Search found 11 matches

by Fharkas
Tue Nov 12, 2024 12:11 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 51
Views: 3930

Re: Well, Fulgora sucks [Spoilers]

I loved Fugora's atmosphere the moment I arrived. The darkness, the music, the desolation, the scrap. I hope they don't change that with enemy activity. At least, not from the start. The gradually awakening enemy is a good, fitting idea that preserves the initial total desolation of a failed civiliz...
by Fharkas
Tue Nov 12, 2024 9:22 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 32
Views: 49731

Re: Space Age.. feels a little flat

I strongly disagree. There are some rough edges here and there, but the expansion so far has been amazing. I just settled down on Fugora after Vulcanus, but already loving it. The atmosphere, music, the different factory building challenges and even the rewards. From what I gathered from the first p...
by Fharkas
Mon Nov 11, 2024 9:08 pm
Forum: Ideas and Suggestions
Topic: Space debris
Replies: 2
Views: 158

Re: Space debris

Destroyed space platform parts could be added in as well.
Or the occasional scrap, ancient satellites around Fugora.

Though I understand if they would want to keep the "space biome" resources fixed and not complicate it further.
by Fharkas
Mon Nov 11, 2024 9:02 pm
Forum: Ideas and Suggestions
Topic: Add a toggle to pause construction on Space Platforms
Replies: 3
Views: 160

Re: Add a toggle to pause construction on Space Platforms

Nice idea! Would make planning and playing around with setups way easier.
Now I have to use a mod or reload a bit to avoid the mess the autobuild creates.
by Fharkas
Mon Nov 11, 2024 8:59 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 30
Views: 1059

Re: Please, PLEASE make circuit connection behavior configurable per wire

Good to hear this is on the list of future implementation already.
With so many items now having multiple built-in functions that reads and sends, it will be nice to be able to do both!
by Fharkas
Mon Nov 11, 2024 8:54 pm
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 31
Views: 4711

Re: Allow logistics transfers between space platforms

Super agree. I was also one of those who started a google search for how it should be done, since it seemed as a no brainer. For balance issues, so the make a moving factory challenge remains, some ideas: - Have the transfer tech locked between one or two planets' tech. So the player needs to build ...
by Fharkas
Mon Nov 11, 2024 8:32 pm
Forum: Ideas and Suggestions
Topic: Train wait condition 'No empty storage left' or something like that
Replies: 11
Views: 295

Re: Train wait condition 'No empty storage left' or something like that

I have the same issue. This would be a nice feature. My current solution: All mining outposts have a filter splitter line that redirects all the above common quality ores into a mini train station. That station activates if enough ore gathered, a specific train comes and picks it all up, and leaves ...
by Fharkas
Mon Nov 11, 2024 7:18 pm
Forum: Balancing
Topic: Epic and Legendary quality unlocks
Replies: 6
Views: 2167

Re: Epic and Legendary quality unlocks

I support the idea for the Epic and Legendary Tech to not be planet specific researches. It even makes sense, the more you learn about production (Foundry, Electromagnetism, Biochemistry) the higher quality your production. First new planet technology level reached - Epic Second and Third (two) plan...
by Fharkas
Mon Nov 11, 2024 6:46 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives
Replies: 86
Views: 3045

Re: Cliff explosives

Started with Vulcanus, so waiting one planet to get the cliff explosives was manageable. A nice reward. However, I can already foresee that on my next plays, with different planet priorities, it will be both a bit restrictive, an interesting challenge to work around and a huge annoyance of not havin...

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