Search found 22 matches

by Romayne
Thu Nov 21, 2024 12:21 am
Forum: Ideas and Suggestions
Topic: Start increasing evolution factor later
Replies: 3
Views: 121

Re: Start increasing evolution factor later

+1, too easy for players (people I know, not me, I'm a god gamer obviously :D ) to screw themselves over by driving over to the planet (on purpose/accident), having second thoughts, and not landing for 1h, 10h, 100h later and then being surprised when the pentapods are already most of the way throug...
by Romayne
Wed Nov 20, 2024 10:17 pm
Forum: Ideas and Suggestions
Topic: Increase pentapod attacks when player is on Gleba
Replies: 1
Views: 92

Re: Increase pentapod attacks when player is on Gleba

-1, i'd rather they increase altogether (but people already struggle as-is) if anything because this effectively punishes you for playing on gleba physically, which i think is terrible.
by Romayne
Wed Nov 20, 2024 6:10 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 3
Views: 153

Re: Automated landfill should be optional

+1, I had to make a deconstruction planner to keep removing landfill over water while I placed refined concrete. Whether because I want the water or can't afford the landfill, I don't like having to clean up after myself as the default, when previously it was fine.
by Romayne
Wed Nov 20, 2024 6:08 pm
Forum: Ideas and Suggestions
Topic: Quality under pipe should give better distance
Replies: 5
Views: 120

Re: Quality under pipe should give better distance

I feel like belts and pipes are the one thing that shouldn't change with quality. If anything, I'd be interested in seeing longer underground variants, if not just to be longer, to cross under lava for an increased cost. Or at least, something that can cross double nuclear reactors :D
by Romayne
Wed Nov 20, 2024 4:18 am
Forum: Ideas and Suggestions
Topic: Display Aquilo heating value in tooltips
Replies: 6
Views: 496

Re: Display Aquilo heating value in tooltips

+1. Now that heat pipes are more important to understand as a connected network, players need to actually know all about what's going on with them. Can't get away with the 'it has heat :)' kind of tooltips the game uses right now when it's a core mechanic of a planet. Imagine if spoilage just... spo...
by Romayne
Tue Nov 19, 2024 11:04 pm
Forum: Bug Reports
Topic: [2.0.20] Fluid deletion when changing/clearing recipes with full pipes
Replies: 0
Views: 54

[2.0.20] Fluid deletion when changing/clearing recipes with full pipes

What? When a recipe is automatically changed with circuit logic and the pipes supplying it are full, it will delete the fluid instead of refusing to change the recipe/waiting to push the fluid out. This effectively means fluids can be deleted, trivially and automatically. Steps to Reproduce 1. Load...
by Romayne
Tue Nov 19, 2024 5:59 pm
Forum: Ideas and Suggestions
Topic: Super Force Quick Replace
Replies: 2
Views: 63

Re: Super Force Quick Replace

What happens when you're super force building a blueprint with inserters atop another, and don't want to preserve the inserters? I like the idea, but I feel like the super force build works as it is because it has no exceptions. This feels like a separate tool entirely :P
by Romayne
Tue Nov 19, 2024 5:57 pm
Forum: Ideas and Suggestions
Topic: Allow quality wildcards in upgrade/decon planners
Replies: 0
Views: 25

Allow quality wildcards in upgrade/decon planners

TL;DR There should be an option to select and filter quality in the same way inserters can to upgrade all entities of a specific quality to some other quality. What? Have the quality selectors be able to be selected in the planners as options in and of themselves. https://i.imgur.com/a9s0ncC.png Wh...
by Romayne
Tue Nov 19, 2024 5:38 pm
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 36
Views: 30358

Re: Fuel consumption control for thrusters in Space Age

Interesting! I use a much more primitive design, which I parameterized into a blueprint after some discussion with someone on the discord. It could technically use one pump (as you don't need to limit both fuel types -- the lesser controls the consumption rate), but I use two to even things out. I m...
by Romayne
Mon Nov 18, 2024 4:23 pm
Forum: Ideas and Suggestions
Topic: Make overgrowth soils recycle to themselves
Replies: 3
Views: 239

