When using a decider combinator, if I add a condition for "Each" signal, the OR logic is no longer followed. Even though the first condition is True, it stops outputting the signal.
Search found 4 matches
- Wed Nov 13, 2024 11:26 pm
- Forum: Duplicates
- Topic: Decider combinator OR logic incorrect in presence of "Each"
- Replies: 4
- Views: 188
- Fri Oct 25, 2024 2:00 am
- Forum: Assigned
- Topic: [StrangePan] Sound disabled on MacOS after waking from sleep
- Replies: 0
- Views: 95
[StrangePan] Sound disabled on MacOS after waking from sleep
When I put my macbook to sleep with Factorio still running (paused), and then come back to it later (as soon as a few minutes), the sound stops working from Factorio. This can be fixed by either quiting/re-opening, or going to settings -> sounds -> and changing preferred output. MacOS version 14.5, ...
- Wed Oct 23, 2024 6:18 pm
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 34
- Views: 10290
Re: LTN and Factorio 2.0
I've been spending some time trying to replicate LTN with inturrupts, and am decently close, but can't quite get there! Any help would be appreciated.
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- Wed Oct 23, 2024 5:47 pm
- Forum: Gameplay Help
- Topic: 2.0 train schedule setup
- Replies: 13
- Views: 10183
Re: 2.0 train schedule setup
I feel like I'm close to having this one figured out, but can't nail the last bit. Setup: * Providers: * Train limit: 1 * Label with "<icon> Provider - Fluid * Use circuits to determine when provider has at least 1 full train of fluid (using 2 cars, 100k fluid) * Here, we just connect all tanks...