Search found 19 matches
- Sat Jan 18, 2025 10:37 pm
- Forum: Gameplay Help
- Topic: Long distance pumping on Aquilo
- Replies: 1
- Views: 888
Re: Long distance pumping on Aquilo
Yeah, trains of rocket fuel are the easiest way to do it. They don't need heating and you can take rocket fuel from them with a burner inserter to allow it to cold-restart the island. Belts or bots can work as well but they are a lot less practical for long distances there.
- Mon Jan 13, 2025 1:38 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 12402
Re: They need to rename Gleba to Bartleby
You're right that Nauvis -> Vulcanis -> Fulgora -> Gleba is the clearly intended progression if you want the least amount of friction. But this kind of speaks to my point.
The original game didn't prescribe a super clear path through the tech tree, and in general it didn't actively punish you ...
- Mon Jan 13, 2025 1:32 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 12402
Re: They need to rename Gleba to Bartleby
Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a way that isn't really fun.
Agricultural science loses value as it spoils, so if it isn't fresh ...
- Fri Dec 13, 2024 1:04 pm
- Forum: Balancing
- Topic: Artillery needs to be moved back to Nauvis
- Replies: 63
- Views: 18730
Re: Artillery needs to be moved back to Nauvis
I get the impression there are broadly two types of players - those who like to progress ASAP into a well organised approach to build that scales and those who play very adhoc. The latter probably care nothing about the changes to artillery and cliff explosives. The former now might go so far as ...
- Mon Dec 09, 2024 12:43 am
- Forum: Balancing
- Topic: Artillery needs to be moved back to Nauvis
- Replies: 63
- Views: 18730
Re: Artillery needs to be moved back to Nauvis
I like it being a Vulcanus tech. I think it was kind of necessary to move some things off of Nauvis because Nauvis is basically the early game now - leaving Nauvis happens maybe 30-40% of the way into a space age run. However, some of the utility+prod tech in vanilla factorio is balanced around ...
- Fri Dec 06, 2024 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Aquilo needs an Ammonia sink/void recycle method.
- Replies: 5
- Views: 2003
Re: Aquilo needs an Ammonia sink/void recycle method.
I think pre-fusion power gen on Aquilo is supposed to be kinda painful. Once you get fusion you don't need water for it and it generates absurd amounts of power.
- Fri Dec 06, 2024 3:14 pm
- Forum: Gameplay Help
- Topic: I need help with interplanetary logistics
- Replies: 2
- Views: 734
Re: I need help with interplanetary logistics
Are you requesting the items on another space platform? Space platforms only deliver to landing pads on the ground, they can't drop things to other space platforms.
So if you wanted to ship bioflux from Gleba to Nauvis, what you would do is gives your spaceship that goes to Gleba a request for ...
So if you wanted to ship bioflux from Gleba to Nauvis, what you would do is gives your spaceship that goes to Gleba a request for ...
- Fri Dec 06, 2024 3:00 pm
- Forum: General discussion
- Topic: How hard is it to reach the systems outer edge?
- Replies: 7
- Views: 2612
Re: How hard is it to reach the systems outer edge?
I believe it's possible with nukes - I've tried them against huge asteroids and with a few levels of explosive damage research they can one shot them, despite huge asteroids having a ton of explosive resistance. But it would be very impractical, you would probably need legendary rocket turrets for ...
- Fri Dec 06, 2024 2:53 pm
- Forum: Won't fix.
- Topic: [2.0.24] Mines can create holes in space platform
- Replies: 13
- Views: 3608
Re: [2.0.24] Mines can create holes in space platform
This would also let you void items anywhere you want on your ship, which can really simplify waste management.
IMO that's a big enough advantage that this probably shouldn't stay, or if it should there should be a clearer and more legitimate way to do it.
IMO that's a big enough advantage that this probably shouldn't stay, or if it should there should be a clearer and more legitimate way to do it.
- Fri Dec 06, 2024 4:24 am
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 27221
Re: Version 2.0.24
It's not mentioned directly in the patch notes but the solid fuel recipe on Aquilo was also changed - it's now 6 crude oil + 15 ammonia for 1 fuel, and takes 0.5 seconds instead of 1.
The old recipe was 20 crude + 50 ammonia, so I believe that means rocket fuel on Aquilo actually has the same cost ...
