Search found 9 matches

by clarity
Sun Nov 10, 2024 12:48 pm
Forum: Technical Help
Topic: Very poor performance on headless server
Replies: 10
Views: 504

Re: Very poor performance on headless server

You folk are not reading the CPU percentage correctly. When top shows 100% CPU usage, that is a single core fully utilized. If a program utilizes multiple cores, the usage will go over 100%.

Below 20% means factorio is barely using the CPU.
by clarity
Tue Nov 05, 2024 9:40 am
Forum: Not a bug
Topic: [2.0.14] There are no additional ore patches available outside the starting area
Replies: 4
Views: 306

Re: [2.0.14] There are no additional ore patches available outside the starting area

It is a bug. Notice also how the terrain suddenly changes at the chunk edges around the starting area. This clearly shouldn't happen, but I've seen a few reports of it.
by clarity
Mon Nov 04, 2024 7:42 pm
Forum: Ideas and Suggestions
Topic: Assembling Machine circuit control should select the highest valid signal
Replies: 2
Views: 239

Re: Assembling Machine circuit control should select the highest valid signal

The change I am suggesting would make it consistent with how inserter filters work. Higher values are prioritized. That is not how filter inserters work. Just like assemblers, they do not prioritize higher values (see attached pic) but go by the order the signals appear in crafting menu. Any reason...
by clarity
Sun Nov 03, 2024 12:03 pm
Forum: Ideas and Suggestions
Topic: Making quality more accessible without reducing its complexity
Replies: 10
Views: 770

Re: Making quality more accessible without reducing its complexity

To reiterate, these changes would not affect planned or existing builds that use quality, and it would not affect builds that do not use quality. It would not change the complexity of builds - everything remains. This is not true, it absolutely would break existing builds. I have plenty of single-a...
by clarity
Fri Nov 01, 2024 3:15 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 37
Views: 1847

Re: Input/Output options like 2.0 Combinators everywhere

Fwiw I don't recall combinators allowing you to choose which wire to use for output. They allow you to choose which wires to use for inputs. Of course they could be made more useful too..
by clarity
Sun Oct 27, 2024 9:37 am
Forum: Ideas and Suggestions
Topic: Scale warning icons
Replies: 1
Views: 132

Scale warning icons

TL;DR The warning icons (e.g. for missing power) can be annoyingly large. Give us an option to scale them and/or downscale them when zoomed in. What? Here's how the warnings currently look: factorio-warnings.jpg Those icons obscure a lot of the entity they warn about. It would be nice to either hav...
by clarity
Fri Oct 25, 2024 12:32 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 12
Views: 548

Re: Read ingredients & read inventory from assembler to different wires

Similarly, it would be nice if you could choose whether recipe is read from green or red or both.
by clarity
Fri Oct 25, 2024 10:48 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 33
Views: 56671

Re: Space Age.. feels a little flat

I can't comment on the other aspects of the game except quality (I still haven't left the starting planet). I really like quality so far! Just like fluids or trains, it's a new thing that gives you something cool but comes along with some new logistics challenges. For me Factorio is all about having...
by clarity
Thu Oct 24, 2024 2:13 pm
Forum: Ideas and Suggestions
Topic: Quality for lights, more powerful lights
Replies: 4
Views: 406

Quality for lights, more powerful lights

TL;DR Increase light radius and power at higher quality levels. What ? Darkness can be annoying. Lit bases can be nice. Dropping lights and the required electric poles for them all around your base can be annoying, especially as they just get in the way while you expand, and tend to require constan...

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