Search found 3 matches
- Sun Dec 01, 2024 5:41 pm
- Forum: Implemented Suggestions
- Topic: Option to have Remote View music use the player's real location
- Replies: 10
- Views: 5233
Re: Option to have Remote View music use the player's real location
In 2.0.21 (the next release) I've added a hidden sound setting "ambient-music-based-on-physical-location", which defaults to false. Changing it to true will, as the name suggests, base the music on the player's physical location (the character's location).
Thanks for this! I love the music, but ...
- Sun Dec 01, 2024 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 17
- Views: 9110
Re: [SA] Allow blueprint-like entities while entering the rocket silo
None of these items should ever be in your inventory for long. They take up space, and can be lost when you die or trash your items by mistake.
That's what the blueprint library is for. Press B and put them there. It has a tab for "global" blueprints for your player, and for "current game".
I ...
- Thu Oct 31, 2024 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 17
- Views: 9110
Re: Allow blueprint & co to travel with us into space
Another point in favor of this:
Blueprints and upgrade plans are not removed when you enable "trash unrequested" in personal logistics. There isn't a straightforward way to add them with the logistics robots when you get back either. This means you must manually discard and recover these items each ...
Blueprints and upgrade plans are not removed when you enable "trash unrequested" in personal logistics. There isn't a straightforward way to add them with the logistics robots when you get back either. This means you must manually discard and recover these items each ...