Search found 32 matches
- Fri Jun 19, 2026 1:05 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28023
Re: Friday Facts #443 - More Planet Deliveries
I can't wait to play 2.1 :D
Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG
You don't actually need this since, unlike other machines, combinators have two distinct out connectors ...
- Fri Jun 19, 2026 12:34 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28023
Re: Friday Facts #443 - More Planet Deliveries
I can't wait to play 2.1
Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
- Thu Jun 18, 2026 6:44 pm
- Forum: Duplicates
- Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
- Replies: 6
- Views: 301
Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Okay I see.
But regardless of the reason behind the productivity issue, is there no way to prevent the bar from appearing when no item or fluid can benefit from the productivity boost ?
So I think we’re moving away from the bug and back to the feature.
But regardless of the reason behind the productivity issue, is there no way to prevent the bar from appearing when no item or fluid can benefit from the productivity boost ?
So I think we’re moving away from the bug and back to the feature.
- Thu Jun 18, 2026 5:32 pm
- Forum: Duplicates
- Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
- Replies: 6
- Views: 301
Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Tell me if I've missed anything.
- Thu Jun 18, 2026 5:31 pm
- Forum: Duplicates
- Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
- Replies: 6
- Views: 301
Re: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
Sorry,
Install this example mod which only add a recipe for fish in the "smelting" category. The allow_poductivity is set to false.
Then load the save (ignore the other mods, they aren't needed).
If you hover the cursor over the module slots in the furnace interface on the left, you won’t see the ...
Install this example mod which only add a recipe for fish in the "smelting" category. The allow_poductivity is set to false.
Then load the save (ignore the other mods, they aren't needed).
If you hover the cursor over the module slots in the furnace interface on the left, you won’t see the ...
- Thu Jun 18, 2026 3:53 pm
- Forum: Duplicates
- Topic: [2.0.76] Bug when productivity isn't allowed in a furnace recipe
- Replies: 6
- Views: 301
[2.0.76] Bug when productivity isn't allowed in a furnace recipe
Hi
I’ve come across a bug that’s similar to 130645, but not exactly the same.
In my game, when I create a recipe in an furnace that doesn’t allow productivity, and I place a furnace with productivity modules and put the item inside, the recipe starts and displays the productivity progress bar ...
I’ve come across a bug that’s similar to 130645, but not exactly the same.
In my game, when I create a recipe in an furnace that doesn’t allow productivity, and I place a furnace with productivity modules and put the item inside, the recipe starts and displays the productivity progress bar ...
- Wed Jun 17, 2026 4:28 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 44550
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Isn’t there a problem with the graphics of the windows on the pipes ?
Shouldn’t the bubbles be moving horizontally rather than vertically ?
Shouldn’t the bubbles be moving horizontally rather than vertically ?
- Tue Feb 03, 2026 12:31 pm
- Forum: Resolved Requests
- Topic: [API Docs] Wrong description in AmmoTurretPrototype
- Replies: 1
- Views: 608
[API Docs] Wrong description in AmmoTurretPrototype
Hi
I think I found an error in the API docs.
For the AmmoTurretPrototype , the property automated_ammo_count does not give the correct description.
https://lua-api.factorio.com/latest/prototypes/AmmoTurretPrototype.html#automated_ammo_count
It says it " Shift of the "alt-mode icon" relative to the ...
I think I found an error in the API docs.
For the AmmoTurretPrototype , the property automated_ammo_count does not give the correct description.
https://lua-api.factorio.com/latest/prototypes/AmmoTurretPrototype.html#automated_ammo_count
It says it " Shift of the "alt-mode icon" relative to the ...
- Wed May 07, 2025 9:13 am
- Forum: 1 / 0 magic
- Topic: [2.0.47] Crash during autosave
- Replies: 1
- Views: 913
[2.0.47] Crash during autosave
Hi,
My game crashed during auto save. I wasn't doing anything in particular, I was preparing a basic sushi belt for my labs.
Here is a screen from the crash and the log file:
Capture.PNG
factorio-current.log
I don't know if the problem comes from the base game itself or not (if not, then ...
My game crashed during auto save. I wasn't doing anything in particular, I was preparing a basic sushi belt for my labs.
Here is a screen from the crash and the log file:
Capture.PNG
factorio-current.log
I don't know if the problem comes from the base game itself or not (if not, then ...
