TL;DR
I believe the train scheduling system could benefit from the ability to optionally apply boolean logic operators to stop selection, just like how it can be applied to wait/interrupt conditions, to allow players to heavily optimize train networks in ways that currently either aren't possible ...
Search found 6 matches
- Sat Mar 15, 2025 4:58 am
- Forum: Ideas and Suggestions
- Topic: Boolean operators for train stop selection
- Replies: 0
- Views: 546
- Fri Dec 06, 2024 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Select current recipe when changing assembler recipe
- Replies: 14
- Views: 970
Make ingredient quality selection independent of recipe selection
TL;DR
If selecting quality could be done without reselecting the recipe it would be so much nicer to deal with.
What?
Put it here and allow for it to be changed independently of the recipe
12-06-2024, 10-08-18.png
Why?
It is extremely annoying to deal with mixed quality because of how ...
If selecting quality could be done without reselecting the recipe it would be so much nicer to deal with.
What?
Put it here and allow for it to be changed independently of the recipe
12-06-2024, 10-08-18.png
Why?
It is extremely annoying to deal with mixed quality because of how ...
- Sun Nov 03, 2024 1:17 pm
- Forum: Outdated/Not implemented
- Topic: Cliffs as alternatives to ramps
- Replies: 3
- Views: 1186
Cliffs as alternatives to ramps
TL;DR
You should be able to build rails directly over cliffs to transition from ground rails to elevated rails.
What?
There should be some way to transition from a ground rail on the "upper" side of cliffs to an elevated rail on the "lower" side. The least invasive approach would probably be to ...
You should be able to build rails directly over cliffs to transition from ground rails to elevated rails.
What?
There should be some way to transition from a ground rail on the "upper" side of cliffs to an elevated rail on the "lower" side. The least invasive approach would probably be to ...
- Sat Nov 02, 2024 11:57 pm
- Forum: Duplicates
- Topic: [2.0.14] Ghost rail planner tries to place intersecting supports
- Replies: 2
- Views: 255
Re: [2.0.14] Ghost rail planner tries to place intersecting supports
My apologies. I looked but I guess I just missed it.
- Sat Nov 02, 2024 11:48 pm
- Forum: Won't fix.
- Topic: [2.0.14] Trains on map only selectable when zoomed out unless near a radar
- Replies: 1
- Views: 283
[2.0.14] Trains on map only selectable when zoomed out unless near a radar
When zooming into the map enough that actively revealed chunks become rendered, all trains outside of radar range can no longer be selected. Mousing over the train no longer highlights it, and clicking it no longer brings up the GUI. I would think that zooming in wouldn't stop trains from being ...
- Sat Nov 02, 2024 11:24 pm
- Forum: Duplicates
- Topic: [2.0.14] Ghost rail planner tries to place intersecting supports
- Replies: 2
- Views: 255
[2.0.14] Ghost rail planner tries to place intersecting supports
When building elevated rails, the ghost rail planner can sometimes try to place two supports that intersect each other. Attempting to build anyway will not build the whole rail. I believe this is caused by the rail planner not testing for self-intersection.
Here is video of the simplest scenario I ...
Here is video of the simplest scenario I ...