Search found 25 matches
- Tue Nov 19, 2024 11:19 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Allow cargo landing pad to specify a minimum drop size
- Replies: 12
- Views: 1649
Re: [Space Age] Allow cargo landing pad to specify a minimum drop size
Related (constant pods of one resource can starve other resources) viewtopic.php?f=23&t=117735
- Tue Nov 19, 2024 10:40 pm
- Forum: Ideas and Suggestions
- Topic: More inserter options to work faster with stacked mixed belts
- Replies: 2
- Views: 162
Re: More inserter options to work faster with stacked mixed belts
Related (quality inserter throughput suffers with mixed belts) viewtopic.php?f=6&t=121498
- Tue Nov 19, 2024 10:21 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.15] Inserters' wait time for full hand does not scale with quality
- Replies: 9
- Views: 334
Re: [2.0.15] Inserters' wait time for full hand does not scale with quality
When inserting into a chest, the speed that items go by is equal to the speed that the inserter works at. If the inserter throughput were increased, the belt would start to flow faster, so an expectation that 2x swing speed = 2x throughput is reasonable. Here's an example of a quality-upcycling layo...
- Tue Nov 19, 2024 9:10 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.15] Inserters' wait time for full hand does not scale with quality
- Replies: 9
- Views: 334
Re: [2.0.15] Inserters' wait time for full hand does not scale with quality
Looks like you're hitting the same root issue as me when I posted https://forums.factorio.com/viewtopic.php?f=6&t=122029, inserters can't be configured to reasonably deal with mixed belts (especially with stacked items, without stacked items setting inserter capacitor of 1 could help throughput)...
- Mon Nov 18, 2024 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 32
- Views: 1172
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
I have noticed the limitation of not being able to use inserters to launch blue circuits into space. But I would rather this be solved with a setting on the rocket silo (some sort of recipe or filter selection), rather than creating special zones on the building.
- Mon Nov 18, 2024 11:15 pm
- Forum: Ideas and Suggestions
- Topic: More inserter options to work faster with stacked mixed belts
- Replies: 2
- Views: 162
More inserter options to work faster with stacked mixed belts
TL;DR Add another inserter option, like "override stack size: 1 stack" or "don't pause for more items". These options would make inserters perform faster (both in terms of item throughput, and visual smoothness) on stacked+mixed item belts. Why? I have been dealing with a lot of...
- Mon Nov 18, 2024 5:50 am
- Forum: Ideas and Suggestions
- Topic: Pause during Factoriopedia
- Replies: 7
- Views: 404
Re: Pause during Factoriopedia
I've been going into the tech tree view (press T), that pauses and then you can access factoriopedia by alt-clicking on any of the science packs or items in the upper left.
- Thu Nov 14, 2024 2:39 am
- Forum: Ideas and Suggestions
- Topic: Allow Quality Downgrade
- Replies: 30
- Views: 1945
Re: Allow Quality Downgrade
What I would like to see is an option in the assembler that says "accept (and waste) higher quality ingredients". ... At each stage you would split off your highest quality to a recipe of the highest quality. The excess could then automatically flow on to a lower quality where it would st...
- Sun Nov 10, 2024 7:34 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 144
- Views: 9745
Re: Ability to craft lower quality with higher quality
A significant amount of my time spent interacting with quality on my first playthrough is figuring out how to get rid of it, which I don't think is the intended experience. I am learning that I need to have a plan for deleting quality everywhere I make quality, so my next playthrough should be smoot...
- Sun Nov 10, 2024 6:47 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 144
- Views: 9745
Re: Ability to craft lower quality with higher quality
A recycler is the way to get higher quality items, and that's by design and working perfectly IMO. The problem is not how to get quality, but how to get rid of quality. E.g. 1/5 of your ore belt is quality ore that you've been filtering off, but you don't need any more quality ore for now. What do y...