The old recipe was 20 crude + 50 ammonia, so I believe that means rocket fuel on Aquilo actually has the same cost ...
- Tue Dec 03, 2024 5:11 am
- Forum: Ideas and Suggestions
- Topic: Ice platform needs a shorter crafting time.
- Replies: 5
- Views: 1637
Re: Ice platform needs a shorter crafting time.
I can definitely see how it can feel slow but I think it would hurt the progression of Aquilo if it was much faster to make.
Aquilo is the final planet and I think how cramped it is at first helps make it feel like a really harsh environment. You get an island to start on, so you can build things ...
Aquilo is the final planet and I think how cramped it is at first helps make it feel like a really harsh environment. You get an island to start on, so you can build things ...
- Tue Dec 03, 2024 4:53 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 407
- Views: 83629
Re: Gleba has killed the game for me.
IIRC there is a bug that can occasionally prevent tips and tricks entries from appearing (not sure if that's been fixed yet), but there are entries for Gleba that help to get started. Between those and the factoriopedia I think it gives pretty thorough info, but if they are missing for someone that ...
- Mon Dec 02, 2024 7:23 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 19449
Re: Well, Fulgora sucks [Spoilers]
You don't need Tungsten to make lots of metals, but you do need it for any of Vulcanus's unique exports.
Prior to getting Tungsten you have other challenges, mainly the difficulty of obtaining any oil products (you'll be reliant on the very inefficient simple coal liquefaction) and the lack of easy ...
Prior to getting Tungsten you have other challenges, mainly the difficulty of obtaining any oil products (you'll be reliant on the very inefficient simple coal liquefaction) and the lack of easy ...
- Sun Dec 01, 2024 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 61
- Views: 19435
Re: Auto-launching of mixed rockets
I think having the ability to fully control rockets with circuits would be awesome, and would allow people to personalize their own solutions.
I wouldn't like the current automatic constructon request system to be changed, though - any sort of mixed rockets solution there is going to cause serious ...
I wouldn't like the current automatic constructon request system to be changed, though - any sort of mixed rockets solution there is going to cause serious ...
- Sun Dec 01, 2024 4:48 pm
- Forum: General discussion
- Topic: Some complaints.
- Replies: 2
- Views: 678
Re: Some complaints.
I think the idea conceptually is foundries are for casting metals - so they can make shaped items out of a single metal easily, like iron gears or copper cables. But something really intricate like engines requires an assembler. When you use them to make a foundry, the more delicate components ...
- Sun Dec 01, 2024 4:39 pm
- Forum: Balancing
- Topic: Rocket weight capacity
- Replies: 11
- Views: 4164
Re: Rocket weight capacity
They don't have rocket carrying upgrades? Not even as a researchable tech?
No, but there are many upgrades that make rockets cheaper and faster to build, which is effectively the same thing (except that it plays nicer with how logistic requests work).
The rocket part research from Aquilo makes ...
- Mon Nov 25, 2024 5:51 pm
- Forum: Balancing
- Topic: The distances between planets are too short
- Replies: 6
- Views: 1706
Re: The distances between planets are too short
Geostationary orbit on Earth is 35,000 km. Distance from Planet Nauvis to another planet is less than half of this. Nobody talk about this in closed test? For me this is important and need fixed. Travel time - for me isnt important (we need remember about spoilage important, and expiration date ...
- Thu Nov 21, 2024 8:09 pm
- Forum: Balancing
- Topic: Restarting nutrients supply is a pain in the ass
- Replies: 15
- Views: 2717
Re: Restarting nutrients supply is a pain in the ass
Nutrients can be a little tough to reboot but I think it's pretty manageable - gleba bases make tons of spoilage just by running and you can hook up an assembler to make nutrients from spoilage if your nutrient production stops for some reason.
As long as you prioritize getting those nutrients to ...
As long as you prioritize getting those nutrients to ...
- Thu Nov 21, 2024 5:33 am
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 15
- Views: 3917
Re: Increase spoilage timer
That takes a lot more in terms of inputs.
It's a bit more complicated, but in terms of resources it's much more efficient - you get 12 nutrients per bioflux using that recipe (accounting for the +50% prod of biochambers), and it's fresh.
It takes 120 spoilage to make that much and it will be ...