Search found 49 matches
- Mon Dec 16, 2024 3:27 pm
- Forum: Not a bug
- Topic: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
- Replies: 4
- Views: 593
Re: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
It's more the issue that this is finicky and, for example, only works with positive values. If the quality here is set to negative, nothing really happens, and it seems like it really should.
- Sat Dec 14, 2024 4:56 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 8884
Re: Quality and Speed: How much waste does haste make?
Before I even get through all the discussion I'd like to say thank you so much for helping to further this discussion, I didn't expect to get this much going and I'm very happy it's gone the way it has.
The one and only reason I've been absent from this is because.. well.. I didn't get any ...
The one and only reason I've been absent from this is because.. well.. I didn't get any ...
- Fri Dec 13, 2024 11:19 pm
- Forum: 1 / 0 magic
- Topic: [2.0.25] Crash while afk (renderSpriteDrawOrderRange)
- Replies: 2
- Views: 351
Re: [2.0.25] Crash while afk (renderSpriteDrawOrderRange)
Might be, hardware is all fresh and BIOS is up to date but I couldn't get it to happen again so best I can and will do is just to re-report if it happens again, I suppose
- Fri Dec 13, 2024 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Filters on Space Platform Unload
- Replies: 6
- Views: 1547
Re: Filters on Space Platform Unload
Bumping with +1, I have been continuously frustrated and shocked that this isn't possible without (or perhaps even with) mods. It is almost entirely impossible to properly control my fusion ships because I drop down fusion cells to nauvis, so every ship which uses a fusion generator and unloads ...
- Fri Dec 13, 2024 3:57 pm
- Forum: 1 / 0 magic
- Topic: [2.0.25] Crash while afk (renderSpriteDrawOrderRange)
- Replies: 2
- Views: 351
[2.0.25] Crash while afk (renderSpriteDrawOrderRange)
What did you do?
I left Factorio running overnight researching mining productivity, after leaving the game running for many hours.
What happened?
I woke up to the game having crashed in the middle of the night.
Seems to have been various file access errors in the log.
00007FFE2D8F28BF ...
I left Factorio running overnight researching mining productivity, after leaving the game running for many hours.
What happened?
I woke up to the game having crashed in the middle of the night.
Seems to have been various file access errors in the log.
00007FFE2D8F28BF ...
- Thu Dec 12, 2024 9:45 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 2268
Re: You die when a rocket lands on you
-1, I think this is hilarious actually. If you stand under a cargo pod you deserve that (respectfully)
How do you stand under a cargo pod?
You mean if you accidently without ANY way to prevent it get killed by the rocket, hows that fun?
Would it be cooler if the rocket tries to prevent it ...
- Sat Dec 07, 2024 4:20 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 8884
Re: Quality and Speed: How much waste does haste make?
120/s of Coal consumption, no speed (doesn't completely fit on one screenshot):
grafik.png
0eNrt3e2OHDe2peF70W9rkAxyb5K+lUajIdvVhtByyUcfZ8bT8L1Plqxu5XFXKvgo/uQAeXAAd7pcZARZa+1IxrvIf7744c3Hh1/fvX788OL7f754/ePbx/cvvv/LP1+8f/3z46s3T//u8dUvDy++f/Hju9/e/vzw+PrHl7++eXX+r3//7sXrx58e/s+L78vv3z3z33/4 ...
- Sat Dec 07, 2024 4:15 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 8884
Re: Quality and Speed: How much waste does haste make?
You can add it to this post or create a new post if you'd like.
- Sat Dec 07, 2024 5:38 am
- Forum: Ideas and Suggestions
- Topic: Scale the Quality Reduction from Speed Modules with Module Quality
- Replies: 1
- Views: 341
Re: Scale the Quality Reduction from Speed Modules with Module Quality
Let it be known I tried to make a demo mod for this but learnt it wasn't really feasible for my skill level and I can't be moved to make it after a few dedicated hours of effort. viewtopic.php?f=7&t=123931
- Sat Dec 07, 2024 4:57 am
- Forum: Not a bug
- Topic: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
- Replies: 4
- Views: 593
[2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
What?
In all seriousness, not entirely sure.
But basically, when you change the quality and speed value of a module in any way, both will be subject to the effects of quality.
https://i.imgur.com/H4pENtB.png
Steps to Reproduce
1 - Download the attached mod and run the game with it
2 - Load ...
In all seriousness, not entirely sure.
But basically, when you change the quality and speed value of a module in any way, both will be subject to the effects of quality.
https://i.imgur.com/H4pENtB.png
Steps to Reproduce
1 - Download the attached mod and run the game with it
2 - Load ...