- Sat Nov 09, 2024 7:52 pm
- Forum: Bug Reports
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 8
- Views: 384
[2.0.15] Map shows red dots where nothing exists
The map has a red dot on Nauvis and a red dot on Gleba, as though a turret or enemy is there, but when zooming in and visiting the location, nothing is there. I don't know where or when they appeared, but I added a map tag arrow to the left of each red dot to help spot them if you load the save file...
- Fri Nov 08, 2024 7:05 pm
- Forum: Bug Reports
- Topic: [2.0.15] Underground pipe ghost not pairing correctly, results in mixed and swapped fluids
- Replies: 0
- Views: 75
[2.0.15] Underground pipe ghost not pairing correctly, results in mixed and swapped fluids
Repro steps (matching pictures): Step 1. Load attached UndergroundPipeDemo.zip: 1.png Step 2. Copy-paste the pipe layout on the right to the left: 2.png Step 3. Watch as your bots build the lower underground pipe first, since you are closer to it: 3.png Step 4. Watch your bots build the rest of the ...
- Wed Nov 06, 2024 11:29 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 144
- Views: 9745
Re: Ability to craft lower quality with higher quality
My only concern with it is that it demands quality to handle quality. So you'd still have the starter stage of dumping all stuff of quality into a chest until you get the downbinners of quality which would let you streamline the process. With their idea, you can have all your surplus greens and blu...
- Wed Nov 06, 2024 10:50 pm
- Forum: Gameplay Help
- Topic: Holmium ore - no other source than scrap?
- Replies: 2
- Views: 1600
Re: Holmium ore - no other source than scrap?
Also, Holmium Plate can be made in an assembling machine, but if you make it in a foundry you get an additional 50% productivity.
- Wed Nov 06, 2024 9:44 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality Downgrade
- Replies: 30
- Views: 1945
Re: Allow Quality Downgrade
This being a video game, sometimes what makes real world sense does not make a better game. It doesn't make sense that a stack inserter can hold 12 normal gears or 12 shiny gears, but can't hold 6 of each. It doesn't make sense that a slot on a train or chest can hold 100 normal gears or 100 shiny g...
- Wed Nov 06, 2024 9:26 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 144
- Views: 9745
Re: Ability to craft lower quality with higher quality
There is some talk in this thread of having quality downgrading being a thing you do on its own, rather than having it happen in the assembling machine, and I'm +1 ing that idea as a more elegant solution (with some thoughts in this thread https://forums.factorio.com/viewtopic.php?f=6&t=117524) ...
- Wed Nov 06, 2024 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality Downgrade
- Replies: 30
- Views: 1945
Re: Allow Quality Downgrade
I think this is a better suggestion than the related topic "Ability to craft lower quality with higher quality". Both try to answer the question of how to re-incorporate unwanted quality items back into the normal production chain, but this suggestion avoids some problems of having the ass...
- Wed Nov 06, 2024 4:20 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
- Replies: 9
- Views: 983
Re: [kovarex] [2.0.12] Rocket automatically launched when not expected
I see this is in 'assigned' - just want to say I think this should be fixed by having two checkboxes, "Automatically launch" and "Request items from logistic storage". Rather than changing it so the current checkbox also disables automatic launching. Currently I can have a bot-fr...
- Fri Nov 01, 2024 6:22 pm
- Forum: Not a bug
- Topic: [2.0.13] Orbital drop request not being sent
- Replies: 1
- Views: 373
[2.0.13] Orbital drop request not being sent
Gleba landing pad is requesting 200 belts, platform AtomLegend is in orbit around Gleba and should be sending them down to the landing pad, but is not dropping them. It looks like this is caused by a "request for construction" for 0 belts that isn't getting cleared. To get into this situat...
- Tue Oct 29, 2024 6:20 am
- Forum: Not a bug
- Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
- Replies: 9
- Views: 983
Re: [2.0.12] Rocket automatically launched when not expected
If you uncheck "auto request missing construction materials", it will not auto-launch and you'll be able to pick a destination. Personally, I've appreciated the auto-launching.