Great find! Especially if it happens every time.
To clarify, I am also using mods, but not the one mentioned in the post above though.
One of the mofs I use is blueprint lab, which also adds some new icons/items specifically for the lab. They might cause a similar issue (can't test right now).
Search found 20 matches
- Mon Nov 18, 2024 7:53 am
- Forum: Pending
- Topic: [StrangePan][2.0.17] Crash with invalid strong type value: -256
- Replies: 4
- Views: 1131
- Fri Nov 15, 2024 12:43 pm
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
I did not apply the fix yet. I'll get onto that asap.
The system itself is fairly new (bought only little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam ...
The system itself is fairly new (bought only little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam ...
- Fri Nov 15, 2024 10:57 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
Even going back to 5 auto saves ago doesn't work, they (the auto saves) all crash. (auto save interval is 5 minutes)
- Fri Nov 15, 2024 10:55 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
Maybe it helps if I also provide my blueprint book dat file? (I've renamed it to .zip so the forum allows me to upload it... simply remove the ".zip" extension and make it a ".dat" again and it should work)
- Fri Nov 15, 2024 10:44 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
This time around it crashed with `Entity::save`. I'm not sure if it helps out if I keep adding crash logs and dmp files... hopefully it provides some insight into the issue as it seems like something different keeps going wrong each time I try to load the save.
- Fri Nov 15, 2024 10:42 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
Still trying to load the same save file, but it crashed again. This time it contains something about `TransportBeltConnectable::connectGroundNeighbours` and mentions some blueprint I have in my blueprint book, yet I'm not using it at all, nor did I "load" the blueprint into the multiplayer game.
- Fri Nov 15, 2024 10:40 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
Once more, this time without even showing the dialog that the game crashed, it just vanished. The log file seems incomplete (seems like there's no stacktrace as per usual, and no .dmp file either)
- Fri Nov 15, 2024 10:38 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
Crashed once again, it seems like each time it crashes on a different thing, I've seen crashes at `Unit::setup` and also the `TransportLine::TransportLine` which I've reported about before.
- Fri Nov 15, 2024 10:34 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
Re: [2.0.18] Access Violation Crash
It also crashes when running it at the source PC (no steam remote play)
- Fri Nov 15, 2024 10:32 am
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 992
[2.0.18] Crash
The game crashes at startup with an access violation crash.
It might be important (or not) to know that I'm hosting the game for multiplayer while starting the game through steam's "remote play" (local network) functionality.
It might be important (or not) to know that I'm hosting the game for multiplayer while starting the game through steam's "remote play" (local network) functionality.
- Thu Nov 14, 2024 5:52 pm
- Forum: Bug Reports
- Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
- Replies: 3
- Views: 385
Re: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
It happened once more. This time it crashed at startup of the game after it has crashed with a different error (see this post for the other error: viewtopic.php?f=7&t=121455).
- Thu Nov 14, 2024 5:50 pm
- Forum: Pending
- Topic: [StrangePan][2.0.17] Crash with invalid strong type value: -256
- Replies: 4
- Views: 1131
[StrangePan][2.0.17] Crash with invalid strong type value: -256
The game crashed with the following error:
```
8703.191 Error Util.cpp:81: invalid strong type value: -256
```
I wasn't doing anything at all (standing around at Gleba while eating dinner)
System has issues: 121566
```
8703.191 Error Util.cpp:81: invalid strong type value: -256
```
I wasn't doing anything at all (standing around at Gleba while eating dinner)
System has issues: 121566
- Mon Nov 11, 2024 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
- Replies: 1
- Views: 227
Re: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
This bug seems to be fixed in 2.0.15 onwards since the power network no longer acts up visually and I was able to deconstruct the area (and place different things there)
- Mon Nov 11, 2024 9:45 am
- Forum: Bug Reports
- Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
- Replies: 3
- Views: 385
Re: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
This crash did happen a few more times and seems to be getting worse every time the game crashes 3 to 5 more times after attempting to resume hosting the multiplayer game. Each time with the same "transport line" mentioned, but pointing at a different blueprint.
After several restarts the game does ...
After several restarts the game does ...
- Mon Nov 11, 2024 9:41 am
- Forum: Pending
- Topic: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
- Replies: 3
- Views: 393
Re: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
I can't really pinpoint any kind of steps we've (my brother and I are playing together in multiplayer) been doing that might cause this.
With that last crash I've asked my brother what he was doing and the both of us were in remote view, so that might be related.
Usually after a crash like this, the ...
With that last crash I've asked my brother what he was doing and the both of us were in remote view, so that might be related.
Usually after a crash like this, the ...
- Sun Nov 10, 2024 4:18 pm
- Forum: Pending
- Topic: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
- Replies: 3
- Views: 393
Re: [2.0.16] Chunck generation crash
It crashed once again.
- Sat Nov 09, 2024 2:21 pm
- Forum: Bug Reports
- Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
- Replies: 3
- Views: 385
Re: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
I've had it crash a second time today and it seems like it fails to process a blueprint -> `10062.278 Info Blueprint.cpp:52: when loading blueprint "8_6_balancer"`
This particular blueprint is part of a blueprint book I copied from the following reddit post:
https://www.reddit.com/r/factorio ...
This particular blueprint is part of a blueprint book I copied from the following reddit post:
https://www.reddit.com/r/factorio ...
- Fri Nov 08, 2024 10:32 pm
- Forum: Pending
- Topic: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
- Replies: 3
- Views: 393
[2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
Error log:
```
Error Chunk.cpp:554: Trying to make chunk at unreasonable position [-33, 32768]
```
System has issues: 121566
```
Error Chunk.cpp:554: Trying to make chunk at unreasonable position [-33, 32768]
```
System has issues: 121566
- Fri Nov 08, 2024 5:32 pm
- Forum: Bug Reports
- Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
- Replies: 3
- Views: 385
- Mon Nov 04, 2024 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
- Replies: 1
- Views: 227
[2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
When removing a particular electric pole (see screenshot) the game instantly crashes.
It also happens sometimes when loading the save file, but not every time, (about 2 out of 3 load attempts crash the game)
Side note: when loading into the game and checking this particular area, you'll also notice ...
It also happens sometimes when loading the save file, but not every time, (about 2 out of 3 load attempts crash the game)
Side note: when loading into the game and checking this particular area, you'll also notice ...