Search found 21 matches
- Tue Nov 12, 2024 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Produce Holmium solution in Cryogenic Plant or Biochamber
- Replies: 2
- Views: 162
Re: Produce Holmium solution in Cryogenic Plant or Biochamber
I think the foundry is precisely the reason that this isn’t a thing. They probably thought it would be overkill. Especially since scrap productivity already exists. On the other hand, Holmium solution is directly used in science and for creating Electrolyte, in which case the synergy with the Found...
- Tue Nov 12, 2024 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Produce Holmium solution in Cryogenic Plant or Biochamber
- Replies: 2
- Views: 162
Produce Holmium solution in Cryogenic Plant or Biochamber
TL;DR Allow producing Holmium solution in one of the advanced chem plant buildings; the Cryogenic Plant or the Biochamber. What? Holmium Solution can currently only be made in a chemical plant. This means that accomplishments on other planets can't be used to bolster your production on Fulgora. I p...
- Tue Nov 12, 2024 2:41 pm
- Forum: Assigned
- Topic: [Genhis][2.0.16] Deconstruction cross causes wrong items to be removed from spidertrons
- Replies: 2
- Views: 133
Re: [Genhis][2.0.16] Deconstruction cross causes wrong items to be removed from spidertrons
Video example of this and other issues with ghost stacks in vehicles:
https://cloud.hisui.moe/s/kyzLBXCKyL7sYjp
https://cloud.hisui.moe/s/kyzLBXCKyL7sYjp
- Mon Nov 11, 2024 10:12 pm
- Forum: Gameplay Help
- Topic: Allow using blueprints/planners remotely
- Replies: 6
- Views: 265
- Mon Nov 11, 2024 4:12 pm
- Forum: Bug Reports
- Topic: [2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
- Replies: 1
- Views: 78
Re: [2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
Video of several instances of the behavior in question: https://cloud.hisui.moe/s/kyzLBXCKyL7sYjp The behavior appears to be equally poor when not actively viewing the GUI. (i.e. add 50 Rare Quality 3 modules to Spidertron, close the interface, bots come to deliver 50 modules, but after the 1st deli...
- Mon Nov 11, 2024 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Add copy/paste functions (modifier key + click/right-click) specifically for Quality and Modules
- Replies: 1
- Views: 68
Add copy/paste functions (modifier key + click/right-click) specifically for Quality and Modules
TL;DR Add additional "copy paste" functions with hotkeys besides "shift+click/right click", such as "[arbitrary key]+click/right click", to handle copy-pasting of specific aspects of something. What? Add a copy-paste function specifically for Quality Add a copy-paste f...
- Mon Nov 11, 2024 3:25 pm
- Forum: Not a bug
- Topic: [2.0.15] Minor: Alt-clicking water/deep water tiles does not bring up "Green water" or "Green deep water"
- Replies: 1
- Views: 55
[2.0.15] Minor: Alt-clicking water/deep water tiles does not bring up "Green water" or "Green deep water"
Alt-clicking any water just brings up the "clean" counterpart in the Factoriopedia.
- Sun Nov 10, 2024 8:36 pm
- Forum: Gameplay Help
- Topic: Allow using blueprints/planners remotely
- Replies: 6
- Views: 265
Re: Allow using blueprints/planners remotely
I was not aware of the blueprint library. I'm kind of confused now, as by default, your interaction with the Blueprint/Planner buttons is limited to creating a physical item in your inventory, so I assumed that is the extent of the feature. Why would the primary interaction not be tied into this lib...
- Sun Nov 10, 2024 8:31 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 59
- Views: 8265
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
A deplorable little thread. Space Age is more than deserving of its price, and if its classification as "DLC" confuses you, look up the definition of a video game expansion, such as Brood War for Starcraft or The Frozen Throne for WarCraft 3. Expansions improve and overhaul the base game (...
- Sun Nov 10, 2024 8:20 pm
- Forum: Gameplay Help
- Topic: Allow using blueprints/planners remotely
- Replies: 6
- Views: 265
Allow using blueprints/planners remotely
TL;DR Make blueprints and similar concepts (upgrade planners, deconstruction planners) usable from anywhere regardless of their location. What? Currently, you can only use blueprints, deconstruction planners and upgrade planners if they are physically in your inventory. Allow them to be used (and b...
