Search found 32 matches

by Cubickman
Fri Jun 19, 2026 1:05 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 175
Views: 28023

Re: Friday Facts #443 - More Planet Deliveries



I can't wait to play 2.1 :D

Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG


You don't actually need this since, unlike other machines, combinators have two distinct out connectors ...
by Cubickman
Fri Jun 19, 2026 12:34 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 175
Views: 28023

Re: Friday Facts #443 - More Planet Deliveries

I can't wait to play 2.1 :D

Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG
feature-request.PNG (361.21 KiB) Viewed 2763 times
by Cubickman
Thu Jun 18, 2026 6:44 pm
Forum: Duplicates
Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Replies: 6
Views: 301

Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe

Okay I see.

But regardless of the reason behind the productivity issue, is there no way to prevent the bar from appearing when no item or fluid can benefit from the productivity boost ?

So I think we’re moving away from the bug and back to the feature.
by Cubickman
Thu Jun 18, 2026 5:31 pm
Forum: Duplicates
Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Replies: 6
Views: 301

Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe

Sorry,

Install this example mod which only add a recipe for fish in the "smelting" category. The allow_poductivity is set to false.
Then load the save (ignore the other mods, they aren't needed).

If you hover the cursor over the module slots in the furnace interface on the left, you won’t see the ...
by Cubickman
Thu Jun 18, 2026 3:53 pm
Forum: Duplicates
Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Replies: 6
Views: 301

[2.0.76] Bug when productivity isn't allowed in a furnace recipe

Hi

I’ve come across a bug that’s similar to 130645, but not exactly the same.

In my game, when I create a recipe in an furnace that doesn’t allow productivity, and I place a furnace with productivity modules and put the item inside, the recipe starts and displays the productivity progress bar ...
by Cubickman
Wed Jun 17, 2026 4:28 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 44550

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Isn’t there a problem with the graphics of the windows on the pipes ?
Shouldn’t the bubbles be moving horizontally rather than vertically ?
by Cubickman
Tue Feb 03, 2026 12:31 pm
Forum: Resolved Requests
Topic: [API Docs] Wrong description in AmmoTurretPrototype
Replies: 1
Views: 608

[API Docs] Wrong description in AmmoTurretPrototype

Hi

I think I found an error in the API docs.
For the AmmoTurretPrototype , the property automated_ammo_count does not give the correct description.
https://lua-api.factorio.com/latest/prototypes/AmmoTurretPrototype.html#automated_ammo_count

It says it " Shift of the "alt-mode icon" relative to the ...
by Cubickman
Wed May 07, 2025 9:13 am
Forum: 1 / 0 magic
Topic: [2.0.47] Crash during autosave
Replies: 1
Views: 913

[2.0.47] Crash during autosave

Hi,

My game crashed during auto save. I wasn't doing anything in particular, I was preparing a basic sushi belt for my labs.

Here is a screen from the crash and the log file:
Capture.PNG
factorio-current.log



I don't know if the problem comes from the base game itself or not (if not, then ...
by Cubickman
Sat Jan 25, 2025 4:40 pm
Forum: Gameplay Help
Topic: Problem with processor in rocket
Replies: 2
Views: 879

Re: Problem with processor in rocket

Loewchen wrote: Sat Jan 25, 2025 1:08 pm
Cubickman wrote: Sat Jan 25, 2025 10:50 am they only represent 999/1000, so the rocket doesn't launch and everything is blocked :cry:
That is not the reason it is not launching though.
Oh,

Yes, you're right. After seeing your answer I did a test and indeed it works...
I must have missed something else.

Sorry :/
by Cubickman
Sat Jan 25, 2025 10:50 am
Forum: Gameplay Help
Topic: Problem with processor in rocket
Replies: 2
Views: 879

Problem with processor in rocket

Hi

When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.

Here's a problem: a rocket can hold ...
by Cubickman
Sat Jan 25, 2025 8:58 am
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 944

Re: [2.0.32] Asteroid chunk is sometimes ignored by collector


Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.


Unfortunately I no longer have the ...
by Cubickman
Thu Jan 23, 2025 7:36 pm
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 944

[2.0.32] Asteroid chunk is sometimes ignored by collector

Hello,

On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].

However, I still have this bug in [2.0.32].
Capture.PNG
Capture.PNG (2.55 MiB) Viewed 944 times
by Cubickman
Wed Jan 22, 2025 1:58 pm
Forum: Duplicates
Topic: [2.0.30] Bug with an achievement
Replies: 1
Views: 534

[2.0.30] Bug with an achievement

Hello,

I noticed a bug with an achievement.

I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.

And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.

I don't use any mod except the DLC ...
by Cubickman
Wed Jan 15, 2025 7:23 pm
Forum: Not a bug
Topic: [2.0.28] Pipe window position inconsistent
Replies: 2
Views: 787

Re: [2.0.28] Pipe window position inconsistent

Thanks,

Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?

For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.

These are the kind of little ...
by Cubickman
Wed Jan 15, 2025 5:04 pm
Forum: Not a bug
Topic: [2.0.28] Pipe window position inconsistent
Replies: 2
Views: 787

[2.0.28] Pipe window position inconsistent

Hello,

I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.

The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window ...
by Cubickman
Sun Jan 05, 2025 3:26 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
Replies: 8
Views: 4721

Re: [2.0.28] Asteroid chunk is sometimes ignored by collector

Hi

I have the same problem. [2.0.28]
My space science factory doesn't work well because the collectors let almost half of the chunk through ;(

2.PNG 1.PNG
Capture_1.mp4


In the past, I've reported a collector bug when platforms change speed (124493), but this time it's a stationary platform ...
by Cubickman
Fri Jan 03, 2025 6:33 pm
Forum: Duplicates
Topic: [2.0.28-1] Wrong number in missing item
Replies: 1
Views: 943

[2.0.28-1] Wrong number in missing item

Hi, I've noticed a bug in the display of missing items when requesting ingredients in a machine via the remote view.

The count of the number of missing items shows more than a few billion for a single entity making the request...

I haven't done any tests to find out in what other specific cases ...
by Cubickman
Thu Dec 26, 2024 8:57 am
Forum: Duplicates
Topic: [2.0.28] Stompers behaviour
Replies: 0
Views: 657

[2.0.28] Stompers behaviour

Hello,

I've noticed some strange behaviour from the pentapods.
I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
by Cubickman
Fri Dec 20, 2024 5:49 pm
Forum: Won't fix.
Topic: [2.0.23] Space hub small visual bug
Replies: 2
Views: 1028

[2.0.23] Space hub small visual bug

Hello,

I noticed a small visual bug. On a space platform, some hub and inserters textures don't display correctly (long inserter are the most weird)

It's minor, but isn't factorio about perfection ;)
Capture.PNG
Capture.PNG (2.16 MiB) Viewed 1028 times
Capture2.PNG
Capture2.PNG (1.74 MiB) Viewed 1028 times

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