only whats weird is that the dots are not visible on the items on the belt. Isnt it normally the case that you'd see those dots?
See attached screenshot for how it's now stuck again.
Search found 17 matches
- Wed Jul 01, 2026 7:16 pm
- Forum: Not a bug
- Topic: [2.1.9] Edit: was my own fault (inserter stuck at waiting for items while belt is full)
- Replies: 3
- Views: 191
- Wed Jul 01, 2026 7:12 pm
- Forum: Not a bug
- Topic: [2.1.9] Edit: was my own fault (inserter stuck at waiting for items while belt is full)
- Replies: 3
- Views: 191
Re: [2.1.9] Edit: was my own fault (inserter stuck at waiting for items while belt is full)
sorry, see my edit in the post, I just noticed the quality of the red circuits. So it isn't a bug
- Wed Jul 01, 2026 6:35 pm
- Forum: Not a bug
- Topic: [2.1.9] Edit: was my own fault (inserter stuck at waiting for items while belt is full)
- Replies: 3
- Views: 191
[2.1.9] Edit: was my own fault (inserter stuck at waiting for items while belt is full)
I just noticed that one of my inserters was stuck on 'waiting for source items' on a full belt. Probably because right opposite was another inserter trying to drop an item on that same belt and that one was stuck on target full. I think maybe they were waiting for each other. I could solve the ...
- Wed Jun 24, 2026 9:09 am
- Forum: Technical Help
- Topic: Graphical Issues on Wayland (Linux)
- Replies: 23
- Views: 2436
Re: Graphical Issues on Wayland (Linux)
I only discovered that I could with my Steam account download Factorio directly from Factorio.com site! So I've downloaded the 2.1.7 for Linux from there and ran it from command prompt. And it loads perfectly without issues - no graphical glitches and it picks up Wayland without issue. ( 0.295 ...
- Wed Jun 24, 2026 6:52 am
- Forum: Duplicates
- Topic: [2.1.7] manually upgrading mirrored inserter makes it unmirrored
- Replies: 1
- Views: 163
[2.1.7] manually upgrading mirrored inserter makes it unmirrored
If I place a yellow inserter and mirror it, and then later place a blue inserter over it to upgrade it, the mirrorred state is lost.
- Wed Dec 04, 2024 10:01 pm
- Forum: Gameplay Help
- Topic: Spidertron and Discharge defense
- Replies: 2
- Views: 1245
Re: Spidertron and Discharge defense
Have you figured this out? I found this topic because I have the same question.
- Thu Nov 14, 2024 3:58 pm
- Forum: Gameplay Help
- Topic: toggle to hide pinned locations?
- Replies: 4
- Views: 2828
Re: toggle to hide pinned locations?
Perhaps an image explains better what I mean.
I'm wondering if there is perhaps already a setting to achieve this? I've looked through the controls, but could not find it.
I'm wondering if there is perhaps already a setting to achieve this? I've looked through the controls, but could not find it.
- Thu Nov 14, 2024 10:29 am
- Forum: Gameplay Help
- Topic: toggle to hide pinned locations?
- Replies: 4
- Views: 2828
toggle to hide pinned locations?
Is it possible to toggle the visibility of the pinned locations? Or perhaps move them in another place?
I have a list of about 10 pinned locations and now I can no longer see all the details when I hover over an assembler or other entity. I would like to be able to collapse the view of the pins and ...
I have a list of about 10 pinned locations and now I can no longer see all the details when I hover over an assembler or other entity. I would like to be able to collapse the view of the pins and ...
- Tue Nov 12, 2024 7:03 am
- Forum: Gameplay Help
- Topic: Cannot get yumako farm to work.
- Replies: 5
- Views: 6256
Re: Cannot get yumako farm to work.
Thanks for the replies, I've now got a working setup using bio chambers.
- Sat Nov 09, 2024 9:25 pm
- Forum: Gameplay Help
- Topic: Cannot get yumako farm to work.
- Replies: 5
- Views: 6256
Cannot get yumako farm to work.
I've got two farms, one for yumako and another for jellynut. The jellynut is working just fine, but it seems like the recipe for yumako seeds gives me substantially less seeds than necessary to keep up the farm.
To experiment, I just cut down 13 trees in the map, and got 4 seeds from it. Am I ...
To experiment, I just cut down 13 trees in the map, and got 4 seeds from it. Am I ...
- Tue Nov 05, 2024 9:14 pm
- Forum: Gameplay Help
- Topic: Find my tank
- Replies: 5
- Views: 5253
Re: Find my tank
Yes, absolutely!
- Tue Nov 05, 2024 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Tank does not auto refuel from storage
- Replies: 3
- Views: 37665
Re: [Rseding91] [2.0.11] Tank does not auto refuel from storage
wow,thanks! I am grateful and impressed with the speed with which issues are fixed!
- Sun Nov 03, 2024 9:04 pm
- Forum: Duplicates
- Topic: [2.0.14] Nearby bots not repairing walls.
- Replies: 5
- Views: 1930
Re: [2.0.14] Nearby bots not repairing walls.
I'm sorry, I made screenshots, but didn't think of saving the game immediately in a different file.
I will see if it happens again next time I'm playing and then save the game, and attach it.
I will see if it happens again next time I'm playing and then save the game, and attach it.
- Sun Nov 03, 2024 8:55 pm
- Forum: Duplicates
- Topic: [2.0.14] Nearby bots not repairing walls.
- Replies: 5
- Views: 1930
[2.0.14] Nearby bots not repairing walls.
Today I noticed something odd. A wall got damaged, the roboport nearby had constructor bots and repair packs, but these bots did not repair the wall. Other bots from the other side of the factory came all the way to do that.
I have admittedly a bit of a strange shape of logistical system, but I ...
I have admittedly a bit of a strange shape of logistical system, but I ...
- Mon Oct 28, 2024 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Tank does not auto refuel from storage
- Replies: 3
- Views: 37665
[Rseding91] [2.0.11] Tank does not auto refuel from storage
I was driving my tank remotely, when it ran out of fuel. The storage was still full, but I had no way of taking it from storage and putting it in the fuel-slots.
I thought it was intended behaviour, so reloaded a save, made sure it was full and then went attacking a biter nest. But, to my surprise ...
I thought it was intended behaviour, so reloaded a save, made sure it was full and then went attacking a biter nest. But, to my surprise ...
- Mon Oct 28, 2024 9:16 pm
- Forum: Gameplay Help
- Topic: Find my tank
- Replies: 5
- Views: 5253
Find my tank
The 'find' functionality in the map should be able to find vehicles like a tank.
Especially when I'm not there and my base is attacked I want to find my emergency-defense tank quickly and drive it to the place. I would love to be able to find it with Ctrl-F. Ideally I would also like to pin it on ...
Especially when I'm not there and my base is attacked I want to find my emergency-defense tank quickly and drive it to the place. I would love to be able to find it with Ctrl-F. Ideally I would also like to pin it on ...
- Mon Oct 28, 2024 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Smarter/Better Platform drop logic
- Replies: 11
- Views: 6579
Re: Smarter/Better Platform drop logic
I have a similar problem, I have a station that builds science, and drops the surplus of iron and carbon to the landing pad on the planet. After a while it just stops sending two of the items, and only sends small batches of one.
Also, anything in the drop slots is not sent down.
I tried the ...
Also, anything in the drop slots is not sent down.
I tried the ...