Search found 13 matches
- Thu Nov 14, 2024 8:01 am
- Forum: Ideas and Suggestions
- Topic: Lock direction building for pipes
- Replies: 1
- Views: 264
Re: Lock direction building for pipes
Please no, at least not without a toggle. It's annoying enough on belts.
- Wed Nov 13, 2024 4:51 am
- Forum: Ideas and Suggestions
- Topic: Hide Buffer Chest requests from Roboports
- Replies: 3
- Views: 533
Hide Buffer Chest requests from Roboports
TL;DR
Hide Buffer Chest requests from the signal put out by a Roboport in "Read logistic network requests" mode.
What?
Nearly all of these requests being sent to this Cargo Landing Pad are from buffer chests; none of the the Buffer requests would I actually want platforms dropping items to ...
Hide Buffer Chest requests from the signal put out by a Roboport in "Read logistic network requests" mode.
What?
Nearly all of these requests being sent to this Cargo Landing Pad are from buffer chests; none of the the Buffer requests would I actually want platforms dropping items to ...
- Sun Nov 03, 2024 10:15 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Add wait condition: "Await further instruction"
- Replies: 5
- Views: 697
Re: Suggestion: Add wait condition: "Await further instruction"
Set the leave condition to "Circuit condition", but don't actually define what condition it's looking for; this will create a condition that will never happen naturally, so the train/platform will stay at that stop until you manually interfere.
For example, this is what the conditions on my "ferry ...
For example, this is what the conditions on my "ferry ...
- Fri Nov 01, 2024 6:55 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL whishes for SA, mostly to resolve inconsistencies
- Replies: 7
- Views: 644
Re: Some QOL whishes for SE, mostly to resolve inconsistencies
Ghost bulding:
when not in map mode, please give me a hotkey to select a ghost from the crafting menue instead of adding something to the manual crafting queue
This already exists. Settings > Interface > Interaction > make sure "Pick ghost item if no items are available" is enabled, then just ...
- Thu Oct 31, 2024 10:03 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 14166
Re: Version 2.0.12
Is smart belt placement toggle back?
Ya this is killing the game for me, I need it back:(
We sometimes remove obsolete options for the sake of the sake of simplicity.
With smart belt building, it was first off by default, then we changed it to be on by default, as we started to be ...
- Thu Oct 31, 2024 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Show Fulgora Lightning Rod coverage in map view
- Replies: 15
- Views: 2351
Re: Show Fulgora Lightning Rod coverage in map view
+1
The pollution tab is useless on any surface other than Nauvis so using it for local threats like lightning/demolishers/etc would be intuitive.
It works on Gleba as well, and even has it's name changed to "Spores" to track the spore cloud around agricultural towers. Icon stays the pollution ...
- Thu Oct 31, 2024 7:22 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5697
Re: More Exciting Quality Effects (pls)
Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic ...
- Thu Oct 31, 2024 5:58 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5697
Re: More Exciting Quality Effects (pls)
Quality fluid recipes could use some love, too. I understand not wanting to make actual "quality fluid" recipes, but why do those recipes even exist in their current state? It's especially egregious with the Holmium Solution recipe, as that's the only direct use for Holmium Ore; Why do the basic ...
- Thu Oct 31, 2024 5:48 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9678
Re: Smart Belt Dragging Setting
Having it split in two options for autoplacing undergrounds and enforcing linear building like it used to be is definitely the way to go. Genuinely don't understand why they might have removed the options. Should also have a keybind to toggle either/both, though I don't remember off the top of my ...
- Tue Oct 29, 2024 6:26 pm
- Forum: Assigned
- Topic: [Lou]Lightning Rod blueprints do not show coverage range
- Replies: 3
- Views: 763
Re: [Lou]Lightning Rod blueprints do not show coverage range
I debated putting it in Bugs or Suggestions, but bug seemed more likely given the inconsistency in behavior.
- Sun Oct 27, 2024 6:30 am
- Forum: Assigned
- Topic: [Lou]Lightning Rod blueprints do not show coverage range
- Replies: 3
- Views: 763
[Lou]Lightning Rod blueprints do not show coverage range
Observed behavior:
Holding a blueprint that includes a Lightning Rod/Lightning Collector does not show the overage of the lightning protected area. Using a picker-ghost works, but specifically not blueprints.
image_2024-10-27_013049012.png
Expected behavior:
Coverage area would be shown the same ...
Holding a blueprint that includes a Lightning Rod/Lightning Collector does not show the overage of the lightning protected area. Using a picker-ghost works, but specifically not blueprints.
image_2024-10-27_013049012.png
Expected behavior:
Coverage area would be shown the same ...
- Sun Oct 27, 2024 6:22 am
- Forum: Ideas and Suggestions
- Topic: Show Fulgora Lightning Rod coverage in map view
- Replies: 15
- Views: 2351
Show Fulgora Lightning Rod coverage in map view
TL;DR
Show Fulgora Lightning Rod coverage in map view
What?
Since there are no enemies on Fulgora and the map does not track pollution on the planet, the Pollution overlay toggle in the map/remote view screen is pointless. Replace it with a button to toggle showing coverage of Lightning Rods ...
Show Fulgora Lightning Rod coverage in map view
What?
Since there are no enemies on Fulgora and the map does not track pollution on the planet, the Pollution overlay toggle in the map/remote view screen is pointless. Replace it with a button to toggle showing coverage of Lightning Rods ...
- Sun Oct 27, 2024 6:01 am
- Forum: Not a bug
- Topic: [2.0.7+] Map zoom & preventing view change
- Replies: 3
- Views: 492
Re: [2.0.7+] Map zoom & preventing view change
Agreed, this feature being missing is quite annoying. Would love to see it either fixed or, if it's removal was intentional, readded.