Search found 9 matches
- Wed Dec 04, 2024 9:49 pm
- Forum: Gameplay Help
- Topic: What are /m units in asteroid density?
- Replies: 6
- Views: 2457
Re: What are /m units in asteroid density?
in my rough estimations, the asteroids i encountered were about triple the number that the route shows. at the time i just guessed it's ship width - my ship was roughly 3 "space platform hub" wide, so in my head it made sense to take that number, and add it another time for every roughly 10 tiles ...
- Wed Dec 04, 2024 9:42 pm
- Forum: General discussion
- Topic: Looking At Achievement Percentages...
- Replies: 19
- Views: 3462
Re: Looking At Achievement Percentages...
personally, i just play the standalone version, not the steam version, because i don't want automatic updates. since i did buy the base game on steam many years ago, i'm one of probably quite many that cause low achievement percentages and this is unlikely to change.
- Wed Nov 13, 2024 10:03 am
- Forum: Gameplay Help
- Topic: Help understand power draw in 2.0
- Replies: 14
- Views: 2385
Re: Help understand power draw in 2.0
this thread has a good explanation:
https://forums.factorio.com/viewtopic.php?f=18&t=120828
However, i think it's shown in a really bad way in the UI. now i'm sure there's reasons for the massive power draw to fill these buffers, but it does seem extremely confusing how it's displayed in the UI ...
https://forums.factorio.com/viewtopic.php?f=18&t=120828
However, i think it's shown in a really bad way in the UI. now i'm sure there's reasons for the massive power draw to fill these buffers, but it does seem extremely confusing how it's displayed in the UI ...
- Wed Nov 13, 2024 9:55 am
- Forum: Not a bug
- Topic: 2.0.7: Superconductors recyclable?
- Replies: 8
- Views: 6344
Re: 2.0.7: Superconductors recyclable?
I was confused by this too, especially since supercapacitors recycle just fine - seems to me like they should behave the same.
Most importantly i started crafting quality quality modules on Fulgora and ran out of quality plastic, and i realised i had several thousand uncommon or better ...
Most importantly i started crafting quality quality modules on Fulgora and ran out of quality plastic, and i realised i had several thousand uncommon or better ...
- Tue Nov 12, 2024 1:26 pm
- Forum: Gameplay Help
- Topic: How do heating towers compare to boilers?
- Replies: 4
- Views: 4064
Re: How do heating towers compare to boilers?
I think that's new in 2.0, makes it so much easier to do the same thing with nuclear reactors too. in that case just remember to limit the stack size of the inserters too so you don't need as much storage tanks.
- Tue Nov 12, 2024 8:23 am
- Forum: Gameplay Help
- Topic: How do heating towers compare to boilers?
- Replies: 4
- Views: 4064
Re: How do heating towers compare to boilers?
Yeah, heating towers do say that they have an efficiency bonus, the fuel should be like 4 times more efficient in heating towers.
What you can do to save fuel is set up a very simple circuit condition - connect a wire (green or red) from the heating tower to the inserter that's inserting the fuel ...
What you can do to save fuel is set up a very simple circuit condition - connect a wire (green or red) from the heating tower to the inserter that's inserting the fuel ...
- Thu Nov 07, 2024 8:56 am
- Forum: Duplicates
- Topic: [2.0.14] Crash "bad_alloc" on linux while looking at displays on space platform
- Replies: 1
- Views: 292
[2.0.14] Crash "bad_alloc" on linux while looking at displays on space platform
Just had my first ever crash in factorio, and i thought i'd make a report.
*edit*
after looking at the 2.0.15 release notes, i do spot a fix for a crash related to displays and switching surfaces - if it's the same issue, sorry for the duplicate report and thanks for fixing it (in experimental ...
*edit*
after looking at the 2.0.15 release notes, i do spot a fix for a crash related to displays and switching surfaces - if it's the same issue, sorry for the duplicate report and thanks for fixing it (in experimental ...
- Thu Oct 31, 2024 1:30 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 105596
Re: Gleba has killed the game for me.
One thing i'd like to add, because i too was frustrated with gleba and regret going there first:
Recyclers are insanely useful to get rid of surplus. they're also easy to ship.
You can actually put pretty much anything in the recycler - even chemistry and smelting stuff. what happens is that 75 ...
Recyclers are insanely useful to get rid of surplus. they're also easy to ship.
You can actually put pretty much anything in the recycler - even chemistry and smelting stuff. what happens is that 75 ...
- Thu Oct 31, 2024 1:22 pm
- Forum: General discussion
- Topic: Gleba is awesome and not awesome at the same time
- Replies: 11
- Views: 14112
Re: Gleba is awesome and not awesome at the same time
Yeah Gleba is rough - i was excited for the new gameplay offered by gleba and also wanted to see cool new alien creatures and biomes, so i went there first. BIG mistake. I spent hours trying to set up a working base with minimal supplies - kinda got it to work, but iron and copper production couldn ...