Search found 9 matches
- Fri Jul 07, 2017 11:57 pm
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 76270
Re: Friday Facts #198 - Rail segment visualisation
Anyway, how did you compute the 9% probability. Using formula from http://preshing.com/20110504/hash-collision-probabilities/ : (1-exp((-20*19)/(2*2^32))) multiplied by number of players I can get approx. 4.2%. Am I doing something wrong (yeah, probabilities are tricky)?
I was wondering the ...
- Tue Jan 31, 2017 4:02 am
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 65844
Re: Map download never finishes [14.5] headless windows
As a software developer myself, I expect the underlying APIs, frameworks, and yes - networks, to behave they way they are supposed to behave.
Really?
In the years that I'm a software developer I've learned most but not all APIs, frameworks and networks behave the way they are supposed to behave ...
Really?
In the years that I'm a software developer I've learned most but not all APIs, frameworks and networks behave the way they are supposed to behave ...
- Sat Jan 28, 2017 2:49 pm
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 65844
Re: Map download never finishes [14.5] headless windows
I included a screenshot and I also included the packets that are being filtered, so maybe you can ask your ISP a few questions of why they are filtering those specific packets.
I re-calculated the checksum both for the first large packet and the small packet. They both (should) have checksum ...
I re-calculated the checksum both for the first large packet and the small packet. They both (should) have checksum ...
- Fri Jan 27, 2017 10:20 pm
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 65844
Re: Map download never finishes [14.5] headless windows
Both 508-byte packets do have the same checksum:
$ cat pkt1.dat | od --endian=big -w2 -An -tu2 | awk '{sum += $1} END {print (sum + rshift(sum, 16)) % 65536}'
24005
$ cat pkt2.dat | od --endian=big -w2 -An -tu2 | awk '{sum += $1} END {print (sum + rshift(sum, 16)) % 65536}'
24005
I tried ...
$ cat pkt1.dat | od --endian=big -w2 -An -tu2 | awk '{sum += $1} END {print (sum + rshift(sum, 16)) % 65536}'
24005
$ cat pkt2.dat | od --endian=big -w2 -An -tu2 | awk '{sum += $1} END {print (sum + rshift(sum, 16)) % 65536}'
24005
I tried ...
- Mon Jul 11, 2016 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6][Oxyd] Crash joining/leaving multiplayer game
- Replies: 2
- Views: 3001
Re: [0.13.6] Crash joining/leaving multiplayer game
The crash still exists in 0.13.7, but the behavior got worse. Now instead of simply crashing and exiting, the game's CrashHandler now crashes in an endless recursion. The game needs to be killed manually with "kill -9".
- Fri Jul 08, 2016 9:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6][Oxyd] Crash joining/leaving multiplayer game
- Replies: 2
- Views: 3001
[0.13.6][Oxyd] Crash joining/leaving multiplayer game
I am running version 0.13.6 of the standalone (downloaded from http://www.factorio.com) game on Linux.
The game crashes reproducibly upon attempting to join or leave a multiplayer game. This crash only happens if I run Factorio as a background process, then closing the terminal window:
$ bin/x64 ...
The game crashes reproducibly upon attempting to join or leave a multiplayer game. This crash only happens if I run Factorio as a background process, then closing the terminal window:
$ bin/x64 ...
- Thu May 05, 2016 5:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.33] New Hope level-02 car has stack of 64 coal
- Replies: 1
- Views: 2395
[0.12.33] New Hope level-02 car has stack of 64 coal
The car in New Hope level-02 starts with a stack of 64 coal in its fuel tank. Normally coal has a stack size limit of 50.
I also looked through the rest of the New Hope levels for related errors, and noticed that the level-03 starting inventory includes 128 each of fast belts and stone walls. These ...
I also looked through the rest of the New Hope levels for related errors, and noticed that the level-03 starting inventory includes 128 each of fast belts and stone walls. These ...
- Thu Apr 14, 2016 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: Cant log in 0.12.30 / Update failed
- Replies: 9
- Views: 6699
Re: Cant log in 0.12.30 / Update failed
The API is working today.
$ curl -D- -d password=xxxx 'https://www.factorio.com/updater/get-token?username=Voltara&apiVersion=2'
HTTP/1.1 200 OK
Connection: keep-alive
Date: Thu, 14 Apr 2016 12:35:17 GMT
Set-Cookie: ring-session=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx;Path=/
Server: gunicorn/19.3.0 ...
$ curl -D- -d password=xxxx 'https://www.factorio.com/updater/get-token?username=Voltara&apiVersion=2'
HTTP/1.1 200 OK
Connection: keep-alive
Date: Thu, 14 Apr 2016 12:35:17 GMT
Set-Cookie: ring-session=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx;Path=/
Server: gunicorn/19.3.0 ...
- Thu Apr 14, 2016 5:53 am
- Forum: Resolved Problems and Bugs
- Topic: Cant log in 0.12.30 / Update failed
- Replies: 9
- Views: 6699
Re: Cant log in 0.12.30 / Update failed
Same here, Ubuntu 16.04 beta, 64-bit. Purchased the game through steam, and linked it with a factorio.com account. I get the error even when I try to hit the get-token API directly.
$ curl -D- -d password=xxxx 'https://www.factorio.com/updater/get-token?username=Voltara&apiVersion=2'
HTTP/1.1 500 ...
$ curl -D- -d password=xxxx 'https://www.factorio.com/updater/get-token?username=Voltara&apiVersion=2'
HTTP/1.1 500 ...