Search found 4 matches

by exabyte
Mon Nov 04, 2024 5:24 pm
Forum: Not a bug
Topic: [2.0.14] Decider combinator 'Each' signal outputs wrong signal count in combination with red and green only checkboxes
Replies: 5
Views: 392

Re: [2.0.14] Decider combinator 'Each' signal outputs wrong signal count in combination with red and green only checkbox

boskid wrote: ↑Mon Nov 04, 2024 3:22 pm 3 is correct. If you want 2, you can change the conditions into `Each[G] <= Each[R] AND Each[G] != 0`
Thanks maybe there is a way to convey this a bit better for circuit network newbies =)
by exabyte
Mon Nov 04, 2024 2:46 pm
Forum: Not a bug
Topic: [2.0.14] Decider combinator 'Each' signal outputs wrong signal count in combination with red and green only checkboxes
Replies: 5
Views: 392

Re: [2.0.14] Decider combinator 'Each' signal outputs wrong signal count in combination with red and green only checkbox

Loewchen wrote: ↑Mon Nov 04, 2024 1:43 pm
exabyte wrote: ↑Mon Nov 04, 2024 1:09 pm For each of the input signals (only green channel input ticked! => 2 input signals) the condition is true.
Thus it should output A=3 not A=2.
I take it you mean "A=2 not A=3"?
Yes thx, I've updated the description
by exabyte
Mon Nov 04, 2024 1:09 pm
Forum: Not a bug
Topic: [2.0.14] Decider combinator 'Each' signal outputs wrong signal count in combination with red and green only checkboxes
Replies: 5
Views: 392

[2.0.14] Decider combinator 'Each' signal outputs wrong signal count in combination with red and green only checkboxes

For each of the input signals (only green channel input ticked! => 2 input signals) the condition is true. Thus it should output A=2 not A=3. Maybe the current implementation is intended, but in combination with the possiblity to toggle R and G input it sure isn't intuitive . 11-04-2024, 14-02-03.pn...
by exabyte
Sat Nov 02, 2024 5:25 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.14] Robots trapped in roboport coverage gap
Replies: 1
Views: 1401

[Genhis][2.0.14] Robots trapped in roboport coverage gap

Hi, while playing I've noticed these funny robots running out of power over the ocean and returning to the original change port. This is not in line what was posted in the fff about better robots ( https://factorio.com/blog/post/fff-374 ). Expected: Robots run out of energy over the ocean und go to ...

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