Search found 20 matches

by WhiteFang
Mon Nov 18, 2024 7:53 am
Forum: Pending
Topic: [StrangePan][2.0.17] Crash with invalid strong type value: -256
Replies: 4
Views: 1131

Re: [2.0.17] Crash with invalid strong type value: -256

Great find! Especially if it happens every time.

To clarify, I am also using mods, but not the one mentioned in the post above though.
One of the mofs I use is blueprint lab, which also adds some new icons/items specifically for the lab. They might cause a similar issue (can't test right now).
by WhiteFang
Fri Nov 15, 2024 12:43 pm
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

I did not apply the fix yet. I'll get onto that asap.

The system itself is fairly new (bought only little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam ...
by WhiteFang
Fri Nov 15, 2024 10:57 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

Even going back to 5 auto saves ago doesn't work, they (the auto saves) all crash. (auto save interval is 5 minutes)
by WhiteFang
Fri Nov 15, 2024 10:55 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

Maybe it helps if I also provide my blueprint book dat file? (I've renamed it to .zip so the forum allows me to upload it... simply remove the ".zip" extension and make it a ".dat" again and it should work)
by WhiteFang
Fri Nov 15, 2024 10:44 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

This time around it crashed with `Entity::save`. I'm not sure if it helps out if I keep adding crash logs and dmp files... hopefully it provides some insight into the issue as it seems like something different keeps going wrong each time I try to load the save.
by WhiteFang
Fri Nov 15, 2024 10:42 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

Still trying to load the same save file, but it crashed again. This time it contains something about `TransportBeltConnectable::connectGroundNeighbours` and mentions some blueprint I have in my blueprint book, yet I'm not using it at all, nor did I "load" the blueprint into the multiplayer game.
by WhiteFang
Fri Nov 15, 2024 10:40 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

Once more, this time without even showing the dialog that the game crashed, it just vanished. The log file seems incomplete (seems like there's no stacktrace as per usual, and no .dmp file either)
by WhiteFang
Fri Nov 15, 2024 10:38 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

Crashed once again, it seems like each time it crashes on a different thing, I've seen crashes at `Unit::setup` and also the `TransportLine::TransportLine` which I've reported about before.
by WhiteFang
Fri Nov 15, 2024 10:34 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

Re: [2.0.18] Access Violation Crash

It also crashes when running it at the source PC (no steam remote play)
by WhiteFang
Fri Nov 15, 2024 10:32 am
Forum: 1 / 0 magic
Topic: [2.0.18] Crash
Replies: 10
Views: 992

[2.0.18] Crash

The game crashes at startup with an access violation crash.
It might be important (or not) to know that I'm hosting the game for multiplayer while starting the game through steam's "remote play" (local network) functionality.
by WhiteFang
Thu Nov 14, 2024 5:52 pm
Forum: Bug Reports
Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
Replies: 3
Views: 385

Re: [2.0.16] Crash loading save game (Blueprint & TransportLine related)

It happened once more. This time it crashed at startup of the game after it has crashed with a different error (see this post for the other error: viewtopic.php?f=7&t=121455).
by WhiteFang
Thu Nov 14, 2024 5:50 pm
Forum: Pending
Topic: [StrangePan][2.0.17] Crash with invalid strong type value: -256
Replies: 4
Views: 1131

[StrangePan][2.0.17] Crash with invalid strong type value: -256

The game crashed with the following error:
```
8703.191 Error Util.cpp:81: invalid strong type value: -256
```
I wasn't doing anything at all (standing around at Gleba while eating dinner)

System has issues: 121566
by WhiteFang
Mon Nov 11, 2024 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
Replies: 1
Views: 227

Re: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()

This bug seems to be fixed in 2.0.15 onwards since the power network no longer acts up visually and I was able to deconstruct the area (and place different things there)
by WhiteFang
Mon Nov 11, 2024 9:45 am
Forum: Bug Reports
Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
Replies: 3
Views: 385

Re: [2.0.16] Crash loading save game (Blueprint & TransportLine related)

This crash did happen a few more times and seems to be getting worse every time the game crashes 3 to 5 more times after attempting to resume hosting the multiplayer game. Each time with the same "transport line" mentioned, but pointing at a different blueprint.
After several restarts the game does ...
by WhiteFang
Mon Nov 11, 2024 9:41 am
Forum: Pending
Topic: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
Replies: 3
Views: 393

Re: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"

I can't really pinpoint any kind of steps we've (my brother and I are playing together in multiplayer) been doing that might cause this.
With that last crash I've asked my brother what he was doing and the both of us were in remote view, so that might be related.
Usually after a crash like this, the ...
by WhiteFang
Sat Nov 09, 2024 2:21 pm
Forum: Bug Reports
Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
Replies: 3
Views: 385

Re: [2.0.16] Crash loading save game (Blueprint & TransportLine related)

I've had it crash a second time today and it seems like it fails to process a blueprint -> `10062.278 Info Blueprint.cpp:52: when loading blueprint "8_6_balancer"`
This particular blueprint is part of a blueprint book I copied from the following reddit post:
https://www.reddit.com/r/factorio ...
by WhiteFang
Fri Nov 08, 2024 10:32 pm
Forum: Pending
Topic: [2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"
Replies: 3
Views: 393

[2.0.16] Crash "Trying to make chunk at unreasonable position [-33, 32768]"

Error log:
```
Error Chunk.cpp:554: Trying to make chunk at unreasonable position [-33, 32768]
```

System has issues: 121566
by WhiteFang
Fri Nov 08, 2024 5:32 pm
Forum: Bug Reports
Topic: [2.0.16] Crash loading save game (Blueprint & TransportLine related)
Replies: 3
Views: 385

[2.0.16] Crash loading save game (Blueprint & TransportLine related)

Sometimes when loading the game it fails to do so and simply crashes.

System has issues: 121566
by WhiteFang
Mon Nov 04, 2024 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
Replies: 1
Views: 227

[2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()

When removing a particular electric pole (see screenshot) the game instantly crashes.
It also happens sometimes when loading the save file, but not every time, (about 2 out of 3 load attempts crash the game)

Side note: when loading into the game and checking this particular area, you'll also notice ...

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