Search found 26 matches

by happyfactorioaddict
Sun Jul 27, 2025 2:09 am
Forum: Multiplayer
Topic: The S.T.A.R.S (community tournament) is now live! How fast can YOU reach the SHATTERED PLANET?
Replies: 5
Views: 946

Re: The S.T.A.R.S (community tournament) is now live! How fast can YOU reach the SHATTERED PLANET?

Is promethium collection part of the design criteria or just the ability to travel?
It's just the ability to reach the SP, we are going there for the difficulty not for the promethium! IF you think about it, it's the most useless possible spaceship, because it doesn't produce anything to the base ...
by happyfactorioaddict
Sat Jul 26, 2025 2:44 am
Forum: Multiplayer
Topic: The S.T.A.R.S (community tournament) is now live! How fast can YOU reach the SHATTERED PLANET?
Replies: 5
Views: 946

Re: The S.T.A.R.S (community tournament) is now live! How fast can YOU reach the SHATTERED PLANET?


…are there any Limitations besides “Quality” and “Research Level”? I would suggest adding “Weight Classes”, such as Under 100T, up to 1000T, and over 1000T.

They aren't exactly "limitations" but categories, for example, one may want to compete in the HIGH research WITHOUT quality category, but i ...
by happyfactorioaddict
Sat Jul 26, 2025 1:35 am
Forum: Multiplayer
Topic: The S.T.A.R.S (community tournament) is now live! How fast can YOU reach the SHATTERED PLANET?
Replies: 5
Views: 946

The S.T.A.R.S (community tournament) is now live! How fast can YOU reach the SHATTERED PLANET?

Have you ever wondered, how fast can you reach The Shattered Planet?? 2 hours, 1 hour, 40 minutes?
Lucky for you, that's exactly what the S.T.A.R.S Community tournament is going to answer! (Speed Tournament of Asteroid Resistant Spaceships)
Captura de tela 2025-07-25 213524.png
Starting today ...
by happyfactorioaddict
Mon Feb 03, 2025 3:08 am
Forum: Ideas and Suggestions
Topic: Change the underground belt color on teh remote view
Replies: 0
Views: 243

Change the underground belt color on teh remote view

Suggestion: Change the underground belt color on the map, because it blends in to much with the nauvis-desert tiles (in the remote view). This really distracts me when I observe my base in the remote view, since my beautiful belt arrays apeear to have gaps.
2 images say way more than 2000 words ...
by happyfactorioaddict
Wed Dec 18, 2024 3:41 am
Forum: Ideas and Suggestions
Topic: Better speed control for player with exoskeleton
Replies: 5
Views: 1214

Re: Better speed control for player with exoskeleton

This is a must, +1
AileTheAlien wrote: Mon Dec 02, 2024 11:31 pm I think there used to be a mod that added some acceleration for exactly this reason, but I can't seem to find it now. :(
Btw,this is the mod that enables you to use acceleration https://mods.factorio.com/mod/adaptive_ ... rom=search
by happyfactorioaddict
Mon Dec 16, 2024 5:10 pm
Forum: Not a bug
Topic: [2.0.25]Technology tree button missing
Replies: 3
Views: 640

Re: [2.0.25]Technology tree button missing

Thanks for the response! I went to the mod portal to find anyone who also had this problem, and there was two people with the same both problems as me, if anyone has this problem in the future, here's the discussion and the solutions of this problem. https://mods.factorio.com/mod/more-minimap ...
by happyfactorioaddict
Fri Dec 13, 2024 4:27 pm
Forum: Not a bug
Topic: [2.0.25]Technology tree button missing
Replies: 3
Views: 640

Re: [2.0.25]Technology tree button missing

I also just noticed the minimap on my test world is also missing, you can see that on the video as well.
TESTES.zip
Here's the test world save file
(6.56 MiB) Downloaded 46 times
(Yes, i do have the minimap enabled)
by happyfactorioaddict
Thu Dec 12, 2024 8:14 pm
Forum: Not a bug
Topic: [2.0.25]Technology tree button missing
Replies: 3
Views: 640

[2.0.25]Technology tree button missing

What did you do?
1-Before i noticed the bug(not sure if it was there longer), i disabled a mod that hides the minimap so the tolltip doesn't go off screen, it shouldn't change the technology button.Even if it did, i don't think its his fault, since this bug only happens in one save, even with all ...
by happyfactorioaddict
Tue Nov 19, 2024 5:16 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Replies: 23
Views: 5433

Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?

