Search found 9 matches

by heggart
Mon Nov 11, 2024 11:05 pm
Forum: Gameplay Help
Topic: Help to understand the logic on this interrupt
Replies: 6
Views: 320

Re: Help to understand the logic on this interrupt

If you want the ship to leave when all the request are fulfilled, you can make it in the schedule or as a condition for interrupt, it is the first option. that doesn't work for you ? I don't really want to put it on schedule since this will require me to put it every time I add a new station. I wan...
by heggart
Mon Nov 11, 2024 11:02 pm
Forum: Gameplay Help
Topic: Help to understand the logic on this interrupt
Replies: 6
Views: 320

Re: Help to understand the logic on this interrupt

Ok, it seems I got some insights into the logic. Let's put it this way signals based on the current trip go this way 🌏 = 1 When you travel from this planet 🌏 = 2 When you travel to this planet 🌏 = 3 When you are stationary so if you send the ship by clicking the button on the route planner with no o...
by heggart
Mon Nov 11, 2024 9:05 pm
Forum: Gameplay Help
Topic: Help to understand the logic on this interrupt
Replies: 6
Views: 320

Re: Help to understand the logic on this interrupt

I am trying to make the ship recharge resources before any other mission on this planet. so for example this send it to gleba to get cience 11-11-2024, 22-03-52.png But if get the science to fast then leave the planet with no bullets or get lost BCS of not fuel 11-11-2024, 22-04-43.png So this makes...
by heggart
Mon Nov 11, 2024 9:01 pm
Forum: Gameplay Help
Topic: Help to understand the logic on this interrupt
Replies: 6
Views: 320

Re: Help to understand the logic on this interrupt

Ok it seems this should be doing what I expect, but is not
11-11-2024, 22-00-31.png
11-11-2024, 22-00-31.png (17.89 KiB) Viewed 308 times
Is weird looking in the UI
by heggart
Mon Nov 11, 2024 8:49 pm
Forum: Gameplay Help
Topic: Help to understand the logic on this interrupt
Replies: 6
Views: 320

Help to understand the logic on this interrupt

11-11-2024, 21-43-02.png In this image the logic seems to be bullets less than 400 or Oxidizer less than 20k or Red fuel less thank 20K and gleba = 3 This is not what I need, I need: if On Gleba AND ( bullets less than 400 or Oxidizer less than 20k or Red fuel less thank 20K ) But if I put the plan...
by heggart
Sat Nov 09, 2024 9:38 am
Forum: Bug Reports
Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
Replies: 38
Views: 6027

Re: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)

I noticed on the lateatest release they modified the prio a fluid gets into a system

120390

This probably will fix our issues
by heggart
Sat Oct 26, 2024 5:18 pm
Forum: Bug Reports
Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
Replies: 38
Views: 6027

Re: [2.0.11] Thrusters swapping Fuel and Oxidizer

HI this problem is also happening to me and it is very annoying
here you can check the correct version and build state
here you can check the correct version and build state
10-26-2024, 19-14-06.png (56.23 KiB) Viewed 4930 times
by heggart
Sat Oct 26, 2024 9:41 am
Forum: Not a bug
Topic: Items on space platform belts are lost when the belt is mined
Replies: 4
Views: 612

Re: Items on space platform belts are lost when the belt is mined

Thanks for the clarification, that being said, it just feel bad loosing some asteroids just for refactoring, but I understand the point. A follow-up question is If i understood well that mean only items derived from asteroids will be removed? Is the game capable of identifying when iron ore is from ...
by heggart
Fri Oct 25, 2024 7:45 pm
Forum: Not a bug
Topic: Items on space platform belts are lost when the belt is mined
Replies: 4
Views: 612

Re: Items on space platform belts are lost when the belt is mined

What would be then the correct approach to not lose the Items play snake with the belts and put them back into the command center? this really seems pushing the player to a unfun activity

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