+1
When I alter some of my blueprints they definitely affects the real ones which are built. And in some cases I move around pipes and stuff and the old one screws it up. I use lamps as a "destroy whatever was here" placeholders, then remove the lamps too after that. And update the blueprint ...
Search found 16 matches
- Sun Aug 24, 2025 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction in blueprints
- Replies: 8
- Views: 7627
- Sun Aug 24, 2025 11:15 am
- Forum: Not a bug
- Topic: [2.0.65] There is no option to quality upgrade artillery wagon
- Replies: 1
- Views: 221
[2.0.65] There is no option to quality upgrade artillery wagon
Hi
As the title says there is no option to upgrade quality for artillery wagons. Cheers'
As the title says there is no option to upgrade quality for artillery wagons. Cheers'
- Tue Aug 12, 2025 10:22 pm
- Forum: Not a bug
- Topic: [2.0.64] Crossing a pipeline does not autobuild underground connection
- Replies: 1
- Views: 213
[2.0.64] Crossing a pipeline does not autobuild underground connection
Hi!
This is halfway on the bug-feature scale.
When there is a belt line and if you cross-build it with something - for examples pipes - the game autobuilds an underground connection to keep the line.
This is not the case with pipes which is quite annoying, as it has to be handled manually every ...
This is halfway on the bug-feature scale.
When there is a belt line and if you cross-build it with something - for examples pipes - the game autobuilds an underground connection to keep the line.
This is not the case with pipes which is quite annoying, as it has to be handled manually every ...
- Sat Aug 09, 2025 3:26 pm
- Forum: Mods
- Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
- Replies: 0
- Views: 595
List of complete overhaul mods that are supported in 2.0 / Space age?
Hi all,
Recently I am doing my megabase stuff, looking for knowledge and blueprints on the internet, and what I realized that the base game is not too challening. I mean it does not force me to think more deeply, not punishing me enough or it is just not too exciting for me. There is so much stuff ...
Recently I am doing my megabase stuff, looking for knowledge and blueprints on the internet, and what I realized that the base game is not too challening. I mean it does not force me to think more deeply, not punishing me enough or it is just not too exciting for me. There is so much stuff ...
- Sat Aug 09, 2025 3:15 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 5381
Re: How pros approach the game?
Hi guys!
First of all; thanks for all your answers!
It is interesting how you apprach the game, how the "attitue" is different between people.
I never played city building games before, nor really open world ones, so this is new journey for me as well. As I have completed the game, I had to ...
First of all; thanks for all your answers!
It is interesting how you apprach the game, how the "attitue" is different between people.
I never played city building games before, nor really open world ones, so this is new journey for me as well. As I have completed the game, I had to ...
- Sun Jul 20, 2025 11:04 am
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 5381
Re: How pros approach the game?
I really love your responses, especially the beer-based one 

- Sun Apr 20, 2025 6:09 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 5381
How pros approach the game?
Hi guys, my fellow factory builders!
How do pros approach the game? How do they design new things? Do they plan, calculate then execute? Or do they just play by feeling? When I see other guys, for example Nilaus, he just casually do stuff which works. No efforts, no struggle, just do this and that ...
How do pros approach the game? How do they design new things? Do they plan, calculate then execute? Or do they just play by feeling? When I see other guys, for example Nilaus, he just casually do stuff which works. No efforts, no struggle, just do this and that ...
- Sun Mar 02, 2025 12:27 pm
- Forum: Not a bug
- Topic: Pollution calculation when modules are present
- Replies: 2
- Views: 272
Pollution calculation when modules are present
See the images attached. The pollution increases disproportionately, it is much larger than it should be. Or do I misunderstand something?
- Sun Mar 02, 2025 12:17 pm
- Forum: Not a bug
- Topic: Pump filter - Crude oil description text
- Replies: 1
- Views: 211
Pump filter - Crude oil description text
Hi everyone!
I have attached a screenshot, it speaks for itself. I cant really wrap my head around the description, I assume it is some old text from some really old version.
I have attached a screenshot, it speaks for itself. I cant really wrap my head around the description, I assume it is some old text from some really old version.
