Search found 38 matches

by Cubickman
Wed Aug 26, 2026 2:18 pm
Forum: Technical Help
Topic: [2.0.77] Corrupt map. Unknown decorative ID: 391
Replies: 7
Views: 944

Re: [2.0.77] Corrupt map. Unknown decorative ID: 391


Wow, what a history of posts about crashes.
Yeah, OP keeps using failed hardware and expect different results :lol:


There’s nothing funny about it.
I’ve only got a limited knowledge of computers, and the problems are different, even though in this case their cause seems to be the same.

I might ...
by Cubickman
Wed Aug 26, 2026 2:12 pm
Forum: Technical Help
Topic: [2.0.77] Corrupt map. Unknown decorative ID: 391
Replies: 7
Views: 944

Re: [2.0.77] Corrupt map. Unknown decorative ID: 391

Oh okay, so the problem isn’t caused by a mod or the game itself.
I’d experienced crashes in the past, which I’d actually reported, and I’d been told that the problem was down to my computer. However, I’d never had this issue with a corrupted save file before, which is why I asked here.

Do you ...
by Cubickman
Wed Aug 26, 2026 9:59 am
Forum: Technical Help
Topic: [2.0.77] Corrupt map. Unknown decorative ID: 391
Replies: 7
Views: 944

[2.0.77] Corrupt map. Unknown decorative ID: 391

Hi,

I play with mods, so I don't know if it's the good place or not, but something goes wrong with my save. I have >260h on it, I hope it can be saved.
I haven’t changed any mods recently, so I can’t see where the error might be coming from.

What happened:
I was playing as normal, then I saved my ...
by Cubickman
Fri Aug 14, 2026 12:13 pm
Forum: Modding help
Topic: [2.1] fluid_boxes index and unpipable fluids
Replies: 2
Views: 348

Re: [2.1] fluid_boxes index and unpipable fluids

Ok

I edited the base recipes manually and it works, thanks.
But does that mean that if another mod adds a recipe without specifying an index, the recipe will break and I would then have to again manually edit the recipes from that other mod ?

And for my third question, do you have any idea of why ...
by Cubickman
Fri Aug 14, 2026 10:07 am
Forum: Modding help
Topic: [2.1] fluid_boxes index and unpipable fluids
Replies: 2
Views: 348

[2.1] fluid_boxes index and unpipable fluids

Hi
After making several unsuccessful attempts, reading and re-reading the API, tearing my hair out and asking for help on Discord (receiving replies that unfortunately didn’t solve my problem), I’m posting it here.

In my mod I have two fluids that shouldn't go into pipes. I want it to be ...
by Cubickman
Fri Jun 19, 2026 1:05 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 177
Views: 44295

Re: Friday Facts #443 - More Planet Deliveries



I can't wait to play 2.1 :D

Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG


You don't actually need this since, unlike other machines, combinators have two distinct out connectors ...
by Cubickman
Fri Jun 19, 2026 12:34 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 177
Views: 44295

Re: Friday Facts #443 - More Planet Deliveries

I can't wait to play 2.1 :D

Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG
feature-request.PNG (361.21 KiB) Viewed 4102 times
by Cubickman
Thu Jun 18, 2026 6:44 pm
Forum: Duplicates
Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Replies: 6
Views: 527

Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe

Okay I see.

But regardless of the reason behind the productivity issue, is there no way to prevent the bar from appearing when no item or fluid can benefit from the productivity boost ?

So I think we’re moving away from the bug and back to the feature.
by Cubickman
Thu Jun 18, 2026 5:31 pm
Forum: Duplicates
Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Replies: 6
Views: 527

Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe

Sorry,

Install this example mod which only add a recipe for fish in the "smelting" category. The allow_poductivity is set to false.
Then load the save (ignore the other mods, they aren't needed).

If you hover the cursor over the module slots in the furnace interface on the left, you won’t see the ...
by Cubickman
Thu Jun 18, 2026 3:53 pm
Forum: Duplicates
Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Replies: 6
Views: 527

[2.0.76] Bug when productivity isn't allowed in a furnace recipe

Hi

I’ve come across a bug that’s similar to 130645, but not exactly the same.

In my game, when I create a recipe in an furnace that doesn’t allow productivity, and I place a furnace with productivity modules and put the item inside, the recipe starts and displays the productivity progress bar ...
by Cubickman
Wed Jun 17, 2026 4:28 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 77707

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Isn’t there a problem with the graphics of the windows on the pipes ?
Shouldn’t the bubbles be moving horizontally rather than vertically ?
by Cubickman
Tue Feb 03, 2026 12:31 pm
Forum: Resolved Requests
Topic: [API Docs] Wrong description in AmmoTurretPrototype
Replies: 1
Views: 771

[API Docs] Wrong description in AmmoTurretPrototype

Hi

I think I found an error in the API docs.
For the AmmoTurretPrototype , the property automated_ammo_count does not give the correct description.
https://lua-api.factorio.com/latest/prototypes/AmmoTurretPrototype.html#automated_ammo_count

It says it " Shift of the "alt-mode icon" relative to the ...
by Cubickman
Wed May 07, 2025 9:13 am
Forum: 1 / 0 magic
Topic: [2.0.47] Crash during autosave
Replies: 1
Views: 1027

[2.0.47] Crash during autosave

Hi,

My game crashed during auto save. I wasn't doing anything in particular, I was preparing a basic sushi belt for my labs.

Here is a screen from the crash and the log file:
Capture.PNG
factorio-current.log



I don't know if the problem comes from the base game itself or not (if not, then ...
by Cubickman
Sat Jan 25, 2025 4:40 pm
Forum: Gameplay Help
Topic: Problem with processor in rocket
Replies: 2
Views: 1079

Re: Problem with processor in rocket

Loewchen wrote: Sat Jan 25, 2025 1:08 pm
Cubickman wrote: Sat Jan 25, 2025 10:50 am they only represent 999/1000, so the rocket doesn't launch and everything is blocked :cry:
That is not the reason it is not launching though.
Oh,

Yes, you're right. After seeing your answer I did a test and indeed it works...
I must have missed something else.

Sorry :/
by Cubickman
Sat Jan 25, 2025 10:50 am
Forum: Gameplay Help
Topic: Problem with processor in rocket
Replies: 2
Views: 1079

Problem with processor in rocket

Hi

When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.

Here's a problem: a rocket can hold ...
by Cubickman
Sat Jan 25, 2025 8:58 am
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 1107

Re: [2.0.32] Asteroid chunk is sometimes ignored by collector


Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.


Unfortunately I no longer have the ...
by Cubickman
Thu Jan 23, 2025 7:36 pm
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 1107

[2.0.32] Asteroid chunk is sometimes ignored by collector

Hello,

On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].

However, I still have this bug in [2.0.32].
Capture.PNG
Capture.PNG (2.55 MiB) Viewed 1107 times
by Cubickman
Wed Jan 22, 2025 1:58 pm
Forum: Duplicates
Topic: [2.0.30] Bug with an achievement
Replies: 1
Views: 630

[2.0.30] Bug with an achievement

Hello,

I noticed a bug with an achievement.

I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.

And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.

I don't use any mod except the DLC ...

Go to advanced search