Search found 6 matches

by Barblegarb
Sat May 31, 2025 1:50 am
Forum: Not a bug
Topic: [2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)
Replies: 4
Views: 762

Re: [2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)

That is a similar issue, but it's a separate bug. The one you linked says that other, already placed turrets don't display their ranges while you're placing a new one. But the bug I reported is that artillery turrets - only artillery turrets - don't show their own range while placing, while every ...
by Barblegarb
Thu May 29, 2025 6:21 am
Forum: Not a bug
Topic: [2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)
Replies: 4
Views: 762

[2.0.47] Artillery Turret Doesn't Display Range Overlay When In Cursor (As Ghost Or Actual Item)

1. What did you do?

Picked an artillery turret ghost and tried to place it where it could fire on a choke point. Tried again after crafting an artillery turret and holding it in my cursor.

2. What happened?

No range circle (either minimum or maximum) was displayed, whether on the surface view or ...
by Barblegarb
Fri Dec 13, 2024 5:04 am
Forum: Not a bug
Topic: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
Replies: 4
Views: 850

Re: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks


Thanks for the report however I'm unable to find any bug here. The underlying reason why you're seeing what you're seeing is 3 fold:

1. You're using debug options that show things you aren't normally meant to see unless you want to "cheat" and see them anyway.
2. You're using a late-game entity ...
by Barblegarb
Tue Dec 10, 2024 6:31 am
Forum: Not a bug
Topic: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
Replies: 4
Views: 850

Re: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks

But radar coverage does trigger chunk generation. In fact, every single action that reveals chunks will generate chunks + spawners - except for Spidertrons. That's why I figured it's a bug; it's the only method of exploration that allows you to completely clear a surface of enemies and spawners.
by Barblegarb
Tue Dec 10, 2024 2:52 am
Forum: Not a bug
Topic: [2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
Replies: 4
Views: 850

[2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks

1. What did you do?

Using a remote controlled spidertron, I walked along the edge of my map between explored and unexplored chunks. I used the debug menu [F4] with show-generated-chunks and show-enemy-expansion-candidate-chunks enabled, and followed the edge of explored chunks on my map. I ...
by Barblegarb
Tue Oct 29, 2024 1:14 am
Forum: Pending
Topic: [2.0.11] Super force building belts over existing belts uses only one bot
Replies: 1
Views: 316

[2.0.11] Super force building belts over existing belts uses only one bot

Scenario: Super force building a blueprint or copied set of belts over an existing line of belts. For example, super force building a blueprint for splitting one belt off of your main bus.

Expected Behavior: All Construction Robots would be utilized until the entire removal and replacement ...

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