Search found 19 matches

by mouzy
Sat Jan 18, 2025 10:37 pm
Forum: Gameplay Help
Topic: Long distance pumping on Aquilo
Replies: 1
Views: 888

Re: Long distance pumping on Aquilo

Yeah, trains of rocket fuel are the easiest way to do it. They don't need heating and you can take rocket fuel from them with a burner inserter to allow it to cold-restart the island. Belts or bots can work as well but they are a lot less practical for long distances there.
by mouzy
Mon Jan 13, 2025 1:38 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 12402

Re: They need to rename Gleba to Bartleby



You're right that Nauvis -> Vulcanis -> Fulgora -> Gleba is the clearly intended progression if you want the least amount of friction. But this kind of speaks to my point.

The original game didn't prescribe a super clear path through the tech tree, and in general it didn't actively punish you ...
by mouzy
Mon Jan 13, 2025 1:32 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 12402

Re: They need to rename Gleba to Bartleby


Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a way that isn't really fun.


Agricultural science loses value as it spoils, so if it isn't fresh ...
by mouzy
Fri Dec 13, 2024 1:04 pm
Forum: Balancing
Topic: Artillery needs to be moved back to Nauvis
Replies: 63
Views: 18730

Re: Artillery needs to be moved back to Nauvis


I get the impression there are broadly two types of players - those who like to progress ASAP into a well organised approach to build that scales and those who play very adhoc. The latter probably care nothing about the changes to artillery and cliff explosives. The former now might go so far as ...
by mouzy
Mon Dec 09, 2024 12:43 am
Forum: Balancing
Topic: Artillery needs to be moved back to Nauvis
Replies: 63
Views: 18730

Re: Artillery needs to be moved back to Nauvis

I like it being a Vulcanus tech. I think it was kind of necessary to move some things off of Nauvis because Nauvis is basically the early game now - leaving Nauvis happens maybe 30-40% of the way into a space age run. However, some of the utility+prod tech in vanilla factorio is balanced around ...
by mouzy
Fri Dec 06, 2024 6:53 pm
Forum: Ideas and Suggestions
Topic: Aquilo needs an Ammonia sink/void recycle method.
Replies: 5
Views: 2003

Re: Aquilo needs an Ammonia sink/void recycle method.

I think pre-fusion power gen on Aquilo is supposed to be kinda painful. Once you get fusion you don't need water for it and it generates absurd amounts of power.
by mouzy
Fri Dec 06, 2024 3:14 pm
Forum: Gameplay Help
Topic: I need help with interplanetary logistics
Replies: 2
Views: 734

Re: I need help with interplanetary logistics

Are you requesting the items on another space platform? Space platforms only deliver to landing pads on the ground, they can't drop things to other space platforms.

So if you wanted to ship bioflux from Gleba to Nauvis, what you would do is gives your spaceship that goes to Gleba a request for ...
by mouzy
Fri Dec 06, 2024 3:00 pm
Forum: General discussion
Topic: How hard is it to reach the systems outer edge?
Replies: 7
Views: 2612

Re: How hard is it to reach the systems outer edge?

I believe it's possible with nukes - I've tried them against huge asteroids and with a few levels of explosive damage research they can one shot them, despite huge asteroids having a ton of explosive resistance. But it would be very impractical, you would probably need legendary rocket turrets for ...
by mouzy
Fri Dec 06, 2024 2:53 pm
Forum: Won't fix.
Topic: [2.0.24] Mines can create holes in space platform
Replies: 13
Views: 3608

Re: [2.0.24] Mines can create holes in space platform

This would also let you void items anywhere you want on your ship, which can really simplify waste management.

IMO that's a big enough advantage that this probably shouldn't stay, or if it should there should be a clearer and more legitimate way to do it.
by mouzy
Fri Dec 06, 2024 4:24 am
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 27221

Re: Version 2.0.24

It's not mentioned directly in the patch notes but the solid fuel recipe on Aquilo was also changed - it's now 6 crude oil + 15 ammonia for 1 fuel, and takes 0.5 seconds instead of 1.

