Yeah but it is supper easy to do and give no challenges.
I'm not saying the other turrets should be better, i just think that allowing more options is neat for gameplay.
Even with better turrets players will still use alot of laser because they are more convient to use.
only the harder to defend
Search found 46 matches
- Thu Oct 31, 2019 5:48 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 6543
- Tue Oct 29, 2019 6:25 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 6543
Re: are more ammo-based turrets comming?
Same goes for normal weapons right? I think they will come eventually. as for the balance i think we can all agree the laser turrets are currently far superior to the ammo turrets and artillery is very late game. Even with the higher damage output the laser turrets have superior range and don't need...
- Mon Oct 28, 2019 6:29 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 6543
Re: are more ammo-based turrets comming?
I'm only playing vanilla.
I was just wondering if they are planned for vanilla.
I was just wondering if they are planned for vanilla.
- Mon Oct 28, 2019 5:09 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 6543
are more ammo-based turrets comming?
I was wondering if it was planned that all ammo types would get their respective turret like the flamethrower got? a shotgun turret a rocket launcher turret a cannon turret right now the laser turret seems to be the best effective turret and the usual ammo turret is hardly rewarding. Having more amm...
- Sat Sep 28, 2019 6:26 am
- Forum: Ideas and Suggestions
- Topic: Trains, tanks and cars act like buffer chests tech
- Replies: 2
- Views: 1150
Trains, tanks and cars act like buffer chests tech
It would be cool to have some tech wich could make vehicles act like buffer chests so they can request and use items for construction. Would be even more awsome if they have their own roboport with a slot for some construction robots. This could give players a more early way to use construction bots...
- Fri Apr 07, 2017 2:54 pm
- Forum: Ideas and Suggestions
- Topic: drive straight
- Replies: 5
- Views: 3541
Re: drive straight
nice ps not exactly like our dude it should still be more difficult to turn
- Thu Apr 06, 2017 1:49 pm
- Forum: Ideas and Suggestions
- Topic: drive straight
- Replies: 5
- Views: 3541
drive straight
How about we add a button wich can make you drive straight if you press or hold the button? the nicest thing would be that you drive straight from the moment your press it in the direction you are driving going from horizontal, vertical and cross pretty much like how you can lay rails. It would be n...
- Thu Mar 30, 2017 7:43 am
- Forum: Ideas and Suggestions
- Topic: Hybrid tank (ground-railways)
- Replies: 11
- Views: 4563
Re: Train/tank or car switch
exactly!
- Thu Mar 23, 2017 12:14 pm
- Forum: General discussion
- Topic: item filters in cargo inventories?
- Replies: 5
- Views: 3372
item filters in cargo inventories?
so you can set filters an items in trains cars tanks and yourself using the middle mouse button.
but why not cargo containers?
but why not cargo containers?
- Thu Mar 23, 2017 11:45 am
- Forum: Ideas and Suggestions
- Topic: Hybrid tank (ground-railways)
- Replies: 11
- Views: 4563
Train/tank or car switch
Okay i don't know if it has been suggested before, but would it not be nice to have a tank or car wich can toggle to stick to rails and toggle to go offroad?
with this you can easily go to large distances using the existing railway but also go offroad and construct new bases.
with this you can easily go to large distances using the existing railway but also go offroad and construct new bases.
- Sat Dec 31, 2016 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Player made campaigns
- Replies: 7
- Views: 3111
Re: Player made campaigns
Yeah but the sharing of these campaign is still not user friendly, as well as the making off could be more user friendly for those that can't program among us.
- Fri Dec 30, 2016 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Player made campaigns
- Replies: 7
- Views: 3111
Player made campaigns
Preferably on the steam workshop. It would be a nice idea to have people create their own (multiplayer?)campaigns and stories and can then share them on steam workshop. I really loved the main campaign in the game but im really sad that it did not got more of the stuff. If players could make it them...
- Sun Jun 19, 2016 12:37 pm
- Forum: Implemented Suggestions
- Topic: Suggestion For Multiplayer
- Replies: 3
- Views: 1954
- Sat Jun 18, 2016 6:33 am
- Forum: Implemented Suggestions
- Topic: Suggestion For Multiplayer
- Replies: 3
- Views: 1954
- Sat Jun 18, 2016 6:32 am
- Forum: Ideas and Suggestions
- Topic: Randomized recipes?
- Replies: 17
- Views: 4776
Re: Randomized recipes?
I like the way you are going with this but there has to be some boundries...
For example when you say things like copper can be made out of wood it is just getting redicukless. it hase to be more ore less realistic
For example when you say things like copper can be made out of wood it is just getting redicukless. it hase to be more ore less realistic
- Sat Jun 11, 2016 10:58 am
- Forum: Implemented Suggestions
- Topic: Walking on Belts (New Power Armor module)
- Replies: 20
- Views: 12589
Re: Walking on Belts (New Power Armor module)
Apparently vehicles move on transport belts also. I had thought they didn't. Perhaps there should merely be a toggle in the menu if you don't want transport belts to affect your character. problem is you can't just do that because it actualy alters something on the game itself. If this game is seri...
- Fri Jun 10, 2016 6:17 am
- Forum: Balancing
- Topic: Map generator
- Replies: 2
- Views: 1672
Map generator
It will probably already be suggested but there have to be some new lines made in the map generation. It is now almost impossible to start in a hard map (not much resources) without spawning somewhere where all the basic resources are very far away from each other making it almost impossible to star...
- Wed Jun 08, 2016 8:56 am
- Forum: Ideas and Suggestions
- Topic: Rockets contain science packs
- Replies: 0
- Views: 715
Rockets contain science packs
Should rockets (the ones to finisch the game) Contain science packs? The reason i suggest this is because now when all of the technology has been researched your entire setup for science packs has no use anymore att all. To keep the factory alive it would be nice to have the missile sile a need for ...
- Wed Jun 08, 2016 6:46 am
- Forum: Ideas and Suggestions
- Topic: Daylight Sensor
- Replies: 6
- Views: 16261
Re: Daylight Sensor
Gonna try this, thnx!Neotix wrote:Then you can build power detector
viewtopic.php?f=8&t=23604#p148095
If i remember correctly, combinators are available pretty fast.
- Tue Jun 07, 2016 9:55 am
- Forum: Ideas and Suggestions
- Topic: Daylight Sensor
- Replies: 6
- Views: 16261
Re: Daylight Sensor
Very clever i must admit, however the suggestion is mostly used for mid game problems when you are starting out. Your plan requires electric engines wich you will produce once the black outs will no longer be a real problem