Donion wrote: Tue Nov 19, 2024 12:04 pm The issue is now fixed for the next release, 2.0.21.
Thanks again for the reports.
Nice
by happyfactorioaddict
Mon Nov 18, 2024 9:27 pm
Forum: Not a bug
Topic: [2.0.20] Quality modules don't work on old saves
Replies: 5
Views: 927

Re: [2.0.20] Quality modules don't work on old saves

That fixed i didnt realized the quality research wasn't unlocked since in the editor the modules are already avaliable(without the research) i naturally tought qualitys were already unlocked, either way thanks for helping.
by happyfactorioaddict
Mon Nov 18, 2024 8:17 pm
Forum: Balancing
Topic: Why aren't sciences affected by quality modules? Is it a bug?
Replies: 6
Views: 1284

Re: Why aren't sciences affected by quality modules? Is it a bug?


Post the save file?

Here is the save file:
TESTES.zip
But i created a bug report (instead of a balancing post) of this bug , so please reply there: https://forums.factorio.com/viewtopic.php?f=23&t=121987&p=641615#p641615
edit: The issue was resolved in the other post. For any one with a ...
by happyfactorioaddict
Mon Nov 18, 2024 8:06 pm
Forum: Not a bug
Topic: [2.0.20] Quality modules don't work on old saves
Replies: 5
Views: 927

Re: (2.0.20)Quality Modules don't work on old saves


Thanks for the report. You (or a mod) previously set game.player.surface.global_effect to include a large speed bonus. As such, it includes a large negative quality penalty.

Hey, i tried disabling all mods and the bug still happens, even if i create a completely new map editor save:

2024-11 ...
by happyfactorioaddict
Mon Nov 18, 2024 5:57 pm
Forum: Not a bug
Topic: [2.0.20] Quality modules don't work on old saves
Replies: 5
Views: 927

[2.0.20] Quality modules don't work on old saves

Hey, my quality modules don't work, i tested with different tiers of modules and quality and the quality modules in different machines.
WHAT HAPPENED?
Even though i had quality modules in assemblers or any other machine (and no speed modules in it or in beacons) and even tough the tooltip says ...
by happyfactorioaddict
Mon Nov 18, 2024 5:22 pm
Forum: Balancing
Topic: Why aren't sciences affected by quality modules? Is it a bug?
Replies: 6
Views: 1284

Re: Why aren't sciences affected by quality modules? Is it a bug?

I figured it is a bug, so instead of posting here will make a new bug report(yes, in the tooltip it says 16% quality and out of 1000 gears or any other item(i tested and it isnt just sciences), none is higher quality, and it only happens in this save file.
by happyfactorioaddict
Mon Nov 18, 2024 1:39 am
Forum: Balancing
Topic: Why aren't sciences affected by quality modules? Is it a bug?
Replies: 6
Views: 1284

Re: Why aren't sciences affected by quality modules? Is it a bug?


You probably have speed module impacting the production look at their tooltip, those reduce chances on quality which works fine on science packs otherwise
No, i tripled checked, then i went to a test world
and tested with other sciences using mk3 quality modules ,and not a single bottle was ...
by happyfactorioaddict
Sun Nov 17, 2024 11:53 pm
Forum: Balancing
Topic: Why aren't sciences affected by quality modules? Is it a bug?
Replies: 6
Views: 1284

Why aren't sciences affected by quality modules? Is it a bug?

Hey there, i was designing a gleba science build with mk3 quality modules, until i tested it and noticed the quality module simply doesn't work, all the sciences are apparently not affected by the quality module's"quality upgrade". I don't get why, am almost thinking its a bug because:

-Its ...
by happyfactorioaddict
Sat Nov 16, 2024 4:51 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Replies: 23
Views: 5433

Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?


Ok, thanks for the info. Just trying to cross out potential places where stuff might have gone wrong.
Changing any volume setting wouldn't cause this.
I think I have enough information from you to point me the correct direction to figure this out.


Good luck! And thanks for being so fast in ...
by happyfactorioaddict
Sat Nov 16, 2024 4:30 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Replies: 23
Views: 5433

Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?


Do you (both of you) remember if you switched your preferred audio device in-game in Sound settings before you noticed missing sounds?
No, i have always let my audio driver in default, but if remember one or more hours earlier(of when i noticed the bug) i lowered the environment sound by 50 ...

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