Search found 49 matches

by Romayne
Mon Dec 16, 2024 3:27 pm
Forum: Not a bug
Topic: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
Replies: 4
Views: 593

Re: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)

It's more the issue that this is finicky and, for example, only works with positive values. If the quality here is set to negative, nothing really happens, and it seems like it really should.
by Romayne
Sat Dec 14, 2024 4:56 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 8884

Re: Quality and Speed: How much waste does haste make?

Before I even get through all the discussion I'd like to say thank you so much for helping to further this discussion, I didn't expect to get this much going and I'm very happy it's gone the way it has.

The one and only reason I've been absent from this is because.. well.. I didn't get any ...
by Romayne
Fri Dec 13, 2024 11:19 pm
Forum: 1 / 0 magic
Topic: [2.0.25] Crash while afk (renderSpriteDrawOrderRange)
Replies: 2
Views: 351

Re: [2.0.25] Crash while afk (renderSpriteDrawOrderRange)

Might be, hardware is all fresh and BIOS is up to date but I couldn't get it to happen again so best I can and will do is just to re-report if it happens again, I suppose
by Romayne
Fri Dec 13, 2024 7:20 pm
Forum: Ideas and Suggestions
Topic: Filters on Space Platform Unload
Replies: 6
Views: 1547

Re: Filters on Space Platform Unload

Bumping with +1, I have been continuously frustrated and shocked that this isn't possible without (or perhaps even with) mods. It is almost entirely impossible to properly control my fusion ships because I drop down fusion cells to nauvis, so every ship which uses a fusion generator and unloads ...
by Romayne
Fri Dec 13, 2024 3:57 pm
Forum: 1 / 0 magic
Topic: [2.0.25] Crash while afk (renderSpriteDrawOrderRange)
Replies: 2
Views: 351

[2.0.25] Crash while afk (renderSpriteDrawOrderRange)

What did you do?

I left Factorio running overnight researching mining productivity, after leaving the game running for many hours.

What happened?

I woke up to the game having crashed in the middle of the night.

Seems to have been various file access errors in the log.

00007FFE2D8F28BF ...
by Romayne
Thu Dec 12, 2024 9:45 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 2268

Re: You die when a rocket lands on you



-1, I think this is hilarious actually. If you stand under a cargo pod you deserve that (respectfully)


How do you stand under a cargo pod?

You mean if you accidently without ANY way to prevent it get killed by the rocket, hows that fun?

Would it be cooler if the rocket tries to prevent it ...
by Romayne
Sat Dec 07, 2024 4:20 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 8884

Re: Quality and Speed: How much waste does haste make?


120/s of Coal consumption, no speed (doesn't completely fit on one screenshot):

grafik.png
0eNrt3e2OHDe2peF70W9rkAxyb5K+lUajIdvVhtByyUcfZ8bT8L1Plqxu5XFXKvgo/uQAeXAAd7pcZARZa+1IxrvIf7744c3Hh1/fvX788OL7f754/ePbx/cvvv/LP1+8f/3z46s3T//u8dUvDy++f/Hju9/e/vzw+PrHl7++eXX+r3//7sXrx58e/s+L78vv3z3z33/4 ...
by Romayne
Sat Dec 07, 2024 4:15 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 8884

Re: Quality and Speed: How much waste does haste make?

You can add it to this post or create a new post if you'd like.
by Romayne
Sat Dec 07, 2024 5:38 am
Forum: Ideas and Suggestions
Topic: Scale the Quality Reduction from Speed Modules with Module Quality
Replies: 1
Views: 341

Re: Scale the Quality Reduction from Speed Modules with Module Quality

Let it be known I tried to make a demo mod for this but learnt it wasn't really feasible for my skill level and I can't be moved to make it after a few dedicated hours of effort. viewtopic.php?f=7&t=123931
by Romayne
Sat Dec 07, 2024 4:57 am
Forum: Not a bug
Topic: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
Replies: 4
Views: 593

[2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)

What?

In all seriousness, not entirely sure.

But basically, when you change the quality and speed value of a module in any way, both will be subject to the effects of quality.

https://i.imgur.com/H4pENtB.png

Steps to Reproduce
1 - Download the attached mod and run the game with it
2 - Load ...
by Romayne
Fri Dec 06, 2024 7:00 pm
Forum: Ideas and Suggestions
Topic: Scale the Quality Reduction from Speed Modules with Module Quality
Replies: 1
Views: 341

Scale the Quality Reduction from Speed Modules with Module Quality

TL;DR
To maintain the quality debuff scaling, higher quality speed modules should reduce quality further.

What?
Currently, legendary speed modules have a lesser relative reduction in quality to their affected buildings than the normal quality ones. Given the already minor reduction in quality ...
by Romayne
Fri Dec 06, 2024 3:53 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 8884

Re: Quality and Speed: How much waste does haste make?

Hi, I see where you are coming from but please provide an actual working design.
by Romayne
Thu Dec 05, 2024 5:59 am
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 8884

Quality and Speed: How much waste does haste make?

What?
So, I've been plagued with the sight of discussion about people using speed modules in conjunction with their builds with quality modules in them. At first, and even at the time of writing, it just seems like a ridiculous idea. Ultimately, any influence of speed on a building will reduce the ...
by Romayne
Wed Dec 04, 2024 5:53 am
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 4078

Re: Improve recycler belt stacking

Agree, I'd rather have this over needing to deal with the cost (performance) of adding a combinator and inserter to make up for an issue that every recycler has by defailt -- I thought the whole point of it outputting contents directly was to use that, not just slap on an inserter and treat it like ...
by Romayne
Wed Dec 04, 2024 5:51 am
Forum: Ideas and Suggestions
Topic: Achievement Mode
Replies: 6
Views: 842

Re: Achievement Mode

-1. -2, even. I don't want anything like this, to impose artificial challenge on me, the player, when I can enforce it on myself if I want to. Sounds like a challenge you can do by yourself though!
by Romayne
Tue Dec 03, 2024 10:30 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 2268

Re: You die when a rocket lands on you

-1, I think this is hilarious actually. If you stand under a cargo pod you deserve that (respectfully)
by Romayne
Sun Dec 01, 2024 2:49 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 483
Views: 288187

Re: 3 and 4 way intersections


Great! I added them all, Though I added a name, it would be good if you gave me another.
The forum should now have all the designs updated, ping me if I missed a post.


Hmm of course I forgot a name :P thought about it a bit and I think Messy Hourglass works, with the buffered ends being Messy ...
by Romayne
Thu Nov 28, 2024 11:34 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 483
Views: 288187

Re: 3 and 4 way intersections

Decided to also make a 3-way!

4 spacing, RHD, almost but not quite a 3x3 chunk build, but made to be aligned for such. Has a few bits of buffering, and it seems to pay off!

https://i.imgur.com/r3GxZKR.png

0eNqlnd1uG7sVRl+lmGvpYPhP+q6v0PauODiQY9URIMuCLBs1Ar97JXvkONZmvD71Ko4zWtqzf0h+nM3Jj+F6 ...
by Romayne
Thu Nov 28, 2024 6:55 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 483
Views: 288187

Re: 3 and 4 way intersections

First train intersection design I've made myself (Romayne)

Score 176.74, settings shown in attached image.

2-lane buffered(?) 4-way intersection, elevated, RHD, 212x222

and

2-lane unbuffered 4-way intersection, elevated, RHD, 96x96

The buffers on the ends are kinda crappy but they help, there's ...

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