- Fri Jan 31, 2025 9:19 pm
- Forum: General discussion
- Topic: Reading Power capacity and demand
- Replies: 58
- Views: 37433
Re: Reading Power capacity and demand
Hi guys,
New to the "Reading Power capacity and demand" club.
I understand the 2nd and 3rd block. However, I don't understand the 1st block. As I understand, I know what is currently drawing the power, however what I don't know what demans more power. A lot-lot more power in this situation. I ...
New to the "Reading Power capacity and demand" club.
I understand the 2nd and 3rd block. However, I don't understand the 1st block. As I understand, I know what is currently drawing the power, however what I don't know what demans more power. A lot-lot more power in this situation. I ...
- Wed Jan 29, 2025 6:42 pm
- Forum: General discussion
- Topic: Do you care about infrastructure costs? Does it matter?
- Replies: 14
- Views: 3502
Re: Do you care about infrastructure costs? Does it matter?
The ultimate cost is your own time. You have only a very finite amount of it, so you should favour using it to your best advantage. Will optimising your infrastructure costs free more time for you to do other stuff you wish you had more time for ? Then do optimise. Will optimising your ...
- Mon Jan 27, 2025 4:29 am
- Forum: Gameplay Help
- Topic: Allow using blueprints/planners remotely
- Replies: 9
- Views: 2419
Re: Allow using blueprints/planners remotely
To be honest I have just faced this problem:
I have installed a mod, a blueprint sensor, that can read blueprints and signal out its ingredients. The problem is that it can read only actual items. The sensor is on Vulcanus, and I am on Aquilo. And arrived there not a long time ago. No cargo pad, no ...
I have installed a mod, a blueprint sensor, that can read blueprints and signal out its ingredients. The problem is that it can read only actual items. The sensor is on Vulcanus, and I am on Aquilo. And arrived there not a long time ago. No cargo pad, no ...
- Sun Jan 12, 2025 6:14 am
- Forum: General discussion
- Topic: How to "activate" tank or spidertron in remote view?
- Replies: 2
- Views: 836
Re: How to "activate" tank or spidertron in remote view?
Wow! Never would have though of this!
Creating the vehicle from blueprint works! Thanks!
Creating the vehicle from blueprint works! Thanks!
- Sun Jan 12, 2025 3:10 am
- Forum: General discussion
- Topic: How to "activate" tank or spidertron in remote view?
- Replies: 2
- Views: 836
How to "activate" tank or spidertron in remote view?
Hi folks!
Maybe a silly but simple question: How do activate/crate the vehicle to the ground in remote view?
Inserters just put them around like any othem inventory item, but does not activate the tank, spidertron, etc on the ground.
Maybe a silly but simple question: How do activate/crate the vehicle to the ground in remote view?
Inserters just put them around like any othem inventory item, but does not activate the tank, spidertron, etc on the ground.
- Mon Dec 02, 2024 5:38 pm
- Forum: General discussion
- Topic: Do you care about infrastructure costs? Does it matter?
- Replies: 14
- Views: 3502
Re: Do you care about infrastructure costs? Does it matter?
Thank for the insights guys!
I really love to read your thougts and experiences. This is the game where you have so much liberty to do things in your way, that everybody does it a bit differently.
I tend to overoptimize and spending too much time with hasseling. In the early phases (game, new ...
I really love to read your thougts and experiences. This is the game where you have so much liberty to do things in your way, that everybody does it a bit differently.
I tend to overoptimize and spending too much time with hasseling. In the early phases (game, new ...
- Sun Dec 01, 2024 6:37 pm
- Forum: General discussion
- Topic: Do you care about infrastructure costs? Does it matter?
- Replies: 14
- Views: 3502
Do you care about infrastructure costs? Does it matter?
Hi guys,
I play the game like everyone else, but time-to-time it pops in my mind: Am I thinking too much about costs? Micro costs? Does it worth to think 1 more minute, on how to place belts and pipes to be as cost effective as possible? For example using normal pipes instead of underground pipes ...
I play the game like everyone else, but time-to-time it pops in my mind: Am I thinking too much about costs? Micro costs? Does it worth to think 1 more minute, on how to place belts and pipes to be as cost effective as possible? For example using normal pipes instead of underground pipes ...