Search found 72 matches
- Fri Jul 10, 2026 8:03 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
I already explained why as hard as it is for you to believe it, or you definitely do not believe it, it WAS BETTER in terms of UPS. Where is your UPS-optimal prom ship man? Let's go back to that.
Better than what ? i have never seen such ship with 2 row of railguns, NEVER, so i'm hard ...
- Fri Jul 10, 2026 8:01 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
I already explained why as hard as it is for you to believe it, or you definitely do not believe it, it WAS BETTER in terms of UPS. Where is your UPS-optimal prom ship man? Let's go back to that.
Better than what ? i have never seen such ship with 2 row of railguns, NEVER, so i'm hard ...
- Fri Jul 10, 2026 7:42 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
"It's hard to believe this is necessary in an optimal ship. It sound like a fail-safe for a situation that doesn't occur if you have enough railguns in the first place. If the defense fails occasionnaly it isn't optimal to me, it is insuffucient."
Even your own wording proves this was a serious ...
- Fri Jul 10, 2026 6:57 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
"It's hard to believe this is necessary in an optimal ship. It sound like a fail-safe for a situation that doesn't occur if you have enough railguns in the first place. If the defense fails occasionnaly it isn't optimal to me, it is insuffucient."
Even your own wording proves this was a serious ...
Even your own wording proves this was a serious ...
- Fri Jul 10, 2026 6:47 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
Also one other solution for the railgun problem, if you wanna stay unmodded, but still want a relatively optimal ship, is to place some q1 quality railguns BEHIND your q4/q5 railguns. They will only shoot if an asteroid gets too close. They will kill some of your stuff, but its better than ...
- Fri Jul 10, 2026 6:46 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
What you describe as an optimal ship is based on mechanics designed by the developers of this game.
Yeah you could do a double layer of rail gun with the second one designed to pierce thru the first one, this was a very serious design at the time, for sure, there are countless of examples ...
- Wed Jun 24, 2026 11:03 am
- Forum: Ideas and Suggestions
- Topic: Have platform to platform cargo pods queue up just like space->planet and planet->space
- Replies: 3
- Views: 319
Have platform to platform cargo pods queue up just like space->planet and planet->space
Would make it more consistent with the other two logistics, and that was the expected behaviour going into 2.1, at least from me.
It also smoothes out the transfers and makes predicting how long they take easier
It also smoothes out the transfers and makes predicting how long they take easier
- Wed Jun 24, 2026 10:50 am
- Forum: Ideas and Suggestions
- Topic: Allow platform to platform transfer at solar system edge
- Replies: 7
- Views: 622
Allow platform to platform transfer at solar system edge
It would be really really cool for promethium.
- Thu Apr 23, 2026 11:27 pm
- Forum: Implemented Suggestions
- Topic: Add per entity timings to --benchmark-verbose
- Replies: 3
- Views: 736
Re: Add per entity timings to --benchmark-verbose
I also would like this
- Wed Apr 22, 2026 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
ok buddy, when you even attempt to make a UPS optimal prom ship, get back to me
I understand you don't want to argue, but the nature of your dismissal just goes to show that you easily consider the matter very niche and requiring expertise, only valid in a precise scenario, the UPS ...
- Wed Apr 22, 2026 11:23 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
ok buddy, when you make a UPS optimal prom ship, get back to me
When i look at the ship you posted on reddit, it doesn't feature the second layer of low quality railgun designed to pierce thru the higher quality level of railguns in case an huge asteroid isn't destroyed : https://www.reddit ...
- Wed Apr 22, 2026 10:44 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
I see the same: dozen of hours and 20 round trips without any damage, then suddenly one hit with my much smaller prom ship as well, but I was never able to see the reason.
When I switched to the platform one second after the alert, there was no asteroid any more, so it wasn't a huge asteroid ...
- Wed Apr 22, 2026 8:11 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
If my ship was getting destroyed all the time and couldn't even survive one roundtrip, I'd agree with you. This specific one had done dozens of runs and survived. It had killed a total of >7 million huge asteroids before one, out of luck, managed to do catastrophic damage. Most likely, if your ...
- Wed Apr 22, 2026 8:08 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 15487
Re: Change huge asteroid explosive resistance to 100%
true, also it doesn't help that it seems talking to the developers directly seems to have achieved more in my experience than using the forums which they say we should use :shock:
You likely are gone and will never come back to this. I read this whole exchange and I really feel for you. Great ...
- Sat Oct 11, 2025 8:11 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.69] Inserter refuses to pickup for no apparent reason
- Replies: 2
- Views: 1401
Re: [2.0.69] Inserter refuses to pickup for no apparent reason
Ok I have another savefile that starts earlier before the issue happens:
This is again regarding the blue/purple science inserter in the middle of the screen
3911 ticks after loading the savefile, it picks up blue science
4166 ticks after loading the savefile (+255 ticks from 3911), it picks up ...
This is again regarding the blue/purple science inserter in the middle of the screen
3911 ticks after loading the savefile, it picks up blue science
4166 ticks after loading the savefile (+255 ticks from 3911), it picks up ...
- Fri Oct 10, 2025 11:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.69] Inserter refuses to pickup for no apparent reason
- Replies: 2
- Views: 1401
[2.0.69] Inserter refuses to pickup for no apparent reason
EDIT: Boskid let me know this first savefile is not helpful, so please check out my 2nd post in this thread for another savefile
9 ticks after loading the savefile (1 tick after what's shown in the image below), the yellow circled inserter in the image will not pickup 4 chemical science packs, even ...
9 ticks after loading the savefile (1 tick after what's shown in the image below), the yellow circled inserter in the image will not pickup 4 chemical science packs, even ...
- Tue Oct 07, 2025 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 32
- Views: 12091
- Sat Jul 05, 2025 3:41 pm
- Forum: Gameplay Help
- Topic: Average Asteroid Frequency
- Replies: 5
- Views: 8499
Re: Average Asteroid Frequency
this reddit thread and my comments to the OP and his responses explained it quite well for me
https://www.reddit.com/r/factorio/comme ... are_button
https://www.reddit.com/r/factorio/comme ... are_button
- Sun Jun 15, 2025 9:36 am
- Forum: Not a bug
- Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
- Replies: 4
- Views: 1494
Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
With the output full, the assembler won't do anything anyway. Removing the spoilage from the input slot will result in more Yumako being loaded, but nothing done with it, and it will just spoil, so I don't see any benefit of changing the current behaviour.
then why not block the nutrient slot ...
- Sat Jun 14, 2025 12:55 am
- Forum: Ideas and Suggestions
- Topic: Equal Priority Mode for Smarter Targeting
- Replies: 1
- Views: 707