AileTheAlien wrote: Mon Dec 02, 2024 11:31 pm I think there used to be a mod that added some acceleration for exactly this reason, but I can't seem to find it now.
Btw,this is the mod that enables you to use acceleration https://mods.factorio.com/mod/adaptive_ ... rom=search
Search found 22 matches
- Wed Dec 18, 2024 3:41 am
- Forum: Ideas and Suggestions
- Topic: Better speed control for player with exoskeleton
- Replies: 5
- Views: 505
Re: Better speed control for player with exoskeleton
This is a must, +1
- Wed Dec 18, 2024 3:34 am
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 30
- Views: 2674
Re: Show planet art in the background below space platforms while in orbit
I do like the suggestion, but for now, there's a mod for that!
https://mods.factorio.com/mod/visible-p ... discussion
https://mods.factorio.com/mod/visible-p ... discussion
- Mon Dec 16, 2024 5:10 pm
- Forum: Not a bug
- Topic: [2.0.25]Technology tree button missing
- Replies: 3
- Views: 242
Re: [2.0.25]Technology tree button missing
Thanks for the response! I went to the mod portal to find anyone who also had this problem, and there was two people with the same both problems as me, if anyone has this problem in the future, here's the discussion and the solutions of this problem. https://mods.factorio.com/mod/more-minimap ...
- Fri Dec 13, 2024 4:27 pm
- Forum: Not a bug
- Topic: [2.0.25]Technology tree button missing
- Replies: 3
- Views: 242
Re: [2.0.25]Technology tree button missing
I also just noticed the minimap on my test world is also missing, you can see that on the video as well.
(Yes, i do have the minimap enabled)- Thu Dec 12, 2024 8:14 pm
- Forum: Not a bug
- Topic: [2.0.25]Technology tree button missing
- Replies: 3
- Views: 242
[2.0.25]Technology tree button missing
What did you do?
1-Before i noticed the bug(not sure if it was there longer), i disabled a mod that hides the minimap so the tolltip doesn't go off screen, it shouldn't change the technology button.Even if it did, i don't think its his fault, since this bug only happens in one save, even with all ...
1-Before i noticed the bug(not sure if it was there longer), i disabled a mod that hides the minimap so the tolltip doesn't go off screen, it shouldn't change the technology button.Even if it did, i don't think its his fault, since this bug only happens in one save, even with all ...
- Tue Nov 19, 2024 5:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
NiceDonion wrote: Tue Nov 19, 2024 12:04 pm The issue is now fixed for the next release, 2.0.21.
Thanks again for the reports.
- Mon Nov 18, 2024 9:27 pm
- Forum: Not a bug
- Topic: [2.0.20] Quality modules don't work on old saves
- Replies: 5
- Views: 536
Re: [2.0.20] Quality modules don't work on old saves
That fixed i didnt realized the quality research wasn't unlocked since in the editor the modules are already avaliable(without the research) i naturally tought qualitys were already unlocked, either way thanks for helping.
- Mon Nov 18, 2024 8:17 pm
- Forum: Balancing
- Topic: Why aren't sciences affected by quality modules? Is it a bug?
- Replies: 6
- Views: 770
Re: Why aren't sciences affected by quality modules? Is it a bug?
Post the save file?
Here is the save file:
TESTES.zip
But i created a bug report (instead of a balancing post) of this bug , so please reply there: https://forums.factorio.com/viewtopic.php?f=23&t=121987&p=641615#p641615
edit: The issue was resolved in the other post. For any one with a ...
- Mon Nov 18, 2024 8:06 pm
- Forum: Not a bug
- Topic: [2.0.20] Quality modules don't work on old saves
- Replies: 5
- Views: 536
Re: (2.0.20)Quality Modules don't work on old saves
Thanks for the report. You (or a mod) previously set game.player.surface.global_effect to include a large speed bonus. As such, it includes a large negative quality penalty.
Hey, i tried disabling all mods and the bug still happens, even if i create a completely new map editor save:
2024-11 ...
- Mon Nov 18, 2024 5:57 pm
- Forum: Not a bug
- Topic: [2.0.20] Quality modules don't work on old saves
- Replies: 5
- Views: 536
[2.0.20] Quality modules don't work on old saves
Hey, my quality modules don't work, i tested with different tiers of modules and quality and the quality modules in different machines.
WHAT HAPPENED?
Even though i had quality modules in assemblers or any other machine (and no speed modules in it or in beacons) and even tough the tooltip says ...
WHAT HAPPENED?
Even though i had quality modules in assemblers or any other machine (and no speed modules in it or in beacons) and even tough the tooltip says ...
- Mon Nov 18, 2024 5:22 pm
- Forum: Balancing
- Topic: Why aren't sciences affected by quality modules? Is it a bug?
- Replies: 6
- Views: 770
Re: Why aren't sciences affected by quality modules? Is it a bug?
I figured it is a bug, so instead of posting here will make a new bug report(yes, in the tooltip it says 16% quality and out of 1000 gears or any other item(i tested and it isnt just sciences), none is higher quality, and it only happens in this save file.
- Mon Nov 18, 2024 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
- Mon Nov 18, 2024 1:39 am
- Forum: Balancing
- Topic: Why aren't sciences affected by quality modules? Is it a bug?
- Replies: 6
- Views: 770
Re: Why aren't sciences affected by quality modules? Is it a bug?
You probably have speed module impacting the production look at their tooltip, those reduce chances on quality which works fine on science packs otherwise
No, i tripled checked, then i went to a test world
and tested with other sciences using mk3 quality modules ,and not a single bottle was ...
- Sun Nov 17, 2024 11:53 pm
- Forum: Balancing
- Topic: Why aren't sciences affected by quality modules? Is it a bug?
- Replies: 6
- Views: 770
Why aren't sciences affected by quality modules? Is it a bug?
Hey there, i was designing a gleba science build with mk3 quality modules, until i tested it and noticed the quality module simply doesn't work, all the sciences are apparently not affected by the quality module's"quality upgrade". I don't get why, am almost thinking its a bug because:
-Its ...
-Its ...
- Sat Nov 16, 2024 4:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Ok, thanks for the info. Just trying to cross out potential places where stuff might have gone wrong.
Changing any volume setting wouldn't cause this.
I think I have enough information from you to point me the correct direction to figure this out.
Good luck! And thanks for being so fast in ...
- Sat Nov 16, 2024 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Do you (both of you) remember if you switched your preferred audio device in-game in Sound settings before you noticed missing sounds?
No, i have always let my audio driver in default, but if remember one or more hours earlier(of when i noticed the bug) i lowered the environment sound by 50 ...
- Fri Nov 15, 2024 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Hello,
If/When it happens next time, please enable the "show-detailed-info" and "show-recently-played-sounds-info" debug options (press F4, search for and check those options), take a screenshot and post it here.
Hey there, i also got this bug,its quite strange, since in the start you can see ...
- Fri Nov 15, 2024 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
done
- Fri Nov 15, 2024 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
wait a second im trying to compact them, its a 80mb video and half way trough it gives a http error and stops uploading
- Fri Nov 15, 2024 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2944
Re: [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Hello,
If/When it happens next time, please enable the "show-detailed-info" and "show-recently-played-sounds-info" debug options (press F4, search for and check those options), take a screenshot and post it here.
Hey there, i also got this bug,its quite strange, since in the start you can see it ...