Thank you!
It's been uploaded here. https://mods.factorio.com/mod/water_freezing
Search found 9 matches
- Fri Nov 29, 2024 7:31 pm
- Forum: Mod portal Discussion
- Topic: info.json not found?! (Creating new mod for mod portal)
- Replies: 2
- Views: 144
- Fri Nov 29, 2024 4:22 pm
- Forum: Mod portal Discussion
- Topic: info.json not found?! (Creating new mod for mod portal)
- Replies: 2
- Views: 144
info.json not found?! (Creating new mod for mod portal)
From following the tutorial and investigating another mod to see how it works, I have created my first mod—a recipe for the Chemical plant for freezing water, an exact reverse of melting it (at least in terms of input/output). Part of it is a desire to make Space Age a little less annoying in water ...
- Mon Oct 28, 2024 6:38 pm
- Forum: Gameplay Help
- Topic: Is there a way to completely dismantle a space platform?
- Replies: 0
- Views: 376
Is there a way to completely dismantle a space platform?
I mean completely dismantle a space platform, without deleting it. Right now, "Lucky" is floating above Fulgora and fighting a losing battle with asteroids and there isn't enough rocket fuel production on Fulgora to supply it with new items and most importantly, ammunition to protect what'...
- Mon Oct 28, 2024 1:38 am
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 11706
Re: Gleba is a problem
I will say Fulgora is much better; even if you forgot to pack adequately, scrap will provide you everything you need and once you get a few accumulators, power poles, lightning rods, and your first recycler you'll start seeing progress immediately.
- Sat Oct 26, 2024 6:50 pm
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 11706
Gleba is a problem
I ruined my save file on Space Age because I got stuck in Gleba. Basically... - Nauvis was not fully equipped to be left alone, as a result fuel for trains ran out, causing a chain reaction to kill the entire power - Roboports were not adequately built out to supply remotely - Almost nothing was pac...
- Sat Oct 26, 2024 6:36 pm
- Forum: Duplicates
- Topic: [2.0.11] Legacy rail not re-connecting
- Replies: 1
- Views: 183
[2.0.11] Legacy rail not re-connecting
It happens to everyone, you walk onto the tracks because you're trying to rework something and a train turns your man into pulp. So I picked him up and double-clicked a little too hard and took out the tracks too. Usually this isn't a big deal; just put the tracks back down. But because I was workin...
- Sat Oct 26, 2024 3:54 pm
- Forum: Pending
- Topic: [2.0.11] Rocket silo stops working if imported and eats items
- Replies: 2
- Views: 223
Re: [2.0.11] Rocket silo stops working if imported and eats items
So I did a little work and it was an inserter taking things out.
However, the "work paused" was only fixed by removing the rocket silo and rebuilding it. I believe this is the file that has the bugged silo (though also with the inserter).
However, the "work paused" was only fixed by removing the rocket silo and rebuilding it. I believe this is the file that has the bugged silo (though also with the inserter).
- Sat Oct 26, 2024 12:28 am
- Forum: Multiplayer
- Topic: Our server has been attacked
- Replies: 3
- Views: 973
Re: Our server has been attacked
What is it attempting to blueprint?
- Sat Oct 26, 2024 12:27 am
- Forum: Pending
- Topic: [2.0.11] Rocket silo stops working if imported and eats items
- Replies: 2
- Views: 223
[2.0.11] Rocket silo stops working if imported and eats items
I got stuck in Gleba (charting out that it would be a lot of hours of running around before even automating) because I didn't pack for it properly and decided to use my last big pre-Space Age save to explore other worlds. After making adjustments for 2.0 and migrating it to SA, I found that the rock...