Hi,
My game crashed during auto save. I wasn't doing anything in particular, I was preparing a basic sushi belt for my labs.
Here is a screen from the crash and the log file:
Capture.PNG
factorio-current.log
I don't know if the problem comes from the base game itself or not (if not, then ...
Search found 24 matches
- Wed May 07, 2025 9:13 am
- Forum: 1 / 0 magic
- Topic: [2.0.47] Crash during autosave
- Replies: 1
- Views: 456
- Sat Jan 25, 2025 4:40 pm
- Forum: Gameplay Help
- Topic: Problem with processor in rocket
- Replies: 2
- Views: 459
Re: Problem with processor in rocket
Oh,
Yes, you're right. After seeing your answer I did a test and indeed it works...
I must have missed something else.
Sorry :/
- Sat Jan 25, 2025 10:50 am
- Forum: Gameplay Help
- Topic: Problem with processor in rocket
- Replies: 2
- Views: 459
Problem with processor in rocket
Hi
When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.
Here's a problem: a rocket can hold ...
When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.
Here's a problem: a rocket can hold ...
- Sat Jan 25, 2025 8:58 am
- Forum: Pending
- Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
- Replies: 4
- Views: 477
Re: [2.0.32] Asteroid chunk is sometimes ignored by collector
Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.
Unfortunately I no longer have the ...
- Thu Jan 23, 2025 7:36 pm
- Forum: Pending
- Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
- Replies: 4
- Views: 477
[2.0.32] Asteroid chunk is sometimes ignored by collector
Hello,
On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].
However, I still have this bug in [2.0.32].
On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].
However, I still have this bug in [2.0.32].
- Wed Jan 22, 2025 1:58 pm
- Forum: Duplicates
- Topic: [2.0.30] Bug with an achievement
- Replies: 1
- Views: 240
[2.0.30] Bug with an achievement
Hello,
I noticed a bug with an achievement.
I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.
And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.
I don't use any mod except the DLC ...
I noticed a bug with an achievement.
I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.
And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.
I don't use any mod except the DLC ...
- Wed Jan 15, 2025 7:23 pm
- Forum: Not a bug
- Topic: [2.0.28] Pipe window position inconsistent
- Replies: 2
- Views: 423
Re: [2.0.28] Pipe window position inconsistent
Thanks,
Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?
For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.
These are the kind of little ...
Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?
For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.
These are the kind of little ...
- Wed Jan 15, 2025 5:04 pm
- Forum: Not a bug
- Topic: [2.0.28] Pipe window position inconsistent
- Replies: 2
- Views: 423
[2.0.28] Pipe window position inconsistent
Hello,
I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.
The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window ...
I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.
The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window ...
- Sun Jan 05, 2025 3:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
- Replies: 8
- Views: 3040
Re: [2.0.28] Asteroid chunk is sometimes ignored by collector
Hi
I have the same problem. [2.0.28]
My space science factory doesn't work well because the collectors let almost half of the chunk through ;(
2.PNG 1.PNG
Capture_1.mp4
In the past, I've reported a collector bug when platforms change speed (124493), but this time it's a stationary platform ...
I have the same problem. [2.0.28]
My space science factory doesn't work well because the collectors let almost half of the chunk through ;(
2.PNG 1.PNG
Capture_1.mp4
In the past, I've reported a collector bug when platforms change speed (124493), but this time it's a stationary platform ...
- Fri Jan 03, 2025 6:33 pm
- Forum: Duplicates
- Topic: [2.0.28-1] Wrong number in missing item
- Replies: 1
- Views: 500
[2.0.28-1] Wrong number in missing item
Hi, I've noticed a bug in the display of missing items when requesting ingredients in a machine via the remote view.
The count of the number of missing items shows more than a few billion for a single entity making the request...
I haven't done any tests to find out in what other specific cases ...
The count of the number of missing items shows more than a few billion for a single entity making the request...
I haven't done any tests to find out in what other specific cases ...
- Thu Dec 26, 2024 8:57 am
- Forum: Duplicates
- Topic: [2.0.28] Stompers behaviour
- Replies: 0
- Views: 279
[2.0.28] Stompers behaviour
Hello,
I've noticed some strange behaviour from the pentapods.
I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
I've noticed some strange behaviour from the pentapods.
I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
- Fri Dec 20, 2024 5:49 pm
- Forum: Won't fix.
- Topic: [2.0.23] Space hub small visual bug
- Replies: 2
- Views: 565
[2.0.23] Space hub small visual bug
Hello,
I noticed a small visual bug. On a space platform, some hub and inserters textures don't display correctly (long inserter are the most weird)
It's minor, but isn't factorio about perfection
I noticed a small visual bug. On a space platform, some hub and inserters textures don't display correctly (long inserter are the most weird)
It's minor, but isn't factorio about perfection

- Sun Dec 15, 2024 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 4322
Re: Asteroid collectors don't pick up asteroids from the sides -> 2.0.23-0
I tried to reproduce this bug (because I saw that the collectors were taking again) and I succeeded.
It seems that the bug occurs when a platform is first stopped in orbit, so that the chunks come from the sides. And then, if it starts up and then quickly afterwards is told to go back in orbit and ...
It seems that the bug occurs when a platform is first stopped in orbit, so that the chunks come from the sides. And then, if it starts up and then quickly afterwards is told to go back in orbit and ...
- Sun Dec 15, 2024 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 4322
Re: Asteroid collectors don't pick up asteroids from the sides -> 2.0.23-0
The save file and the version :
2.0.23-0
2.0.23-0
- Sun Dec 15, 2024 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 4322
[Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
Hello,
I've noticed that my asteroid collectors don't pick up chunks coming from the sides of the platform. However, they are neither programmed with filters nor connected to the logic network and their inventories are empty.
Am I doing something wrong or is this a bug ?
I've noticed that my asteroid collectors don't pick up chunks coming from the sides of the platform. However, they are neither programmed with filters nor connected to the logic network and their inventories are empty.
Am I doing something wrong or is this a bug ?
- Sun Dec 15, 2024 2:09 pm
- Forum: Not a bug
- Topic: Bug with the ‘All requests satisfied’ condition.
- Replies: 2
- Views: 434
Bug with the ‘All requests satisfied’ condition.
The green progress bar for the condition is displayed as completed, although one request remains
- Fri Dec 13, 2024 4:34 pm
- Forum: 1 / 0 magic
- Topic: Crash during the autosave
- Replies: 3
- Views: 610
Re: Crash during the autosave
"a bit flip" ?
I don't understand
I don't understand

- Fri Dec 13, 2024 2:15 pm
- Forum: 1 / 0 magic
- Topic: Crash during the autosave
- Replies: 3
- Views: 610
Crash during the autosave
Hello,
I'm sending you the log of a crash I just had. The game suddenly crashed during autosave.
I'm sending you the log of a crash I just had. The game suddenly crashed during autosave.
- Fri Nov 15, 2024 5:19 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790230
Re: Simple Questions and Short Answers
Every combinator has 1 tick latency between input and output. You can interpret it in a way that it needs 1 tick for a combinator to read the input, evaluate the condition or operation, and output the result. So a combinator with a direct loopback from output to input has 1 tick latency between ...
- Thu Nov 14, 2024 4:51 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790230
Re: Simple Questions and Short Answers
I don't understand why the comparator (surrounded by the walls) that tests if the value is 10 outputs its signal 2x instead of once. It's configured like the lower one and the lower one works...
The red arrow (output) goes directly through because it's all on the green wire. Then the yellow ...