Search found 21 matches

by ividyon
Tue Nov 12, 2024 8:12 pm
Forum: Ideas and Suggestions
Topic: Produce Holmium solution in Cryogenic Plant or Biochamber
Replies: 2
Views: 162

Re: Produce Holmium solution in Cryogenic Plant or Biochamber

I think the foundry is precisely the reason that this isn’t a thing. They probably thought it would be overkill. Especially since scrap productivity already exists. On the other hand, Holmium solution is directly used in science and for creating Electrolyte, in which case the synergy with the Found...
by ividyon
Tue Nov 12, 2024 8:06 pm
Forum: Ideas and Suggestions
Topic: Produce Holmium solution in Cryogenic Plant or Biochamber
Replies: 2
Views: 162

Produce Holmium solution in Cryogenic Plant or Biochamber

TL;DR Allow producing Holmium solution in one of the advanced chem plant buildings; the Cryogenic Plant or the Biochamber. What? Holmium Solution can currently only be made in a chemical plant. This means that accomplishments on other planets can't be used to bolster your production on Fulgora. I p...
by ividyon
Mon Nov 11, 2024 10:12 pm
Forum: Gameplay Help
Topic: Allow using blueprints/planners remotely
Replies: 6
Views: 265

Re: Allow using blueprints/planners remotely

Koub wrote:
Mon Nov 11, 2024 9:28 pm
[Koub] Moved to Gameplay Help
I don't quite agree, seeing as the conversation pivoted to why the Blueprint Library is not properly embedded with the system.

The problem would still remain that you cannot add "remote" blueprints into the library, etc.
by ividyon
Mon Nov 11, 2024 4:12 pm
Forum: Bug Reports
Topic: [2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
Replies: 1
Views: 78

Re: [2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)

Video of several instances of the behavior in question: https://cloud.hisui.moe/s/kyzLBXCKyL7sYjp The behavior appears to be equally poor when not actively viewing the GUI. (i.e. add 50 Rare Quality 3 modules to Spidertron, close the interface, bots come to deliver 50 modules, but after the 1st deli...
by ividyon
Mon Nov 11, 2024 3:50 pm
Forum: Ideas and Suggestions
Topic: Add copy/paste functions (modifier key + click/right-click) specifically for Quality and Modules
Replies: 1
Views: 68

Add copy/paste functions (modifier key + click/right-click) specifically for Quality and Modules

TL;DR Add additional "copy paste" functions with hotkeys besides "shift+click/right click", such as "[arbitrary key]+click/right click", to handle copy-pasting of specific aspects of something. What? Add a copy-paste function specifically for Quality Add a copy-paste f...
by ividyon
Sun Nov 10, 2024 8:36 pm
Forum: Gameplay Help
Topic: Allow using blueprints/planners remotely
Replies: 6
Views: 265

Re: Allow using blueprints/planners remotely

I was not aware of the blueprint library. I'm kind of confused now, as by default, your interaction with the Blueprint/Planner buttons is limited to creating a physical item in your inventory, so I assumed that is the extent of the feature. Why would the primary interaction not be tied into this lib...
by ividyon
Sun Nov 10, 2024 8:31 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 59
Views: 8265

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

A deplorable little thread. Space Age is more than deserving of its price, and if its classification as "DLC" confuses you, look up the definition of a video game expansion, such as Brood War for Starcraft or The Frozen Throne for WarCraft 3. Expansions improve and overhaul the base game (...
by ividyon
Sun Nov 10, 2024 8:20 pm
Forum: Gameplay Help
Topic: Allow using blueprints/planners remotely
Replies: 6
Views: 265

Allow using blueprints/planners remotely

TL;DR Make blueprints and similar concepts (upgrade planners, deconstruction planners) usable from anywhere regardless of their location. What? Currently, you can only use blueprints, deconstruction planners and upgrade planners if they are physically in your inventory. Allow them to be used (and b...
by ividyon
Sun Nov 10, 2024 8:15 pm
Forum: Balancing
Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
Replies: 9
Views: 781

