Search found 22 matches
- Thu Nov 21, 2024 12:21 am
- Forum: Ideas and Suggestions
- Topic: Start increasing evolution factor later
- Replies: 3
- Views: 121
Re: Start increasing evolution factor later
+1, too easy for players (people I know, not me, I'm a god gamer obviously :D ) to screw themselves over by driving over to the planet (on purpose/accident), having second thoughts, and not landing for 1h, 10h, 100h later and then being surprised when the pentapods are already most of the way throug...
- Wed Nov 20, 2024 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Increase pentapod attacks when player is on Gleba
- Replies: 1
- Views: 92
Re: Increase pentapod attacks when player is on Gleba
-1, i'd rather they increase altogether (but people already struggle as-is) if anything because this effectively punishes you for playing on gleba physically, which i think is terrible.
- Wed Nov 20, 2024 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 3
- Views: 153
Re: Automated landfill should be optional
+1, I had to make a deconstruction planner to keep removing landfill over water while I placed refined concrete. Whether because I want the water or can't afford the landfill, I don't like having to clean up after myself as the default, when previously it was fine.
- Wed Nov 20, 2024 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 5
- Views: 120
Re: Quality under pipe should give better distance
I feel like belts and pipes are the one thing that shouldn't change with quality. If anything, I'd be interested in seeing longer underground variants, if not just to be longer, to cross under lava for an increased cost. Or at least, something that can cross double nuclear reactors :D
- Wed Nov 20, 2024 4:18 am
- Forum: Ideas and Suggestions
- Topic: Display Aquilo heating value in tooltips
- Replies: 6
- Views: 496
Re: Display Aquilo heating value in tooltips
+1. Now that heat pipes are more important to understand as a connected network, players need to actually know all about what's going on with them. Can't get away with the 'it has heat :)' kind of tooltips the game uses right now when it's a core mechanic of a planet. Imagine if spoilage just... spo...
- Tue Nov 19, 2024 11:04 pm
- Forum: Bug Reports
- Topic: [2.0.20] Fluid deletion when changing/clearing recipes with full pipes
- Replies: 0
- Views: 54
[2.0.20] Fluid deletion when changing/clearing recipes with full pipes
What? When a recipe is automatically changed with circuit logic and the pipes supplying it are full, it will delete the fluid instead of refusing to change the recipe/waiting to push the fluid out. This effectively means fluids can be deleted, trivially and automatically. Steps to Reproduce 1. Load...
- Tue Nov 19, 2024 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Super Force Quick Replace
- Replies: 2
- Views: 63
Re: Super Force Quick Replace
What happens when you're super force building a blueprint with inserters atop another, and don't want to preserve the inserters? I like the idea, but I feel like the super force build works as it is because it has no exceptions. This feels like a separate tool entirely :P
- Tue Nov 19, 2024 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Allow quality wildcards in upgrade/decon planners
- Replies: 0
- Views: 25
Allow quality wildcards in upgrade/decon planners
TL;DR There should be an option to select and filter quality in the same way inserters can to upgrade all entities of a specific quality to some other quality. What? Have the quality selectors be able to be selected in the planners as options in and of themselves. https://i.imgur.com/a9s0ncC.png Wh...
- Tue Nov 19, 2024 5:38 pm
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 36
- Views: 30358
Re: Fuel consumption control for thrusters in Space Age
Interesting! I use a much more primitive design, which I parameterized into a blueprint after some discussion with someone on the discord. It could technically use one pump (as you don't need to limit both fuel types -- the lesser controls the consumption rate), but I use two to even things out. I m...
