Search found 13 matches

by Riyshn
Thu Nov 14, 2024 8:01 am
Forum: Ideas and Suggestions
Topic: Lock direction building for pipes
Replies: 1
Views: 264

Re: Lock direction building for pipes

Please no, at least not without a toggle. It's annoying enough on belts.
by Riyshn
Wed Nov 13, 2024 4:51 am
Forum: Ideas and Suggestions
Topic: Hide Buffer Chest requests from Roboports
Replies: 3
Views: 533

Hide Buffer Chest requests from Roboports

TL;DR
Hide Buffer Chest requests from the signal put out by a Roboport in "Read logistic network requests" mode.


What?
Nearly all of these requests being sent to this Cargo Landing Pad are from buffer chests; none of the the Buffer requests would I actually want platforms dropping items to ...
by Riyshn
Sun Nov 03, 2024 10:15 am
Forum: Ideas and Suggestions
Topic: Suggestion: Add wait condition: "Await further instruction"
Replies: 5
Views: 697

Re: Suggestion: Add wait condition: "Await further instruction"

Set the leave condition to "Circuit condition", but don't actually define what condition it's looking for; this will create a condition that will never happen naturally, so the train/platform will stay at that stop until you manually interfere.

For example, this is what the conditions on my "ferry ...
by Riyshn
Fri Nov 01, 2024 6:55 pm
Forum: Ideas and Suggestions
Topic: Some QOL whishes for SA, mostly to resolve inconsistencies
Replies: 7
Views: 644

Re: Some QOL whishes for SE, mostly to resolve inconsistencies


Ghost bulding:
when not in map mode, please give me a hotkey to select a ghost from the crafting menue instead of adding something to the manual crafting queue


This already exists. Settings > Interface > Interaction > make sure "Pick ghost item if no items are available" is enabled, then just ...
by Riyshn
Thu Oct 31, 2024 10:03 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 14166

Re: Version 2.0.12




Is smart belt placement toggle back?


Ya this is killing the game for me, I need it back:(


We sometimes remove obsolete options for the sake of the sake of simplicity.
With smart belt building, it was first off by default, then we changed it to be on by default, as we started to be ...
by Riyshn
Thu Oct 31, 2024 7:52 pm
Forum: Ideas and Suggestions
Topic: Show Fulgora Lightning Rod coverage in map view
Replies: 15
Views: 2351

Re: Show Fulgora Lightning Rod coverage in map view


+1
The pollution tab is useless on any surface other than Nauvis so using it for local threats like lightning/demolishers/etc would be intuitive.


It works on Gleba as well, and even has it's name changed to "Spores" to track the spore cloud around agricultural towers. Icon stays the pollution ...
by Riyshn
Thu Oct 31, 2024 7:22 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5697

Re: More Exciting Quality Effects (pls)


Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic ...
by Riyshn
Thu Oct 31, 2024 5:58 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5697

Re: More Exciting Quality Effects (pls)

Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic ...
by Riyshn
Thu Oct 31, 2024 5:48 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9678

Re: Smart Belt Dragging Setting

Having it split in two options for autoplacing undergrounds and enforcing linear building like it used to be is definitely the way to go. Genuinely don't understand why they might have removed the options. Should also have a keybind to toggle either/both, though I don't remember off the top of my ...
by Riyshn
Tue Oct 29, 2024 6:26 pm
Forum: Assigned
Topic: [Lou]Lightning Rod blueprints do not show coverage range
Replies: 3
Views: 763

Re: [Lou]Lightning Rod blueprints do not show coverage range

I debated putting it in Bugs or Suggestions, but bug seemed more likely given the inconsistency in behavior.
by Riyshn
Sun Oct 27, 2024 6:30 am
Forum: Assigned
Topic: [Lou]Lightning Rod blueprints do not show coverage range
Replies: 3
Views: 763

[Lou]Lightning Rod blueprints do not show coverage range

Observed behavior:
Holding a blueprint that includes a Lightning Rod/Lightning Collector does not show the overage of the lightning protected area. Using a picker-ghost works, but specifically not blueprints.
image_2024-10-27_013049012.png

Expected behavior:
Coverage area would be shown the same ...
by Riyshn
Sun Oct 27, 2024 6:22 am
Forum: Ideas and Suggestions
Topic: Show Fulgora Lightning Rod coverage in map view
Replies: 15
Views: 2351

Show Fulgora Lightning Rod coverage in map view

TL;DR
Show Fulgora Lightning Rod coverage in map view


What?
Since there are no enemies on Fulgora and the map does not track pollution on the planet, the Pollution overlay toggle in the map/remote view screen is pointless. Replace it with a button to toggle showing coverage of Lightning Rods ...
by Riyshn
Sun Oct 27, 2024 6:01 am
Forum: Not a bug
Topic: [2.0.7+] Map zoom & preventing view change
Replies: 3
Views: 492

Re: [2.0.7+] Map zoom & preventing view change

Agreed, this feature being missing is quite annoying. Would love to see it either fixed or, if it's removal was intentional, readded.

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