Search found 6 matches

by mako00
Fri Nov 08, 2024 4:22 pm
Forum: Ideas and Suggestions
Topic: Allow bots to plant trees on Nauvis
Replies: 2
Views: 158

Re: Allow bots to plant trees on Nauvis

Wait, you can plant seeds manually?
by mako00
Thu Nov 07, 2024 4:22 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 30
Views: 1033

Re: Please, PLEASE make circuit connection behavior configurable per wire

The alternative that e.g. Space Exploration uses is to have more than one wire connection point on buildings, e.g. one for control inputs and one for readouts (notably the spaceship console).

This feels a bit more tangible and intuitive (Factorio already has enough menuing as it is) imo.
by mako00
Thu Nov 07, 2024 2:55 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 125
Views: 10587

Re: Gleba has killed the game for me.

After reading a lot of posts like this, I think the game could do a better job of nudging the player towards the correct strategy. The design goal of Gleba is not to "out-race" the spoilage timer, it is to build a factory that can deal with spoilage where it occurs. In a nutshell, this mea...
by mako00
Thu Nov 07, 2024 2:47 pm
Forum: General discussion
Topic: What is the point of the rocket silo "Read Orbital Requests" circuit network option?
Replies: 7
Views: 1020

Re: What is the point of the rocket silo "Read Orbital Requests" circuit network option?

I assume it is for producing things on demand, and in general allows you to react to ships arriving in orbit.

E.g. if you want to ship fresh biter eggs, you only take them out of the spawner once the ship is in orbit.
by mako00
Wed Nov 06, 2024 10:20 pm
Forum: Balancing
Topic: [2.0.13] Ice levels in Nauvis orbit too low
Replies: 9
Views: 948

Re: [2.0.13] Ice levels in Nauvis orbit too low

Is this really a problem though?

You get enough ice to continuously run one chem plant of fuel/oxidizer production (at least I've never seen it stall due to lack of water), and when moving you usually have way more asteroids of any type than you can process anyway (at least on the inner planets)?
by mako00
Wed Nov 06, 2024 9:56 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 125
Views: 10587

Re: Gleba has killed the game for me.

I'm starting to think that I am some kind of Factorio savant because i didn't have many problems on Gleba? Granted, the base is fully bot-based und uses nuclear for power, but it doesn't use any combinators, and doesn't use "trash unrequested". You have a bunch of loops you need to stabili...

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