The old recipe was 20 crude + 50 ammonia, so I believe that means rocket fuel on Aquilo actually has the same cost ...
by mouzy
Tue Dec 03, 2024 5:11 am
Forum: Ideas and Suggestions
Topic: Ice platform needs a shorter crafting time.
Replies: 5
Views: 1637

Re: Ice platform needs a shorter crafting time.

I can definitely see how it can feel slow but I think it would hurt the progression of Aquilo if it was much faster to make.

Aquilo is the final planet and I think how cramped it is at first helps make it feel like a really harsh environment. You get an island to start on, so you can build things ...
by mouzy
Tue Dec 03, 2024 4:53 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 407
Views: 83629

Re: Gleba has killed the game for me.

IIRC there is a bug that can occasionally prevent tips and tricks entries from appearing (not sure if that's been fixed yet), but there are entries for Gleba that help to get started. Between those and the factoriopedia I think it gives pretty thorough info, but if they are missing for someone that ...
by mouzy
Mon Dec 02, 2024 7:23 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 93
Views: 19449

Re: Well, Fulgora sucks [Spoilers]

You don't need Tungsten to make lots of metals, but you do need it for any of Vulcanus's unique exports.

Prior to getting Tungsten you have other challenges, mainly the difficulty of obtaining any oil products (you'll be reliant on the very inefficient simple coal liquefaction) and the lack of easy ...
by mouzy
Sun Dec 01, 2024 5:54 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 61
Views: 19435

Re: Auto-launching of mixed rockets

I think having the ability to fully control rockets with circuits would be awesome, and would allow people to personalize their own solutions.

I wouldn't like the current automatic constructon request system to be changed, though - any sort of mixed rockets solution there is going to cause serious ...
by mouzy
Sun Dec 01, 2024 4:48 pm
Forum: General discussion
Topic: Some complaints.
Replies: 2
Views: 678

Re: Some complaints.

I think the idea conceptually is foundries are for casting metals - so they can make shaped items out of a single metal easily, like iron gears or copper cables. But something really intricate like engines requires an assembler. When you use them to make a foundry, the more delicate components ...
by mouzy
Sun Dec 01, 2024 4:39 pm
Forum: Balancing
Topic: Rocket weight capacity
Replies: 11
Views: 4164

Re: Rocket weight capacity


They don't have rocket carrying upgrades? Not even as a researchable tech?


No, but there are many upgrades that make rockets cheaper and faster to build, which is effectively the same thing (except that it plays nicer with how logistic requests work).

The rocket part research from Aquilo makes ...
by mouzy
Mon Nov 25, 2024 5:51 pm
Forum: Balancing
Topic: The distances between planets are too short
Replies: 6
Views: 1706

Re: The distances between planets are too short


Geostationary orbit on Earth is 35,000 km. Distance from Planet Nauvis to another planet is less than half of this. Nobody talk about this in closed test? For me this is important and need fixed. Travel time - for me isnt important (we need remember about spoilage important, and expiration date ...
by mouzy
Thu Nov 21, 2024 8:09 pm
Forum: Balancing
Topic: Restarting nutrients supply is a pain in the ass
Replies: 15
Views: 2717

Re: Restarting nutrients supply is a pain in the ass

Nutrients can be a little tough to reboot but I think it's pretty manageable - gleba bases make tons of spoilage just by running and you can hook up an assembler to make nutrients from spoilage if your nutrient production stops for some reason.

As long as you prioritize getting those nutrients to ...
by mouzy
Thu Nov 21, 2024 5:33 am
Forum: Balancing
Topic: Increase spoilage timer
Replies: 15
Views: 3917

Re: Increase spoilage timer


That takes a lot more in terms of inputs.


It's a bit more complicated, but in terms of resources it's much more efficient - you get 12 nutrients per bioflux using that recipe (accounting for the +50% prod of biochambers), and it's fresh.

It takes 120 spoilage to make that much and it will be ...

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