I was playing on Gleba, placing some fairly large blueprints, and was killed in a pentapod attack. I attempted to continue from my latest autosave and got this crash.
Earlier, I saw an "unable to save game" error, but it didn't crash the game and autosaves kept happening, so I figured it was a one ...
Search found 3 matches
- Sat Nov 16, 2024 8:57 am
- Forum: Pending
- Topic: [2.0.15] Crash when loading autosaves: "MapSetupHelper.cpp:78: activeEntitiesCount mismatch"
- Replies: 1
- Views: 155
- Sat Nov 16, 2024 8:49 am
- Forum: 1 / 0 magic
- Topic: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
- Replies: 3
- Views: 293
Re: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Unfortunately it just happened once. I haven't been able to reproduce it.
- Thu Oct 24, 2024 11:42 pm
- Forum: 1 / 0 magic
- Topic: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
- Replies: 3
- Views: 293
[Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
I was rearranging some belts in my base, having recently obtained construction bots, when the game crashed. I was in the process of cancelling some deconstruction requests, but I'm not sure if the game crashed during an action on my part.
Log and minidump attached.
Log and minidump attached.