Search found 23 matches

by Cubickman
Sat Jan 25, 2025 4:40 pm
Forum: Gameplay Help
Topic: Problem with processor in rocket
Replies: 2
Views: 225

Re: Problem with processor in rocket

Loewchen wrote: Sat Jan 25, 2025 1:08 pm
Cubickman wrote: Sat Jan 25, 2025 10:50 am they only represent 999/1000, so the rocket doesn't launch and everything is blocked :cry:
That is not the reason it is not launching though.
Oh,

Yes, you're right. After seeing your answer I did a test and indeed it works...
I must have missed something else.

Sorry :/
by Cubickman
Sat Jan 25, 2025 10:50 am
Forum: Gameplay Help
Topic: Problem with processor in rocket
Replies: 2
Views: 225

Problem with processor in rocket

Hi

When a silo is loaded manually (by the player or by an inserter) and the option to accept orbital requests is unchecked, the rocket will launch automatically if a platform requests an item and the silo is full with that item. This can be useful in some cases.

Here's a problem: a rocket can hold ...
by Cubickman
Sat Jan 25, 2025 8:58 am
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 177

Re: [2.0.32] Asteroid chunk is sometimes ignored by collector


Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.


Unfortunately I no longer have the ...
by Cubickman
Thu Jan 23, 2025 7:36 pm
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 177

[2.0.32] Asteroid chunk is sometimes ignored by collector

Hello,

On the 124971 topic, Boskid has announced that this will be fixed with version [2.0.30].

However, I still have this bug in [2.0.32].
Capture.PNG
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by Cubickman
Wed Jan 22, 2025 1:58 pm
Forum: Duplicates
Topic: [2.0.30] Bug with an achievement
Replies: 1
Views: 74

[2.0.30] Bug with an achievement

Hello,

I noticed a bug with an achievement.

I played a first game with the DLC and now I started a second one to get some more achievement. I finished my first game with 82/88.

And now in my second I have 81/88?!
The Steam account is still right at 82/88 too.

I don't use any mod except the DLC ...
by Cubickman
Wed Jan 15, 2025 7:23 pm
Forum: Not a bug
Topic: [2.0.28] Pipe window position inconsistent
Replies: 2
Views: 187

Re: [2.0.28] Pipe window position inconsistent

Thanks,

Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?

For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.

These are the kind of little ...
by Cubickman
Wed Jan 15, 2025 5:04 pm
Forum: Not a bug
Topic: [2.0.28] Pipe window position inconsistent
Replies: 2
Views: 187

[2.0.28] Pipe window position inconsistent

Hello,

I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.

The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window ...
by Cubickman
Sun Jan 05, 2025 3:26 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
Replies: 8
Views: 1588

Re: [2.0.28] Asteroid chunk is sometimes ignored by collector

Hi

I have the same problem. [2.0.28]
My space science factory doesn't work well because the collectors let almost half of the chunk through ;(

2.PNG 1.PNG
Capture_1.mp4


In the past, I've reported a collector bug when platforms change speed (124493), but this time it's a stationary platform ...
by Cubickman
Fri Jan 03, 2025 6:33 pm
Forum: Duplicates
Topic: [2.0.28-1] Wrong number in missing item
Replies: 1
Views: 290

[2.0.28-1] Wrong number in missing item

Hi, I've noticed a bug in the display of missing items when requesting ingredients in a machine via the remote view.

The count of the number of missing items shows more than a few billion for a single entity making the request...

I haven't done any tests to find out in what other specific cases ...
by Cubickman
Thu Dec 26, 2024 8:57 am
Forum: Duplicates
Topic: [2.0.28] Stompers behaviour
Replies: 0
Views: 151

[2.0.28] Stompers behaviour

Hello,

I've noticed some strange behaviour from the pentapods.
I'm quite advanced and I've brought some artillery to Gleba. I manually shot at pentapod nests. As on Nauvis, the surviving enemies gathered and set off in the direction of the turret to attack it. But that's when things don't go as ...
by Cubickman
Fri Dec 20, 2024 5:49 pm
Forum: Won't fix.
Topic: [2.0.23] Space hub small visual bug
Replies: 2
Views: 287

[2.0.23] Space hub small visual bug

Hello,

I noticed a small visual bug. On a space platform, some hub and inserters textures don't display correctly (long inserter are the most weird)

It's minor, but isn't factorio about perfection ;)
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by Cubickman
Sun Dec 15, 2024 7:52 pm
Forum: Minor issues
Topic: [2.0.23] Asteroid collectors don't pick up asteroids from the sides
Replies: 8
Views: 537

Re: Asteroid collectors don't pick up asteroids from the sides -> 2.0.23-0

I tried to reproduce this bug (because I saw that the collectors were taking again) and I succeeded.

It seems that the bug occurs when a platform is first stopped in orbit, so that the chunks come from the sides. And then, if it starts up and then quickly afterwards is told to go back in orbit and ...
by Cubickman
Sun Dec 15, 2024 5:51 pm
Forum: Minor issues
Topic: [2.0.23] Asteroid collectors don't pick up asteroids from the sides
Replies: 8
Views: 537

[2.0.23] Asteroid collectors don't pick up asteroids from the sides

Hello,

I've noticed that my asteroid collectors don't pick up chunks coming from the sides of the platform. However, they are neither programmed with filters nor connected to the logic network and their inventories are empty.

Am I doing something wrong or is this a bug ?
by Cubickman
Sun Dec 15, 2024 2:09 pm
Forum: Not a bug
Topic: Bug with the ‘All requests satisfied’ condition.
Replies: 2
Views: 137

Bug with the ‘All requests satisfied’ condition.

The green progress bar for the condition is displayed as completed, although one request remains
Capture.PNG
Capture.PNG (1.3 MiB) Viewed 137 times
by Cubickman
Fri Dec 13, 2024 4:34 pm
Forum: 1 / 0 magic
Topic: Crash during the autosave
Replies: 3
Views: 171

Re: Crash during the autosave

"a bit flip" ?

I don't understand :?:
by Cubickman
Fri Dec 13, 2024 2:15 pm
Forum: 1 / 0 magic
Topic: Crash during the autosave
Replies: 3
Views: 171

Crash during the autosave

Hello,

I'm sending you the log of a crash I just had. The game suddenly crashed during autosave.
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Capture.PNG (3.32 MiB) Viewed 171 times
factorio-current.log
(35.59 KiB) Downloaded 15 times
by Cubickman
Fri Nov 15, 2024 5:19 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1939
Views: 637840

Re: Simple Questions and Short Answers


Every combinator has 1 tick latency between input and output. You can interpret it in a way that it needs 1 tick for a combinator to read the input, evaluate the condition or operation, and output the result. So a combinator with a direct loopback from output to input has 1 tick latency between ...
by Cubickman
Thu Nov 14, 2024 4:51 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1939
Views: 637840

Re: Simple Questions and Short Answers



I don't understand why the comparator (surrounded by the walls) that tests if the value is 10 outputs its signal 2x instead of once. It's configured like the lower one and the lower one works...


The red arrow (output) goes directly through because it's all on the green wire. Then the yellow ...
by Cubickman
Thu Nov 14, 2024 3:17 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1939
Views: 637840

Re: Simple Questions and Short Answers

Hello,

I'd like to make a logic system based on time. To do this, I've tried to make a timer that sends a signal every x seconds. I found the number of ticks per second on the wiki (60/s) and built my system.
Unfortunately, there's a problem that I can't work out what's causing it.

I've put the ...

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