When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.
Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.
I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.
The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform. For a similar shape with the same number of pipes, I'd expect the window ...
I've noticed some strange behaviour from the pentapods. I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
I tried to reproduce this bug (because I saw that the collectors were taking again) and I succeeded.
It seems that the bug occurs when a platform is first stopped in orbit, so that the chunks come from the sides. And then, if it starts up and then quickly afterwards is told to go back in orbit and ...
I've noticed that my asteroid collectors don't pick up chunks coming from the sides of the platform. However, they are neither programmed with filters nor connected to the logic network and their inventories are empty.
Every combinator has 1 tick latency between input and output. You can interpret it in a way that it needs 1 tick for a combinator to read the input, evaluate the condition or operation, and output the result. So a combinator with a direct loopback from output to input has 1 tick latency between ...
I don't understand why the comparator (surrounded by the walls) that tests if the value is 10 outputs its signal 2x instead of once. It's configured like the lower one and the lower one works...
The red arrow (output) goes directly through because it's all on the green wire. Then the yellow ...
I'd like to make a logic system based on time. To do this, I've tried to make a timer that sends a signal every x seconds. I found the number of ticks per second on the wiki (60/s) and built my system. Unfortunately, there's a problem that I can't work out what's causing it.