Re: arbitrary gear check is annoying stop gating space behind inventory nerfs

I feel like it would be fair enough to allow the player to board with an inventory that, however, is checked against the "rocket capacity" system. So, if your overall gear (outside of armor and weapons) is beyond 1 ton, you simply cannot board. Ammo slots would probably be fine to exclude ...
by ividyon
Sun Nov 10, 2024 8:05 pm
Forum: Balancing
Topic: Epic and Legendary quality unlocks
Replies: 6
Views: 2155

Re: Epic and Legendary quality unlocks

I will chime in with a voice for "it's fine as it is"; I find Legendary quality to be a fitting reward for conquering Aquilo, and without it, there wouldn't be much excitement in reaching that milestone.
by ividyon
Sun Nov 10, 2024 8:04 pm
Forum: Ideas and Suggestions
Topic: Option to insert one module at a time without opening machine UI
Replies: 7
Views: 209

Re: Option to insert one module at a time without opening machine UI

It's also not easily possible to copy/paste module layouts from machine to machine, the same way you can copy/paste its settings. Neither is it possible to "flush" all the modules with one click. It is currently quite finicky to deal with modules, especially now that there are 4x3x5 types ...
by ividyon
Sun Nov 10, 2024 7:59 pm
Forum: Bug Reports
Topic: [2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
Replies: 1
Views: 78

[2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)

When using the ghost cursor to request items directly into a Spidertron (probably also Tank), the "request remaining" numbers get extremely jumbled when the items in the vehicle are automatically sorted. This leads to behaviors such as: Click into a random tile to place 100 express belts. ...
by ividyon
Sun Nov 10, 2024 7:53 pm
Forum: Not a bug
Topic: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
Replies: 5
Views: 205

Re: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.

I would say this is a bug. This is not the behavior exhibited when performed by a player. A player can pick up vehicles and retain their equipment grid. They can then re-place the vehicle with its grid intact. Bots always strip the vehicle of modules and place them in the network. I don't believe th...
by ividyon
Sun Nov 10, 2024 7:49 pm
Forum: Ideas and Suggestions
Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
Replies: 4
Views: 209

Output more fluid when using higher quality recipes (i.e. for Holmium Solution)

TL;DR When using a high-quality recipe that outputs a fluid, the quantity of the output fluid should be increased according to the quality. What? Somewhat self-explanatory; see TL;DR. Why? Currently, creating things such as Holmium solution with higher-quality ingredients leads to just nothing happ...
by ividyon
Sat Nov 09, 2024 6:02 pm
Forum: Minor issues
Topic: [2.0.15] Small text inconsistency with train "Item count" vs "Cargo"
Replies: 2
Views: 106

Re: [2.0.15] Small text inconsistency with train "Item count" vs "Cargo"

For completeness: fluids are also part of cargo. So there is "item count" and "fluid count" both being a subset of "has cargo". The distinction feels somewhat arbitrary so it feels like those could both be rolled together, as well. I understand that they are separate t...
by ividyon
Sat Nov 09, 2024 3:21 pm
Forum: Bug Reports
Topic: [2.0.15] Main menu GUI gets stuck during player landing sequence to a planet
Replies: 0
Views: 54

[2.0.15] Main menu GUI gets stuck during player landing sequence to a planet

While you're dropping from a space platform to a planet, if you open your main menu and check, say, the Sound settings, the sliders will become unresponsive and you are unable to interact with the GUI. You have to exit the menu and "discard changes", and only then are you able to return to...
by ividyon
Sat Nov 09, 2024 3:13 pm
Forum: Minor issues
Topic: [2.0.15] Small text inconsistency with train "Item count" vs "Cargo"
Replies: 2
Views: 106

[2.0.15] Small text inconsistency with train "Item count" vs "Cargo"

The train has following conditions for waiting: - Full cargo - Has cargo - Empty cargo - Item count Then, when "Item count" is selected, it once again says "Cargo" on the condition card. It should consistently say "Item count", or "Item count" should be rename...
by ividyon
Fri Nov 08, 2024 2:58 pm
Forum: Ideas and Suggestions
Topic: Copy paste a single condition in wait conditions (train/space plat)
Replies: 2
Views: 79

Allow copying/moving conditions in Train and Platform schedules, including between different stops

Title kind of says it all. It is not currently possible to duplicate existing conditions to save time, and it would be nice QoL.

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