Search found 3 matches

by Qanael
Sat Nov 16, 2024 8:57 am
Forum: Pending
Topic: [2.0.15] Crash when loading autosaves: "MapSetupHelper.cpp:78: activeEntitiesCount mismatch"
Replies: 1
Views: 155

[2.0.15] Crash when loading autosaves: "MapSetupHelper.cpp:78: activeEntitiesCount mismatch"

I was playing on Gleba, placing some fairly large blueprints, and was killed in a pentapod attack. I attempted to continue from my latest autosave and got this crash.

Earlier, I saw an "unable to save game" error, but it didn't crash the game and autosaves kept happening, so I figured it was a one ...
by Qanael
Sat Nov 16, 2024 8:49 am
Forum: 1 / 0 magic
Topic: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Replies: 3
Views: 293

Re: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)

Unfortunately it just happened once. I haven't been able to reproduce it.
by Qanael
Thu Oct 24, 2024 11:42 pm
Forum: 1 / 0 magic
Topic: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Replies: 3
Views: 293

[Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)

I was rearranging some belts in my base, having recently obtained construction bots, when the game crashed. I was in the process of cancelling some deconstruction requests, but I'm not sure if the game crashed during an action on my part.

Log and minidump attached.

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