Search found 6 matches
- Sat May 31, 2025 1:50 am
- Forum: Not a bug
- Topic: [2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)
- Replies: 4
- Views: 762
Re: [2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)
That is a similar issue, but it's a separate bug. The one you linked says that other, already placed turrets don't display their ranges while you're placing a new one. But the bug I reported is that artillery turrets - only artillery turrets - don't show their own range while placing, while every ...
- Thu May 29, 2025 6:21 am
- Forum: Not a bug
- Topic: [2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)
- Replies: 4
- Views: 762
[2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)
1. What did you do?
Picked an artillery turret ghost and tried to place it where it could fire on a choke point. Tried again after crafting an artillery turret and holding it in my cursor.
2. What happened?
No range circle (either minimum or maximum) was displayed, whether on the surface view or ...
Picked an artillery turret ghost and tried to place it where it could fire on a choke point. Tried again after crafting an artillery turret and holding it in my cursor.
2. What happened?
No range circle (either minimum or maximum) was displayed, whether on the surface view or ...
- Fri Dec 13, 2024 5:04 am
- Forum: Not a bug
- Topic: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
- Replies: 4
- Views: 850
Re: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
Thanks for the report however I'm unable to find any bug here. The underlying reason why you're seeing what you're seeing is 3 fold:
1. You're using debug options that show things you aren't normally meant to see unless you want to "cheat" and see them anyway.
2. You're using a late-game entity ...
- Tue Dec 10, 2024 6:31 am
- Forum: Not a bug
- Topic: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
- Replies: 4
- Views: 850
Re: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
But radar coverage does trigger chunk generation. In fact, every single action that reveals chunks will generate chunks + spawners - except for Spidertrons. That's why I figured it's a bug; it's the only method of exploration that allows you to completely clear a surface of enemies and spawners.
- Tue Dec 10, 2024 2:52 am
- Forum: Not a bug
- Topic: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
- Replies: 4
- Views: 850
[2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
1. What did you do?
Using a remote controlled spidertron, I walked along the edge of my map between explored and unexplored chunks. I used the debug menu [F4] with show-generated-chunks and show-enemy-expansion-candidate-chunks enabled, and followed the edge of explored chunks on my map. I ...
Using a remote controlled spidertron, I walked along the edge of my map between explored and unexplored chunks. I used the debug menu [F4] with show-generated-chunks and show-enemy-expansion-candidate-chunks enabled, and followed the edge of explored chunks on my map. I ...
- Tue Oct 29, 2024 1:14 am
- Forum: Pending
- Topic: [2.0.11] Super force building belts over existing belts uses only one bot
- Replies: 1
- Views: 316
[2.0.11] Super force building belts over existing belts uses only one bot
Scenario: Super force building a blueprint or copied set of belts over an existing line of belts. For example, super force building a blueprint for splitting one belt off of your main bus.
Expected Behavior: All Construction Robots would be utilized until the entire removal and replacement ...
Expected Behavior: All Construction Robots would be utilized until the entire removal and replacement ...