Search found 4 matches
- Sun Nov 03, 2024 9:36 pm
- Forum: Bug Reports
- Topic: [2.0.14] Personal robots can get stuck building Aquilo blueprints
- Replies: 0
- Views: 454
[2.0.14] Personal robots can get stuck building Aquilo blueprints
Log and save file attached. The save file is already in the bad state so no action needs to be taken. It was created by placing a couple instances of a 5x5 heat pipe grid blueprint on the ammoniacal ocean. In the save file I have two personal roboports equipped so I should have a robot limit of 20. ...
- Sun Nov 03, 2024 8:32 pm
- Forum: Not a bug
- Topic: [2.0.14] Reverted captured spawner not targeted by turrets
- Replies: 8
- Views: 441
Re: [2.0.14] Reverted captured spawner not targeted by turrets
That is not how it's working. I've attached a save file next to some spawners that just reverted, so they are protected from automated shooting. Shooting at them with Shift+Space does not cause them to be un-protected. Specifically, I can do the following: 1. Launch some destroyer capsules 2. Mouse ...
- Sun Nov 03, 2024 4:37 pm
- Forum: Not a bug
- Topic: [2.0.14] Reverted captured spawner not targeted by turrets
- Replies: 8
- Views: 441
Re: [2.0.14] Should laser turrets attack free nests again?
I encountered this in my game with destroyer capsules. The spawner was previously captures and then allowed to fully revert to an enemy spawner, and then it was protected from automated firing. So it makes sense that it was't getting attacked, but I couldn't find any way to unprotect it now that I w...
- Sun Nov 03, 2024 1:42 am
- Forum: Not a bug
- Topic: [2.0.13] "Set recipe" matching outputs leads to confusing results
- Replies: 1
- Views: 174
[2.0.13] "Set recipe" matching outputs leads to confusing results
What happened to me: 1. Connect an asteroid crusher to a circuit and check "set recipe". 2. Output a "metallic asteroid chunk" signal to the circuit. 3. Observe that the crusher sets the recipe to Metallic asteroid crushing. After replicating this in the editor, I realized that t...