Rail ramps facing upwards (raised part pointing north) show their full concrete foundations (the part that's supposed to sink into uneven/low terrain such as water I assume?) on top of solid ground in particular circumstances.
2.0.36 added checkboxes for quickly muting a sound category - however, unlike all other such UI elements, these checkboxes cannot be interacted with by clicking the label text.
Expected behavior: UI elements (both checkboxes and radio buttons) in other menus, e.g. Interface settings - hovering a ...
Yeah, all of these are referring to the UX issue I mentioned in Remarks and are relevant here; though, my report refers specifically to the absence of the Confirm button (the other half of the missing quality selection bar). I think the Confirm button could be re-added for now to work as a bypass ...
Description When placing a blueprint that contains exactly one non-normal-quality parameter, the selection interface is missing the Confirm button. This was observed when trying to quick-confirm placement and bypass filter selection, which didn't work due to the missing button.
When testing a yumako tree farm, I noticed thin blue lines appearing above certain trees during growth. These only appeared for a frame usually, and don't seem to occur for fully-grown trees. factorio_2024-11-22_16-18-30.png Make sure to zoom in, as the lines are 1 pixel thin ...
TL;DR New Selector combinator mode to increase or decrease quality
What? A new quality change mode ("Modify quality"?), which would step up or step down quality for every signal individually. Increasing Legendary or decreasing Normal would remove the signal.
Setting the simulation speed really high (e.g. x 64) in the Map editor causes the game to autosave very frequently, even while simulation is paused. (I found this while trying to measure expected output probabilities when using quality modules on asteroid processing.)