- Mon Nov 18, 2024 4:23 pm
- Forum: Ideas and Suggestions
- Topic: Make overgrowth soils recycle to themselves
- Replies: 3
- Views: 239
Re: Make overgrowth soils recycle to themselves
+1, This trivializes the challenge behind the science pack moreso than belt buffers ever could, this needs to happen x.x
- Sat Nov 16, 2024 4:12 am
- Forum: Bug Reports
- Topic: [2.0.19] Protected Biter Spawners Indirectly Targeted By Tesla Turrets
- Replies: 0
- Views: 144
[2.0.19] Protected Biter Spawners Indirectly Targeted By Tesla Turrets
Description of Bug The chain bolts from Tesla Turrets target biter spawners which get released from not being fed -- meaning tesla turrets break the implication given by the tooltip that these spawners will always be "Protected from automated shooting." Steps to reproduce I have provided ...
- Fri Nov 15, 2024 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Document space drag somewhere in the factoriopedia, and the concept in Tips & Tricks
- Replies: 2
- Views: 152
Document space drag somewhere in the factoriopedia, and the concept in Tips & Tricks
TL;DR The drag in space increasing with platform weight and width should be documented in the game. What? This has a bit of a story to it. So, I first asked this question here, in the discord: https://discord.com/channels/139677590393716737/1300506329328390214/1300506329328390214 Which prompted day...
- Fri Nov 15, 2024 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 32
- Views: 1139
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
I'm throwing the following into the mix because I don't entirely feel like the main post has a solid idea, but I want the end product nevertheless. There needs to be a way to control the decision of whether inserters insert PUs/LDS/Rocket Fuel for parts or for transport, no doubt -- And I think ther...
- Fri Nov 15, 2024 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Document cargo bays increasing planetside item throughput
- Replies: 0
- Views: 86
Document cargo bays increasing planetside item throughput
TL;DR The item throughput increase of cargo bays added to the landing pads on the planet's side should be documented in the Tips & Tricks, and on the tooltip of the cargo hub. What? Cargo bays increase throughput for planets! But apparently only for those placed planetside. This feature should ...
- Fri Nov 15, 2024 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 890
Re: Please, please change the experimental icons in 2.0.18 further!
Fair enough, I suppose I have 2 mods on my plate then :v Not the worst ever
- Fri Nov 15, 2024 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 890
Re: Please, please change the experimental icons in 2.0.18 further!
It's not even that I necessarily am arachnaphobic, it's just I don't want to be forced to live with a spider icon living rent free in my head. chances are I might just make a mod to tweak precisely that if it becomes a big enough problem for me, in playing with 2.0.18 its been a bit bothersome so fa...
- Fri Nov 15, 2024 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 27
- Views: 4941
Re: Auto-launching of mixed rockets
When it comes to quality items, I think it's important to note quality agricultural science packs are a pain to send. I haven't seen any way to launch rockets with partial cargo to a target rockets automatically -- and I think such would be very helpful!
- Fri Nov 15, 2024 12:05 am
- Forum: Ideas and Suggestions
- Topic: Document the radar combinator mechanic in-game
- Replies: 2
- Views: 143
Document the radar combinator mechanic in-game
TL;DR Add either a Tips & Tricks entry or, as standalone or in addition to it, a factoriopedia blurb/description blurb about this mechanic. What? The radar has a very useful mechanic! It transmits signals across a surface, on a globally readable connection. And this is told to the player... abs...
- Thu Nov 14, 2024 11:35 pm
- Forum: Ideas and Suggestions
- Topic: Unobtrusive Alt Mode
- Replies: 3
- Views: 190
Re: Unobtrusive Alt Mode
Seconded! The overlay for alt-mode on machines, especially larger ones now, often ends up covering the entire, cool animation. Same goes for the 'frozen' alerts -- I would rather not see these on, say, Aquilo if I don't want to -- it makes it impossible to enjoy the snowy atmosphere when im being to...
- Thu Nov 14, 2024 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 890
Re: Please, please change the experimental icons in 2.0.18 further!
FWIW I immediately noticed the change in shape for anyone who is colorblind/has vision issues, but it still looks off in some way. Hard to say how, it just feels off. In the same way that corporate logos get modernized is the best way I have to describe it.