Also just noticed this in 2.1.17 for the first time ever in [NaN] years playing. Did something change, or did I just happen to get (un)lucky?
I tend to do side (re)loading of supply belts a decent amount so it's surprising to me that I haven't seen it before.
Save is standing next to the belt ...
Search found 12 matches
- Mon Aug 31, 2026 9:06 pm
- Forum: Won't fix.
- Topic: [0.16.51] Side loading on belt has priority over items on the belt
- Replies: 11
- Views: 11887
- Wed Aug 26, 2026 3:22 am
- Forum: Bug Reports
- Topic: [2.1.14] Seam in space background
- Replies: 13
- Views: 1446
Re: [2.1.14] Seam in space background
Yes, turning off driver 16x anisotropic fixed the lines in the background.
Guessing there are some tweaks applied when the exe is first detected by the driver but they're associated with the specific install path, and thus it breaks if you run the same executable from a different directory later.
Guessing there are some tweaks applied when the exe is first detected by the driver but they're associated with the specific install path, and thus it breaks if you run the same executable from a different directory later.
- Mon Aug 24, 2026 6:56 am
- Forum: Bug Reports
- Topic: [2.1.14] Seam in space background
- Replies: 13
- Views: 1446
Re: [2.1.14] Seam in space background
I tried a bunch of versions, and I'm not able to reproduce the issue when using the standalone zip downloaded from the website. But I can reproduce on the steam version at least as far back as 2.0.77:
2.0.7 - working
2.0.55 - working
2.0.77 - working
2.1.7 - working
2.1.14 - working
2.0.77 ...
- Sun Aug 23, 2026 7:36 am
- Forum: Bug Reports
- Topic: [2.1.14] Seam in space background
- Replies: 13
- Views: 1446
Re: [2.1.14] Seam in space background
OP, are you using an AMD gpu? I also have this issue, but only since I switched from Nvidia to AMD (9070 XT).
Yes this is using a 5700xt on Win 10 (with extended support), and if Rseding is on nvidia that suggests it's probably a bug or misconfiguration somewhere in the chain of game->SDL ...
- Wed Aug 19, 2026 1:07 pm
- Forum: Bug Reports
- Topic: [2.1.14] Seam in space background
- Replies: 13
- Views: 1446
Re: [2.1.14] Seam in space background
I tried to reproduce the issue however it works perfectly for me every time I load the game. Does it reproduce every time you start the save file?
Yes, every time I load any save, including this brand new game with just the expansion mods.
Would a DxDiag report, remote debugging, or anything ...
- Sun Aug 16, 2026 2:39 am
- Forum: Bug Reports
- Topic: [2.1.14] Seam in space background
- Replies: 13
- Views: 1446
[2.1.14] Seam in space background
There is a visual glitch on space backgrounds that appears to be on some sort of seam both vertical and horizontal, and now that I've seen it I can't unsee it.
The vertical glitch is always at the platform centerline, and the horizontal glitch progresses down the screen as the background moves ...
The vertical glitch is always at the platform centerline, and the horizontal glitch progresses down the screen as the background moves ...
- Sun Aug 16, 2026 12:39 am
- Forum: Assigned
- Topic: [Klonan] [2.1.14] Expansion base built notification outside active radar
- Replies: 0
- Views: 243
[Klonan] [2.1.14] Expansion base built notification outside active radar
What did you do?
Have bases on Nauvis and Gleba with artillery turret automatic attack range beyond active radar coverage.
What happened?
I get 'Enemy expansion base built' notifications for both planets well outside active radar range (and not when it just happens to scan the chunk).
What did you ...
Have bases on Nauvis and Gleba with artillery turret automatic attack range beyond active radar coverage.
What happened?
I get 'Enemy expansion base built' notifications for both planets well outside active radar range (and not when it just happens to scan the chunk).
What did you ...
- Tue Jul 28, 2026 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Hold "Tile Build Area"-Keys for expansing/reducing the Tile Brush Size / Resize flooring/landfill brushes by press/hold
- Replies: 9
- Views: 6245
Re: Hold "Tile Build Area"-Keys for expansing/reducing the Tile Brush Size / Resize flooring/landfill brushes by press/h
Concur that a hold-to-repeat for the tile brush is sorely needed.
It would reuse a nigh universal UI convention, avoiding having to think of the mouse wheel idea at all and then rummage around to find what exactly the keybinding is called, and completely sidestep whether all the modifier+mouse ...
It would reuse a nigh universal UI convention, avoiding having to think of the mouse wheel idea at all and then rummage around to find what exactly the keybinding is called, and completely sidestep whether all the modifier+mouse ...
- Tue Jul 21, 2026 2:54 pm
- Forum: Not a bug
- Topic: [2.1.12] Inscrutable inserter perpendicular lane grabbing preference
- Replies: 3
- Views: 510
Re: [2.1.12] Inscrutable inserter perpendicular lane grabbing preference
now evidently there is some object state on the inserters that is not exposed in the UI anywhere I can see
^This is the part that is broken in my view.
The UI does not provide any information about the flipped status when outputting to anything not a perpendicular belt, nor an indication that the ...
^This is the part that is broken in my view.
The UI does not provide any information about the flipped status when outputting to anything not a perpendicular belt, nor an indication that the ...
- Tue Jul 21, 2026 1:15 pm
- Forum: Not a bug
- Topic: [2.1.12] Inscrutable inserter perpendicular lane grabbing preference
- Replies: 3
- Views: 510
[2.1.12] Inscrutable inserter perpendicular lane grabbing preference
What did you do?
Tried to build a copy of a design that contains an inserter grabbing chunks from a perpendicular belt fed from both left and right, and the lane grabbing preference is critical to the crusher design not reaching deadlock.
What happened?
The inserters sometimes have a different ...
Tried to build a copy of a design that contains an inserter grabbing chunks from a perpendicular belt fed from both left and right, and the lane grabbing preference is critical to the crusher design not reaching deadlock.
What happened?
The inserters sometimes have a different ...
- Sat Nov 30, 2024 2:29 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
- Replies: 6
- Views: 4815
Re: [2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
Just encountered this in 2.0.23 trying to parameterize a train station, inserters with override 10 get set to 1 upon placing it. Also cannot successfully set the stack override to be a parameter even though it is listed and the checkbox appears to work, upon saving the parameter is erased/ignored ...
- Fri Nov 08, 2024 10:05 pm
- Forum: Not a bug
- Topic: [2.0.16] Platform treats space route as arrived at shattered planet
- Replies: 3
- Views: 5286
[2.0.16] Platform treats space route as arrived at shattered planet
What did you do?
Added a Shattered Planet station to a platform without any conditions as a waypoint to travel towards it to collect asteroid chunks.
What happened?
As soon as the platform reaches Solar System Edge, it immediately turns around back towards Aquilo going to the next station after ...
Added a Shattered Planet station to a platform without any conditions as a waypoint to travel towards it to collect asteroid chunks.
What happened?
As soon as the platform reaches Solar System Edge, it immediately turns around back towards Aquilo going to the next station after ...