Search found 4 matches

by Morvar
Fri Nov 08, 2024 4:11 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1855
Views: 607679

Re: Simple Questions and Short Answers

Gleba pots have their Research value reduced with spoilage progress. Ohh! That's it! I was already about to write a bug report how the actual cost of agricultural science packs for me ends up being closer to 10k. I must have missed if it's mentioned somewhere that the research value of them decreas...
by Morvar
Fri Nov 08, 2024 3:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1855
Views: 607679

Re: Simple Questions and Short Answers

11-08-2024, 17-42-58.png
11-08-2024, 17-42-58.png (39.04 KiB) Viewed 691 times
Just to make sure that I get these research requirement right, this one is supposed to take just 5000 of each of these science bottles to complete? Or naturally less if production modules are used in science labs?
by Morvar
Wed Nov 06, 2024 4:54 pm
Forum: Not a bug
Topic: [2.0.15] Unable to deconstruct a module beacon in space
Replies: 1
Views: 316

Re: [2.0.15] Unable to deconstruct a module beacon in space

False alarm! Not a bug after all.

The cause of this: The hull of my space platform was just full of locally produced iron plates. When I made some room, the beacon was deconstructed.

Perhaps some notification of full platform inventory could be added for these kind of cases?
by Morvar
Wed Nov 06, 2024 4:27 pm
Forum: Not a bug
Topic: [2.0.15] Unable to deconstruct a module beacon in space
Replies: 1
Views: 316

[2.0.15] Unable to deconstruct a module beacon in space

I noticed this bug while in 2.0.14 but updating to 2.0.15 didn't seem to fix this issue. https://imgur.com/a/xX5k9XY In the attached save file you can go on my space platform called "Nauris" and you'll see this beacon near the bottom of my ship. I cannot deconstruct it no matter what I try...

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