- Sun Nov 10, 2024 8:15 pm
- Forum: Balancing
- Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
- Replies: 9
- Views: 781
Re: arbitrary gear check is annoying stop gating space behind inventory nerfs
I feel like it would be fair enough to allow the player to board with an inventory that, however, is checked against the "rocket capacity" system. So, if your overall gear (outside of armor and weapons) is beyond 1 ton, you simply cannot board. Ammo slots would probably be fine to exclude ...
- Sun Nov 10, 2024 8:05 pm
- Forum: Balancing
- Topic: Epic and Legendary quality unlocks
- Replies: 6
- Views: 2155
Re: Epic and Legendary quality unlocks
I will chime in with a voice for "it's fine as it is"; I find Legendary quality to be a fitting reward for conquering Aquilo, and without it, there wouldn't be much excitement in reaching that milestone.
- Sun Nov 10, 2024 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Option to insert one module at a time without opening machine UI
- Replies: 7
- Views: 209
Re: Option to insert one module at a time without opening machine UI
It's also not easily possible to copy/paste module layouts from machine to machine, the same way you can copy/paste its settings. Neither is it possible to "flush" all the modules with one click. It is currently quite finicky to deal with modules, especially now that there are 4x3x5 types ...
- Sun Nov 10, 2024 7:59 pm
- Forum: Bug Reports
- Topic: [2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
- Replies: 1
- Views: 78
[2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
When using the ghost cursor to request items directly into a Spidertron (probably also Tank), the "request remaining" numbers get extremely jumbled when the items in the vehicle are automatically sorted. This leads to behaviors such as: Click into a random tile to place 100 express belts. ...
- Sun Nov 10, 2024 7:53 pm
- Forum: Not a bug
- Topic: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
- Replies: 5
- Views: 205
Re: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
I would say this is a bug. This is not the behavior exhibited when performed by a player. A player can pick up vehicles and retain their equipment grid. They can then re-place the vehicle with its grid intact. Bots always strip the vehicle of modules and place them in the network. I don't believe th...
- Sun Nov 10, 2024 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
- Replies: 4
- Views: 209
Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
TL;DR When using a high-quality recipe that outputs a fluid, the quantity of the output fluid should be increased according to the quality. What? Somewhat self-explanatory; see TL;DR. Why? Currently, creating things such as Holmium solution with higher-quality ingredients leads to just nothing happ...
- Sat Nov 09, 2024 6:02 pm
- Forum: Minor issues
- Topic: [2.0.15] Small text inconsistency with train "Item count" vs "Cargo"
- Replies: 2
- Views: 106
Re: [2.0.15] Small text inconsistency with train "Item count" vs "Cargo"
For completeness: fluids are also part of cargo. So there is "item count" and "fluid count" both being a subset of "has cargo". The distinction feels somewhat arbitrary so it feels like those could both be rolled together, as well. I understand that they are separate t...
- Sat Nov 09, 2024 3:21 pm
- Forum: Bug Reports
- Topic: [2.0.15] Main menu GUI gets stuck during player landing sequence to a planet
- Replies: 0
- Views: 54
[2.0.15] Main menu GUI gets stuck during player landing sequence to a planet
While you're dropping from a space platform to a planet, if you open your main menu and check, say, the Sound settings, the sliders will become unresponsive and you are unable to interact with the GUI. You have to exit the menu and "discard changes", and only then are you able to return to...
- Sat Nov 09, 2024 3:13 pm
- Forum: Minor issues
- Topic: [2.0.15] Small text inconsistency with train "Item count" vs "Cargo"
- Replies: 2
- Views: 106
[2.0.15] Small text inconsistency with train "Item count" vs "Cargo"
The train has following conditions for waiting: - Full cargo - Has cargo - Empty cargo - Item count Then, when "Item count" is selected, it once again says "Cargo" on the condition card. It should consistently say "Item count", or "Item count" should be rename...
- Fri Nov 08, 2024 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Copy paste a single condition in wait conditions (train/space plat)
- Replies: 2
- Views: 79
Allow copying/moving conditions in Train and Platform schedules, including between different stops
Title kind of says it all. It is not currently possible to duplicate existing conditions to save time, and it would be nice QoL.