Re: Make overgrowth soils recycle to themselves

+1, This trivializes the challenge behind the science pack moreso than belt buffers ever could, this needs to happen x.x
by Romayne
Sat Nov 16, 2024 4:12 am
Forum: Bug Reports
Topic: [2.0.19] Protected Biter Spawners Indirectly Targeted By Tesla Turrets
Replies: 0
Views: 144

[2.0.19] Protected Biter Spawners Indirectly Targeted By Tesla Turrets

Description of Bug The chain bolts from Tesla Turrets target biter spawners which get released from not being fed -- meaning tesla turrets break the implication given by the tooltip that these spawners will always be "Protected from automated shooting." Steps to reproduce I have provided ...
by Romayne
Fri Nov 15, 2024 10:42 pm
Forum: Ideas and Suggestions
Topic: Document space drag somewhere in the factoriopedia, and the concept in Tips & Tricks
Replies: 2
Views: 152

Document space drag somewhere in the factoriopedia, and the concept in Tips & Tricks

TL;DR The drag in space increasing with platform weight and width should be documented in the game. What? This has a bit of a story to it. So, I first asked this question here, in the discord: https://discord.com/channels/139677590393716737/1300506329328390214/1300506329328390214 Which prompted day...
by Romayne
Fri Nov 15, 2024 10:32 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 32
Views: 1139

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket

I'm throwing the following into the mix because I don't entirely feel like the main post has a solid idea, but I want the end product nevertheless. There needs to be a way to control the decision of whether inserters insert PUs/LDS/Rocket Fuel for parts or for transport, no doubt -- And I think ther...
by Romayne
Fri Nov 15, 2024 10:20 pm
Forum: Ideas and Suggestions
Topic: Document cargo bays increasing planetside item throughput
Replies: 0
Views: 86

Document cargo bays increasing planetside item throughput

TL;DR The item throughput increase of cargo bays added to the landing pads on the planet's side should be documented in the Tips & Tricks, and on the tooltip of the cargo hub. What? Cargo bays increase throughput for planets! But apparently only for those placed planetside. This feature should ...
by Romayne
Fri Nov 15, 2024 7:33 pm
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 890

Re: Please, please change the experimental icons in 2.0.18 further!

Fair enough, I suppose I have 2 mods on my plate then :v Not the worst ever
by Romayne
Fri Nov 15, 2024 2:11 pm
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 890

Re: Please, please change the experimental icons in 2.0.18 further!

It's not even that I necessarily am arachnaphobic, it's just I don't want to be forced to live with a spider icon living rent free in my head. chances are I might just make a mod to tweak precisely that if it becomes a big enough problem for me, in playing with 2.0.18 its been a bit bothersome so fa...
by Romayne
Fri Nov 15, 2024 2:07 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 27
Views: 4941

Re: Auto-launching of mixed rockets

When it comes to quality items, I think it's important to note quality agricultural science packs are a pain to send. I haven't seen any way to launch rockets with partial cargo to a target rockets automatically -- and I think such would be very helpful!
by Romayne
Fri Nov 15, 2024 12:05 am
Forum: Ideas and Suggestions
Topic: Document the radar combinator mechanic in-game
Replies: 2
Views: 143

Document the radar combinator mechanic in-game

TL;DR Add either a Tips & Tricks entry or, as standalone or in addition to it, a factoriopedia blurb/description blurb about this mechanic. What? The radar has a very useful mechanic! It transmits signals across a surface, on a globally readable connection. And this is told to the player... abs...
by Romayne
Thu Nov 14, 2024 11:35 pm
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 3
Views: 190

Re: Unobtrusive Alt Mode

Seconded! The overlay for alt-mode on machines, especially larger ones now, often ends up covering the entire, cool animation. Same goes for the 'frozen' alerts -- I would rather not see these on, say, Aquilo if I don't want to -- it makes it impossible to enjoy the snowy atmosphere when im being to...
by Romayne
Thu Nov 14, 2024 11:13 pm
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 890

Re: Please, please change the experimental icons in 2.0.18 further!

FWIW I immediately noticed the change in shape for anyone who is colorblind/has vision issues, but it still looks off in some way. Hard to say how, it just feels off. In the same way that corporate logos get modernized is the best way I have to describe it.

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