Search found 9 matches
- Wed May 20, 2026 6:42 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2088
- Views: 1094706
Re: Simple Questions and Short Answers
Why does the red wire output the stop 's signal? The only source of signals it has is the stop and the combinator, but the latter doesn't produce any signals. It makes no sense that the wire by itself transmits the stop's output right back as its input. Also, the output is strange. With 0 or 1 wires ...
- Tue May 19, 2026 9:50 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2088
- Views: 1094706
Re: Simple Questions and Short Answers
I can see that, however, it makes no sense to me. The green wire is connected to the input port of the combinator while the red wire is connected to the output port of the other combinator. The 1st combinator thus outputs the stop's signals on the same green wire while the other outputs nothing over ...
- Tue May 19, 2026 2:44 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2088
- Views: 1094706
Re: Simple Questions and Short Answers
Why does this train stop get twice the train count in the "Enable/disable" condition?
If I remove either wire it suddenly goes back to the expected value. The combinators just pass through the signals unmodified.
- Tue Feb 24, 2026 4:00 am
- Forum: Gameplay Help
- Topic: Why can I not use the "Signal parameter" virtual signal here?
- Replies: 5
- Views: 1772
Re: Why can I not use the "Signal parameter" virtual signal here?
Was this ever changed?
- Sat Nov 23, 2024 3:18 am
- Forum: Gameplay Help
- Topic: Why can I not use the "Signal parameter" virtual signal here?
- Replies: 5
- Views: 1772
Re: Why can I not use the "Signal parameter" virtual signal here?
I tested putting the "Signal" placeholder from the pipette tool and it doesn't get replaced by the game. I'm half torn if this is a bug and should be reported as such or an unimplemented feature.
- Fri Nov 22, 2024 9:24 am
- Forum: Gameplay Help
- Topic: Why can I not use the "Signal parameter" virtual signal here?
- Replies: 5
- Views: 1772
Re: Why can I not use the "Signal parameter" virtual signal here?
How can I get the developers to comment on this matter? This makes my otherwise elegant train setup broken, and it seems to be a weird omission unless there is a technical reason for it.
- Mon Nov 18, 2024 11:16 am
- Forum: Gameplay Help
- Topic: Why can I not use the "Signal parameter" virtual signal here?
- Replies: 5
- Views: 1772
Why can I not use the "Signal parameter" virtual signal here?
https://i.redd.it/21tbj8pln11e1.png
As you can see there is only the "Item parameter" signal. Because of this my generic train schedule idea doesn't work correctly. With the latter it doesn't resolve to anything and thus the train is stuck.
As you can see there is only the "Item parameter" signal. Because of this my generic train schedule idea doesn't work correctly. With the latter it doesn't resolve to anything and thus the train is stuck.
- Fri Nov 15, 2024 11:33 am
- Forum: Ideas and Suggestions
- Topic: Allow interrupts with wildcards to wait for X amount of cargo
- Replies: 1
- Views: 1389
Re: Allow interrupts with wildcards to wait for X amount of cargo
A thousand times this! You can use it everywhere else but in the "Item count" condition.
- Tue Oct 29, 2024 5:49 am
- Forum: General discussion
- Topic: I do not want space travel and most other things from SA...
- Replies: 2
- Views: 1853
I do not want space travel and most other things from SA...
Pretty much the only things from the DLC I am interested in are the foundry, recycler, railroads, quality. I do not want anything else much if at all. Space exploration, new enemies, you name it.
So having said that, I have a question to the developers: can I get a provision for this kind of ...
So having said that, I have a question to the developers: can I get a provision for this kind of ...