- Sat Jan 25, 2025 4:40 pm
- Forum: Gameplay Help
- Topic: Problem with processor in rocket
- Replies: 2
- Views: 879
Re: Problem with processor in rocket
Oh,
Yes, you're right. After seeing your answer I did a test and indeed it works...
I must have missed something else.
Sorry :/
- Sat Jan 25, 2025 10:50 am
- Forum: Gameplay Help
- Topic: Problem with processor in rocket
- Replies: 2
- Views: 879
Problem with processor in rocket
Hi
When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.
Here's a problem: a rocket can hold ...
When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.
Here's a problem: a rocket can hold ...
- Sat Jan 25, 2025 8:58 am
- Forum: Pending
- Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
- Replies: 4
- Views: 944
Re: [2.0.32] Asteroid chunk is sometimes ignored by collector
Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.
Unfortunately I no longer have the ...
- Thu Jan 23, 2025 7:36 pm
- Forum: Pending
- Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
- Replies: 4
- Views: 944
[2.0.32] Asteroid chunk is sometimes ignored by collector
Hello,
On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].
However, I still have this bug in [2.0.32].
On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].
However, I still have this bug in [2.0.32].
- Wed Jan 22, 2025 1:58 pm
- Forum: Duplicates
- Topic: [2.0.30] Bug with an achievement
- Replies: 1
- Views: 534
[2.0.30] Bug with an achievement
Hello,
I noticed a bug with an achievement.
I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.
And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.
I don't use any mod except the DLC ...
I noticed a bug with an achievement.
I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.
And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.
I don't use any mod except the DLC ...
- Wed Jan 15, 2025 7:23 pm
- Forum: Not a bug
- Topic: [2.0.28] Pipe window position inconsistent
- Replies: 2
- Views: 787
Re: [2.0.28] Pipe window position inconsistent
Thanks,
Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?
For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.
These are the kind of little ...
Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?
For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.
These are the kind of little ...
- Wed Jan 15, 2025 5:04 pm
- Forum: Not a bug
- Topic: [2.0.28] Pipe window position inconsistent
- Replies: 2
- Views: 787
[2.0.28] Pipe window position inconsistent
Hello,
I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.
The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window ...
I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.
The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window ...
- Sun Jan 05, 2025 3:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
- Replies: 8
- Views: 4721
Re: [2.0.28] Asteroid chunk is sometimes ignored by collector
Hi
I have the same problem. [2.0.28]
My space science factory doesn't work well because the collectors let almost half of the chunk through ;(
2.PNG 1.PNG
Capture_1.mp4
In the past, I've reported a collector bug when platforms change speed (124493), but this time it's a stationary platform ...
I have the same problem. [2.0.28]
My space science factory doesn't work well because the collectors let almost half of the chunk through ;(
2.PNG 1.PNG
Capture_1.mp4
In the past, I've reported a collector bug when platforms change speed (124493), but this time it's a stationary platform ...
- Fri Jan 03, 2025 6:33 pm
- Forum: Duplicates
- Topic: [2.0.28-1] Wrong number in missing item
- Replies: 1
- Views: 943
[2.0.28-1] Wrong number in missing item
Hi, I've noticed a bug in the display of missing items when requesting ingredients in a machine via the remote view.
The count of the number of missing items shows more than a few billion for a single entity making the request...
I haven't done any tests to find out in what other specific cases ...
The count of the number of missing items shows more than a few billion for a single entity making the request...
I haven't done any tests to find out in what other specific cases ...
- Thu Dec 26, 2024 8:57 am
- Forum: Duplicates
- Topic: [2.0.28] Stompers behaviour
- Replies: 0
- Views: 657
[2.0.28] Stompers behaviour
Hello,
I've noticed some strange behaviour from the pentapods.
I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
I've noticed some strange behaviour from the pentapods.
I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
- Fri Dec 20, 2024 5:49 pm
- Forum: Won't fix.
- Topic: [2.0.23] Space hub small visual bug
- Replies: 2
- Views: 1028
[2.0.23] Space hub small visual bug
Hello,
I noticed a small visual bug. On a space platform, some hub and inserters textures don't display correctly (long inserter are the most weird)
It's minor, but isn't factorio about perfection
I noticed a small visual bug. On a space platform, some hub and inserters textures don't display correctly (long inserter are the most weird)
It's minor, but isn't factorio about perfection