Search found 6 matches
- Fri Nov 08, 2024 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Allow bots to plant trees on Nauvis
- Replies: 2
- Views: 158
Re: Allow bots to plant trees on Nauvis
Wait, you can plant seeds manually?
- Thu Nov 07, 2024 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 30
- Views: 1033
Re: Please, PLEASE make circuit connection behavior configurable per wire
The alternative that e.g. Space Exploration uses is to have more than one wire connection point on buildings, e.g. one for control inputs and one for readouts (notably the spaceship console).
This feels a bit more tangible and intuitive (Factorio already has enough menuing as it is) imo.
This feels a bit more tangible and intuitive (Factorio already has enough menuing as it is) imo.
- Thu Nov 07, 2024 2:55 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 125
- Views: 10587
Re: Gleba has killed the game for me.
After reading a lot of posts like this, I think the game could do a better job of nudging the player towards the correct strategy. The design goal of Gleba is not to "out-race" the spoilage timer, it is to build a factory that can deal with spoilage where it occurs. In a nutshell, this mea...
- Thu Nov 07, 2024 2:47 pm
- Forum: General discussion
- Topic: What is the point of the rocket silo "Read Orbital Requests" circuit network option?
- Replies: 7
- Views: 1020
Re: What is the point of the rocket silo "Read Orbital Requests" circuit network option?
I assume it is for producing things on demand, and in general allows you to react to ships arriving in orbit.
E.g. if you want to ship fresh biter eggs, you only take them out of the spawner once the ship is in orbit.
E.g. if you want to ship fresh biter eggs, you only take them out of the spawner once the ship is in orbit.
- Wed Nov 06, 2024 10:20 pm
- Forum: Balancing
- Topic: [2.0.13] Ice levels in Nauvis orbit too low
- Replies: 9
- Views: 948
Re: [2.0.13] Ice levels in Nauvis orbit too low
Is this really a problem though?
You get enough ice to continuously run one chem plant of fuel/oxidizer production (at least I've never seen it stall due to lack of water), and when moving you usually have way more asteroids of any type than you can process anyway (at least on the inner planets)?
You get enough ice to continuously run one chem plant of fuel/oxidizer production (at least I've never seen it stall due to lack of water), and when moving you usually have way more asteroids of any type than you can process anyway (at least on the inner planets)?
- Wed Nov 06, 2024 9:56 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 125
- Views: 10587
Re: Gleba has killed the game for me.
I'm starting to think that I am some kind of Factorio savant because i didn't have many problems on Gleba? Granted, the base is fully bot-based und uses nuclear for power, but it doesn't use any combinators, and doesn't use "trash unrequested". You have a bunch of loops you need to stabili...