorn/19.3.0...
by Voltara
Thu Apr 14, 2016 5:53 am
Forum: Resolved Problems and Bugs
Topic: Cant log in 0.12.30 / Update failed
Replies: 9
Views: 5818

Re: Cant log in 0.12.30 / Update failed

Same here, Ubuntu 16.04 beta, 64-bit. Purchased the game through steam, and linked it with a factorio.com account. I get the error even when I try to hit the get-token API directly. $ curl -D- -d password=xxxx 'https://www.factorio.com/updater/get-token?username=Voltara&apiVersion=2' HTTP/1.1 50...

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