Search found 7 matches
- Sat May 19, 2018 1:11 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.43] Crash: "Energy source to migrate not found."
- Replies: 6
- Views: 4623
Re: [0.16.43] Client crash when joining game.
Client would download map, then quickly 'loading map' then crashed with unexpected error.
- Wed May 10, 2017 9:48 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 60442
Re: Version 0.15.10
Well... fuck it.
On a side note that's it, that's all the disappointments I can take for a major version. See you guys around 0.16.
perhaps you shouldn't bitch about changes in an EXPERIMENTAL BRANCH changing. that's part of expirementing.. I predict 0.16 experimental will have other changes ...
- Tue May 09, 2017 10:12 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 8
- Views: 8957
Re: [MOD 0.14.x] Terraforming - Bridges, Moats & Drawbridges
Factorio version 0.14.23
Moat digger digs one square when going south, then complains of hitting something (must pick upup before can access menu). refuses to go north at all 'obstruction detected'. works eastbound and westbound.
bridge builder untested
Moat digger digs one square when going south, then complains of hitting something (must pick upup before can access menu). refuses to go north at all 'obstruction detected'. works eastbound and westbound.
bridge builder untested
- Tue Nov 22, 2016 5:14 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 98235
Re: [MOD 0.14] Robot Mining Site 0.5.0
crash bug:
RoboMiningSite_0.5.0.zip
Steps to reproduce:
Tested in multiplayer
place extra large robot mining site (untested w/ regular or large)
had bots mining, untested w/o bots
open up circuit connection window.
select a signal (I used F and G)
Instant crash. person running server gets message ...
RoboMiningSite_0.5.0.zip
Steps to reproduce:
Tested in multiplayer
place extra large robot mining site (untested w/ regular or large)
had bots mining, untested w/o bots
open up circuit connection window.
select a signal (I used F and G)
Instant crash. person running server gets message ...
- Sun Apr 24, 2016 10:42 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 158684
Re: [0.12] Bugs, crashes & other issues
Guys,
It is my post here. I tried to upgrade FARL from 0.4.something to 0.5.22 and I got an error message like "attempt to index global 'global'" and I couldn't find a solution. So I opened control.lua and I saw this is in line 209:
Bug report:
FARL may not consume rails for extra tracks ...
It is my post here. I tried to upgrade FARL from 0.4.something to 0.5.22 and I got an error message like "attempt to index global 'global'" and I couldn't find a solution. So I opened control.lua and I saw this is in line 209:
Bug report:
FARL may not consume rails for extra tracks ...
- Sat Apr 16, 2016 2:51 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 158684
Re: [0.12] Bugs, crashes & other issues
First time using mod, so unsure if I'm doing it wrong or a bug.
factorio 0.12.29 x64, steam
FARL_0.5.22
load train with stone walls, have add walls in settings checked, but doesn't ever lay walls. tried in track laying mode, and maintanance mode. Does place lights and big poles from same car.
factorio 0.12.29 x64, steam
FARL_0.5.22
load train with stone walls, have add walls in settings checked, but doesn't ever lay walls. tried in track laying mode, and maintanance mode. Does place lights and big poles from same car.
- Wed Apr 13, 2016 2:19 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 143403
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Ah I see. It was assumed that if you were playing with the railway mod that you would also be playing with Yuoki's main mod.
This will fix the case where they don't have the main mod to apply the right prototypes.
if data.raw.item["y-slag"] ~= nil then -- should be Yuoki-Industries installed ...