Search found 4 matches

by Thremtopod
Wed Jan 29, 2025 7:56 pm
Forum: Ideas and Suggestions
Topic: Increase U238 rocket capacity
Replies: 6
Views: 651

Re: Increase U238 rocket capacity

Yeah, I think making uranium ammo on platforms too easy would be the biggest risk. It'd still require making red ammo in-situ though. Maybe I should make a mod and try it out!

Atomic bombs I think would actually be more of a challenge, due to the higher up-front cost. It would require off-Nauvis ...
by Thremtopod
Wed Jan 29, 2025 7:10 pm
Forum: Ideas and Suggestions
Topic: Increase U238 rocket capacity
Replies: 6
Views: 651

Increase U238 rocket capacity

TL;DR
Increase the rocket capacity of U238 (but not other uranium items)


What?
The current rocket capacity for U238 and U235 is 20, for uranium ore is 200, for uranium fuel cells and nuclear fuel is 10, and for various uranium ammos is 25. (Atomic bombs cannot be flown on rockets). These ...
by Thremtopod
Wed Nov 20, 2024 9:13 pm
Forum: Ideas and Suggestions
Topic: Increase pentapod attacks when player is on Gleba
Replies: 1
Views: 443

Increase pentapod attacks when player is on Gleba

Maybe this sounds crazy, but I want more and/or bigger pentapod attacks while I'm present on Gleba. The main reason is that when I built my first Gleba base, pentapods didn't become a real threat until after I'd left, so my entire base was designed with no experience of pentapod defense. This made ...
by Thremtopod
Wed Nov 06, 2024 9:12 pm
Forum: Ideas and Suggestions
Topic: Tier-2 Night Vision Equipment that gives radar coverage
Replies: 0
Views: 245

Tier-2 Night Vision Equipment that gives radar coverage

My original thought was that I wanted a piece of equipment that could go in the tank's grid to give it a little bit of vision, so that I could remotely drive the tank outside of my radar range. To make it useful for power armor and spidertrons, it can also increase total vision range (and maybe +1 ...

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