- Fri Dec 06, 2024 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Scale the Quality Reduction from Speed Modules with Module Quality
- Replies: 1
- Views: 341
Scale the Quality Reduction from Speed Modules with Module Quality
TL;DR
To maintain the quality debuff scaling, higher quality speed modules should reduce quality further.
What?
Currently, legendary speed modules have a lesser relative reduction in quality to their affected buildings than the normal quality ones. Given the already minor reduction in quality ...
To maintain the quality debuff scaling, higher quality speed modules should reduce quality further.
What?
Currently, legendary speed modules have a lesser relative reduction in quality to their affected buildings than the normal quality ones. Given the already minor reduction in quality ...
- Fri Dec 06, 2024 3:53 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 8884
Re: Quality and Speed: How much waste does haste make?
Hi, I see where you are coming from but please provide an actual working design.
- Thu Dec 05, 2024 5:59 am
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 8884
Quality and Speed: How much waste does haste make?
What?
So, I've been plagued with the sight of discussion about people using speed modules in conjunction with their builds with quality modules in them. At first, and even at the time of writing, it just seems like a ridiculous idea. Ultimately, any influence of speed on a building will reduce the ...
So, I've been plagued with the sight of discussion about people using speed modules in conjunction with their builds with quality modules in them. At first, and even at the time of writing, it just seems like a ridiculous idea. Ultimately, any influence of speed on a building will reduce the ...
- Wed Dec 04, 2024 5:53 am
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 4078
Re: Improve recycler belt stacking
Agree, I'd rather have this over needing to deal with the cost (performance) of adding a combinator and inserter to make up for an issue that every recycler has by defailt -- I thought the whole point of it outputting contents directly was to use that, not just slap on an inserter and treat it like ...
- Wed Dec 04, 2024 5:51 am
- Forum: Ideas and Suggestions
- Topic: Achievement Mode
- Replies: 6
- Views: 842
Re: Achievement Mode
-1. -2, even. I don't want anything like this, to impose artificial challenge on me, the player, when I can enforce it on myself if I want to. Sounds like a challenge you can do by yourself though!
- Tue Dec 03, 2024 10:30 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 2268
Re: You die when a rocket lands on you
-1, I think this is hilarious actually. If you stand under a cargo pod you deserve that (respectfully)
- Sun Dec 01, 2024 2:49 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 483
- Views: 288187
Re: 3 and 4 way intersections
Great! I added them all, Though I added a name, it would be good if you gave me another.
The forum should now have all the designs updated, ping me if I missed a post.
Hmm of course I forgot a name :P thought about it a bit and I think Messy Hourglass works, with the buffered ends being Messy ...
- Fri Nov 29, 2024 12:04 am
- Forum: Ideas and Suggestions
- Topic: Fulgorite Growth via Seeds + other suggestions since Space age, no mod, is a "joke" gameplaywise
- Replies: 3
- Views: 813
- Thu Nov 28, 2024 11:34 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 483
- Views: 288187
Re: 3 and 4 way intersections
Decided to also make a 3-way!
4 spacing, RHD, almost but not quite a 3x3 chunk build, but made to be aligned for such. Has a few bits of buffering, and it seems to pay off!
https://i.imgur.com/r3GxZKR.png
0eNqlnd1uG7sVRl+lmGvpYPhP+q6v0PauODiQY9URIMuCLBs1Ar97JXvkONZmvD71Ko4zWtqzf0h+nM3Jj+F6 ...
4 spacing, RHD, almost but not quite a 3x3 chunk build, but made to be aligned for such. Has a few bits of buffering, and it seems to pay off!
https://i.imgur.com/r3GxZKR.png
0eNqlnd1uG7sVRl+lmGvpYPhP+q6v0PauODiQY9URIMuCLBs1Ar97JXvkONZmvD71Ko4zWtqzf0h+nM3Jj+F6 ...
- Thu Nov 28, 2024 6:55 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 483
- Views: 288187
Re: 3 and 4 way intersections
First train intersection design I've made myself (Romayne)
Score 176.74, settings shown in attached image.
2-lane buffered(?) 4-way intersection, elevated, RHD, 212x222
and
2-lane unbuffered 4-way intersection, elevated, RHD, 96x96
The buffers on the ends are kinda crappy but they help, there's ...
Score 176.74, settings shown in attached image.
2-lane buffered(?) 4-way intersection, elevated, RHD, 212x222
and
2-lane unbuffered 4-way intersection, elevated, RHD, 96x96
The buffers on the ends are kinda crappy but they help, there's ...